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Proposed Degradation Mechanics

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medal 5069
25 days ago
Hello fellow managers,

Currently once a driver reaches maximum talent (level 30) in all attributes, those stats never decrease—regardless of training focus or age. This creates an unshakeable gap between top-tier veterans and smaller teams who can’t afford the best drivers. I’d like to suggest a system where attributes can decline if neglected or as drivers age, giving underdog teams a chance to compete.

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Current Issue

- Drivers stay at peak performance indefinitely once maxed out. 
- No penalty for ignoring specific skill areas (e.g., wet-weather, qualifying pace). 
- Veteran drivers slowly age out, widening the gap between wealthy and cash-strapped teams. 

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Proposed Degradation Mechanics

1. Training Neglect Decay 
  - Each attribute not targeted by training for X race days decreases by Y points. 
  - Encourages balanced training regimens and strategic focus on key skills.

2. Age-Related Decline 
  - From age 26+, introduce gradual stat drops (e.g., –1 point per attribute per season). 
  - Reflects real-world physical and reaction-time limitations.

3. Active Maintenance Requirement 
  - High-level drivers require a maintenance training budget to shore up their peak stats. 
  - Teams must invest in specialised coaches or facilities to prevent rapid declines.

4. Temporary Boon for Small Teams 
  - Smaller outfits gain a “veteran resurgence” bonus: slight acceleration of veteran decline caps to open up transfer possibilities. 
  - Helps cash-limited squads pick up older talent at more competitive rates.

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Benefits for Gameplay Balance

- Gives lower-budget teams a window to poach aging stars as their peak stats erode. 
- Forces every team to strategise training priorities rather than “set and forget” superdrivers. 
- Keeps veteran drivers from monopolising top results indefinitely, refreshing the transfer market. 
- Adds realism by modelling the natural rise and fall of a driver’s career curve
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medal 5000
25 days ago
Whenever you making mechanic that force you to gave up drivers early, you increase a gap between small and wealthy teams, because smaller teams can't afford it.
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medal 5570
2 days ago
I don’t think point 1 is good to help lower level players compete against maxed out accounts. Someone who is level 15 reaches red stars early and has no chance to increase the stats if he has to train every attribute. Usually players focus on driving ability, because that’s what closed the gap the most. People who are level 30 would have an advantage in this case because once the driver is maxed out they can balance the training.
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medal 5114 CEO & CTO
2 days ago
We have a mechanic like this in iGP Manager 2026, coming soon. It happens in the off-season and is global for all managers. A percentage of overall skill atrophies in the following season. Because it's a percentage, it will shave slightly more off the highest levels, so it will be a kind of leveler as you had in mind.

There are many other changes along with this, stay tuned for the full information in the announcements soon.
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