Hello fellow managers,
Currently once a driver reaches maximum talent (level 30) in all attributes, those stats never decrease—regardless of training focus or age. This creates an unshakeable gap between top-tier veterans and smaller teams who can’t afford the best drivers. I’d like to suggest a system where attributes can decline if neglected or as drivers age, giving underdog teams a chance to compete.
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Current Issue
- Drivers stay at peak performance indefinitely once maxed out.
- No penalty for ignoring specific skill areas (e.g., wet-weather, qualifying pace).
- Veteran drivers slowly age out, widening the gap between wealthy and cash-strapped teams.
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Proposed Degradation Mechanics
1. Training Neglect Decay
- Each attribute not targeted by training for X race days decreases by Y points.
- Encourages balanced training regimens and strategic focus on key skills.
2. Age-Related Decline
- From age 26+, introduce gradual stat drops (e.g., –1 point per attribute per season).
- Reflects real-world physical and reaction-time limitations.
3. Active Maintenance Requirement
- High-level drivers require a maintenance training budget to shore up their peak stats.
- Teams must invest in specialised coaches or facilities to prevent rapid declines.
4. Temporary Boon for Small Teams
- Smaller outfits gain a “veteran resurgence” bonus: slight acceleration of veteran decline caps to open up transfer possibilities.
- Helps cash-limited squads pick up older talent at more competitive rates.
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Benefits for Gameplay Balance
- Gives lower-budget teams a window to poach aging stars as their peak stats erode.
- Forces every team to strategise training priorities rather than “set and forget” superdrivers.
- Keeps veteran drivers from monopolising top results indefinitely, refreshing the transfer market.
- Adds realism by modelling the natural rise and fall of a driver’s career curve