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Game
Research Formula Revised

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medal 5055 CEO & CTO
51 days ago (Last edited by Jack Basford 51 days ago) Translate
We have restored the legacy research logic at lower levels, which gives lower-level teams a higher base research speed while reducing the rate of gain at top levels to prevent "maxed out" designs early in a league season.

Base Research Efficiency (The "Catch-Up" Multiplier)
This determines the potential speed of your research before your Staff Skill is applied.

New Progression:
Level 3: 82% (Fast Catch-up)
Level 10: 63%
Level 20: 37%
Level 30: 10% (Maximum Difficulty Reached)
Level 40: 10% (Maintained Floor)


Comparison:
Before: With the new percentage basd skill scale, everyone was calculated as "Level 40" under the hood, resulting in 10% base speed for everyone.
Now: The progression scales from 82% down to 10%, maintaining the advantage for developing teams while keeping the endgame (Lvl 30-40) consistent with the old Elite tier speed.

Note:
This efficiency is multiplied by your Chief Designer/Technical Director rating (Universal Scale).
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medal 5055 CEO & CTO
51 days ago
Scale revised from initial post. At the top levels the rate has been reduced to avoid the early maxing out of designs scenario in competitive leagues.

New Progression:
Level 3: 82% (Fast Catch-up)
Level 10: 63%
Level 20: 37%
Level 30: 10% (Maximum Difficulty Reached)
Level 40: 10% (Maintained Floor)
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medal 5261
51 days ago
Thank you. I think this is balanced well.
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medal 5120
51 days ago Translate
Does it mean that on level 29 the research strength is still 37%?
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medal 5151
49 days ago

Vince
Does it mean that on level 29 the research strength is still 37%?



No, for what I could see it decreases with each level. My other account is level 27 and I get less than 37% in research.
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