We have restored the legacy research logic at lower levels, which gives lower-level teams a higher base research speed while reducing the rate of gain at top levels to prevent "maxed out" designs early in a league season.
Base Research Efficiency (The "Catch-Up" Multiplier)
This determines the potential speed of your research before your Staff Skill is applied.
New Progression:
Level 3: 82% (Fast Catch-up)
Level 10: 63%
Level 20: 37%
Level 30: 10% (Maximum Difficulty Reached)
Level 40: 10% (Maintained Floor)
Comparison:
Before: With the new percentage basd skill scale, everyone was calculated as "Level 40" under the hood, resulting in 10% base speed for everyone.
Now: The progression scales from 82% down to 10%, maintaining the advantage for developing teams while keeping the endgame (Lvl 30-40) consistent with the old Elite tier speed.
Note:
This efficiency is multiplied by your Chief Designer/Technical Director rating (Universal Scale).






