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Research Formula Revised

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medal 5107 CEO & CTO
6 days ago (Last edited by Jack Basford 6 days ago) Translate
We have restored the legacy research logic at lower levels, which gives lower-level teams a higher base research speed while reducing the rate of gain at top levels to prevent "maxed out" designs early in a league season.

Base Research Efficiency (The "Catch-Up" Multiplier)
This determines the potential speed of your research before your Staff Skill is applied.

New Progression:
Level 3: 82% (Fast Catch-up)
Level 10: 63%
Level 20: 37%
Level 30: 10% (Maximum Difficulty Reached)
Level 40: 10% (Maintained Floor)


Comparison:
Before: With the new percentage basd skill scale, everyone was calculated as "Level 40" under the hood, resulting in 10% base speed for everyone.
Now: The progression scales from 82% down to 10%, maintaining the advantage for developing teams while keeping the endgame (Lvl 30-40) consistent with the old Elite tier speed.

Note:
This efficiency is multiplied by your Chief Designer/Technical Director rating (Universal Scale).
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medal 5107 CEO & CTO
6 days ago
Scale revised from initial post. At the top levels the rate has been reduced to avoid the early maxing out of designs scenario in competitive leagues.

New Progression:
Level 3: 82% (Fast Catch-up)
Level 10: 63%
Level 20: 37%
Level 30: 10% (Maximum Difficulty Reached)
Level 40: 10% (Maintained Floor)
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medal 5375
6 days ago
Thank you. I think this is balanced well.
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medal 5179
6 days ago
Does it mean that on level 29 the research strength is still 37%?
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medal 5214
5 days ago

Vince
Does it mean that on level 29 the research strength is still 37%?



No, for what I could see it decreases with each level. My other account is level 27 and I get less than 37% in research.
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