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Overall speed of the cars

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medal 5473
24 days ago Translate
The ultra-slow cornering problems seem to be solved almost entirely, which is a good thing. The speed of the cars as a whole seems too fast though ( in my opinion ), and I wonder if there is a way to bring that more back to normal without hurting the flow of the lap. At least to me, it’s almost like watching a YouTube video with the play speed increased dramatically. Unsure what others think of it however
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medal 5118 CEO & CTO
24 days ago Translate
Addressing slow cornering created most of the problems since launch, actually. Now it's addressed we can start to look at fine tuning it more.

The speed of cars at 1x is much closer to something realistic with the updates, but 2x looks too fast in the most competitive leagues. I was thinking the same thing and we should probably rebalance the speeds to look more visually pleasing.
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medal 5079
24 days ago
The very few races I've seen in real time 3D looked OK, if anything maybe even a bit slow on some straights and some corners a bit too quick, as I was somewhat missing that dynamic in the flow of corners and straights.

The trouble is most leagues are racing 1.5 and 2 time speed and it's inevitabe those look like time accelerated youtube videos, as those races are time accelerated.
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medal 5473
24 days ago

Doctor
The very few races I've seen in real time 3D looked OK, if anything maybe even a bit slow on some straights and some corners a bit too quick, as I was somewhat missing that dynamic in the flow of corners and straights.

The trouble is most leagues are racing 1.5 and 2 time speed and it's inevitabe those look like time accelerated youtube videos, as those races are time accelerated.



The league I am in was already 1.5x speed before the big update and the cars now are moving significantly faster as a whole. It’s genuinely a bit jarring to observe on some of the tracks with more complex layouts 
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medal 5118 CEO & CTO
24 days ago
Addressing slow cornering created most of the problems since launch, actually. Now it's addressed we can start to look at fine tuning it more.

The speed of cars at 1x is much closer to something realistic with the updates, but 2x looks too fast in the most competitive leagues. I was thinking the same thing and we should probably rebalance the speeds to look more visually pleasing.
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medal 5542
21 days ago
Cars seem to hardly slow down for the corners in the top half of the Singapore map (Stamford and Padang in particular), and it may just be coincidence, but seem to behave more like of old in the lower half. That may just be 2D, and perception. Personally I think it should be added to the Community Issue Tracker, even if the 3D based version of 2D eventually solves it, if anything just to keep record of it.  
It has improved drastically from December though.
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medal 5118 CEO & CTO
20 days ago
Today, I've tweaked race speeds for a more natural flow. It is not new physics, just an adjustment of the speed.

It's a long story, but there used to be a slight acceleration of races in the Rookie tier so that they didn't go on too long. That accelerator was being applied to the new iGP leagues and hosted leagues in the new system, as they're technically classified as "Rookie" under the hood. This was making top-level leagues run at significantly visually accelerated speeds, exactly what we were seeing.

Singapore does appear to be an edge case that will require a proper review, the other tracks look a lot more natural though.
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medal 5473
18 days ago

Jack
Today, I've tweaked race speeds for a more natural flow. It is not new physics, just an adjustment of the speed.

It's a long story, but there used to be a slight acceleration of races in the Rookie tier so that they didn't go on too long. That accelerator was being applied to the new iGP leagues and hosted leagues in the new system, as they're technically classified as "Rookie" under the hood. This was making top-level leagues run at significantly visually accelerated speeds, exactly what we were seeing.

Singapore does appear to be an edge case that will require a proper review, the other tracks look a lot more natural though.



As of this mornings race in our league, the speed is now 2x, but the league itself is set for the standard of 1.5 - we judged this based on the race time of 44 race minutes being 22 real life minutes. Is there any way we can correct it actually being 1.5x speed?
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medal 5619
18 days ago (Last edited by Lvr 18 days ago)
Lord
As of this mornings race in our league, the speed is now 2x, but the league itself is set for the standard of 1.5 - we judged this based on the race time of 44 race minutes being 22 real life minutes. Is there any way we can correct it actually being 1.5x speed?



Hi, (same league as Lord Farquaad) before the update we were 50% 1.5x and it still says that at the top but in reality it is 2x as Lord said. Now with our host we tried moving from 1.5x to 2x and correctly displays 2x and immediately putting 1.5x back, we'll see in two days if this worked to actually restore 1.5x. For info I checked my old league where I was in the past (almost empty now, so 0 boost) which was 75% 2x and at the top it still says 75% but it is obviously actually 50% (and 2x) looking at the lap numbers on the tracks. So in our league now we didn't notice it because 50% was the same as the default but there is a visual bug on the info at the top and the reality. And honestly I didn't understand if in the universal rules what would be the default speed? 2x?
(And even if it's a bit off-topic, I'll add that the fact that the leagues are technically classified as rookie has led to the free practice setup values that were used for the rookie. Is this intentional, or will the setups that were the elite ones be reinstated?)
edit: we decided to permanently switch to 2x.
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medal 5186
17 days ago
I don’t know if the issue with the car slowing down/speeding up has been generally resolved, but right now we have a race in Hungary and the cars slow down on the straights, only to accelerate in some chicanes. Another problem is determining how far you are behind the car in front of you in the DRS zone. Sometimes DRS activates, sometimes it doesn’t. 

As far as I can see, there are still quite a lot of problems and bugs from the update.

Video Hungary
https://jumpshare.com/s/iKtiJIxT2lccvOBdX2Di
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medal 5118 CEO & CTO
17 days ago
Ademir
I don’t know if the issue with the car slowing down/speeding up has been generally resolved, but right now we have a race in Hungary and the cars slow down on the straights, only to accelerate in some chicanes. Another problem is determining how far you are behind the car in front of you in the DRS zone. Sometimes DRS activates, sometimes it doesn’t. 

As far as I can see, there are still quite a lot of problems and bugs from the update.

Video Hungary
https://jumpshare.com/s/iKtiJIxT2lccvOBdX2Di

We are working on a new 2D viewer, rebuilt from the ground up to use the 3D minimap as the base. This will fix all of the synchronisation issues 2D is currently experiencing. In the meantime, we are aware of the situation but all we can do is ask that you bear with us while the new 2D viewer is completed. Our goal was to complete it in a week and work started today. I'll try and keep you in the loop.
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