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Overall speed of the cars

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medal 5493
2 days ago
The ultra-slow cornering problems seem to be solved almost entirely, which is a good thing. The speed of the cars as a whole seems too fast though ( in my opinion ), and I wonder if there is a way to bring that more back to normal without hurting the flow of the lap. At least to me, it’s almost like watching a YouTube video with the play speed increased dramatically. Unsure what others think of it however
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medal 5025
2 days ago
The very few races I've seen in real time 3D looked OK, if anything maybe even a bit slow on some straights and some corners a bit too quick, as I was somewhat missing that dynamic in the flow of corners and straights.

The trouble is most leagues are racing 1.5 and 2 time speed and it's inevitabe those look like time accelerated youtube videos, as those races are time accelerated.
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medal 5493
2 days ago

Doctor
The very few races I've seen in real time 3D looked OK, if anything maybe even a bit slow on some straights and some corners a bit too quick, as I was somewhat missing that dynamic in the flow of corners and straights.

The trouble is most leagues are racing 1.5 and 2 time speed and it's inevitabe those look like time accelerated youtube videos, as those races are time accelerated.



The league I am in was already 1.5x speed before the big update and the cars now are moving significantly faster as a whole. It’s genuinely a bit jarring to observe on some of the tracks with more complex layouts 
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medal 5107 CEO & CTO
2 days ago
Addressing slow cornering created most of the problems since launch, actually. Now it's addressed we can start to look at fine tuning it more.

The speed of cars at 1x is much closer to something realistic with the updates, but 2x looks too fast in the most competitive leagues. I was thinking the same thing and we should probably rebalance the speeds to look more visually pleasing.
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