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Unresolved
CDN serves Viewer_WebGL.wasm with wrong Content-Type

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medal 5284
14 hours ago Translate
What did you try to do?
Get into a race.

What happened instead?
Error message pops up, and Race Viewer loads very slowly, up to 8 minutes sometimes.

Did the problem happen while using wi-fi, mobile data, or both?
Wi-fi

Did the bug happen in the app, on PC, or both?
PC

What operating system is your PC?
Win 10

Which browser did you experience the problem in?
Chrome, Firefox

Can the bug be reproduced?
Happens almost every time.
Error Message:
HTTP Response Header “Content-Type” configured incorrectly on the server for file https://static.igpmanager.com/26/Build/Viewer_WebGL.wasm, should be “application/wasm”. Startup time performance will suffer.

Additional comments:
 
The Unity WebGL race viewer seems to load very slowly because

https://static.igpmanager.com/26/Build/Viewer_WebGL.wasm is served with an incorrect Content-Type.

Browsers then disable WASM streaming compilation and fall back to full download + post-compile, causing the delay. This is clearly CDN/edge-dependent. Routing changes (e.g. via Cloudflare WARP) sometimes avoid the issue.

Please ensure .wasm assets are consistently served as:
Content-Type: application/wasm

This occurs regardless of 2D/3D mode.

md-quotelink
medal 5458
2 hours ago
Hi Johnny,

I have the same issue

Win 11 / Chrome V Version 143.0.7499.170 (Official Build) (64-bit)



Regards

Sean
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