Hello iGP Manager Dev Team,
As a long-time player, I wanted to suggest a straightforward way to add a new revenue stream without changing core gameplay or affecting VIP subscribers.
(Top games monetize this way) Candy Crush, Clash of Clans, Genshin Impact, Football Manager Mobile, Motorsport Manager, etc
Proposal: Implement interstitial ads exclusively for non-VIP (free) users
Brief interstitial (5-10 seconds, skippable) shown on page loads/transitions for non-paying players only.
VIP subscribers remain 100% ad-free – this strengthens the value of the existing VIP subscription (multi-league, etc.) and encourages more upgrades.
No ads for paying users = clear incentive to subscribe.
Revenue potential (conservative estimates based on current scale):
10,000+ active users globally, averaging 5-6 pageviews per day → ~55,000 daily pageviews.
Target ads on ~50-70% of loads for free users → 25,000–40,000 daily impressions.
Global traffic mix (strong UK/EU/US) → realistic average CPM of $6–10 from premium networks (e.g., Google AdMob, PropellerAds, Unity Ads for browser games).
Daily revenue: $150–400.
Monthly: $4,500–12,000.
Annual: $54,000–144,000 (extra, on top of current VIP/in-app purchases).
This is incremental revenue that could directly fund development while keeping the game free-to-play attractive. Many browser/mobile manager games use this model successfully with ad-free VIP tiers.
Thanks for considering – love the game and want to see it keep growing!
Best,
HCR 07E




