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Driver Aging

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medal 5112
13 days ago Translate
Given the uniform ecosystem of the game now putting all leagues and seasons at the same length, would it not make sense for drivers to age on a per season or per 15 races basis rather than on a 20 race basis as before?
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medal 5077 CEO & CTO
13 days ago
How does everyone else feel about this? It'd be good to get some more opinions as I'm not sure it would be popular in isolation, but it does make sense to resync other things to that cycle too if we do it.
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medal 5381
13 days ago Translate
Hi, Jack! 

I don't support this idea. Our league has 22-24 races. It would be better to reduce the percentage of atrophy. We have to change drivers after each season by buying them at an auction. The purpose of the driver academy is lost.

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medal 5112
13 days ago

Jack
How does everyone else feel about this? It'd be good to get some more opinions as I'm not sure it would be popular in isolation, but it does make sense to resync other things to that cycle too if we do it.



Yeah, it was very much a thinking out loud point on more things to bring into line with the new cycle of the game
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medal 5290
13 days ago
There's no real benefit to decreasing the driver aging number of races threshold. That said, I can't really see a reason why you shouldn't do this either.

It comes across as a change for the sake of a change. Assuming a starting age of 17, if a driver is active until an assumed etirement age of 35, that would mean 90 less races they could participate in than they can currently run.

Some players may call for big changes to the coins cost of new academy drivers, and that will be cause for more headaches for all involved parties as the game will need additional rebalancing for ability costs as well, since players will theoretically need to buy them more often.
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medal 5182
12 days ago
Age could be tied to the season. If a league has 15 races, the driver would have a birthday every 15 races. If a league has 22 races, then every 22 races...
This would really help managers in leagues that have GOLD boost.
(Okay, I can already hear some people wanting to throw virtual tomatoes at me for this idea! 😅)
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medal 5112
12 days ago

Noah
Age could be tied to the season. If a league has 15 races, the driver would have a birthday every 15 races. If a league has 22 races, then every 22 races...
This would really help managers in leagues that have GOLD boost.
(Okay, I can already hear some people wanting to throw virtual tomatoes at me for this idea! 😅)


I don't see an issue with this. Usually in motorsport seasons are a year, people age once per year. I don't know how difficult it is to put in something that isn't uniform across the game though.
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medal 5182
12 days ago (Last edited by Noah Hawk 12 days ago)
Good point! And I can already hear the distant (and very serious) typing of someone preparing to say: 'Um, actually... This is a game, not a real-world.'
That's fair! So if it's a game, let's make the game logic work for us – birthday party every season finale! YAY

And here’s the kicker: if a manager leaves a league, their driver would age by 1 year as a small 'penalty'. That would seriously cut down (or even end) the whole last-minute resetting drama at the end of a season.

(Okay, now I can REALLY hear the virtual tomatoes being loaded... and maybe some rotten eggs, too!)
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medal 5383
12 days ago Translate

Jack
How does everyone else feel about this? It'd be good to get some more opinions as I'm not sure it would be popular in isolation, but it does make sense to resync other things to that cycle too if we do it.



Nah, we don’t need drivers that age quicker. Training them is already slow, making them age quicker would make things even worse.
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medal 5112
12 days ago
Is training actually impacted by age, or is it the experience stat giving the older driver a higher mental rating and slowing it because of that? I've seen a 27 year old driver train faster than younger drivers with more experience.
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medal 5182
12 days ago
Aldux
Nah, we don’t need drivers that age quicker. Training them is already slow, making them age quicker would make things even worse.


Just to be clear, this is a management game, so whatever decision is made, we’ll all have to adapt. Personally, I prefer a more difficult and challenging game.
I’m level 9 so far, and honestly everything still feels a bit boring to me.
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medal 5165
12 days ago (Last edited by Giuliano Maietta 11 days ago) Translate
Absolutely not! Raising the driver's age every 14-15 races is detrimental for those, like me, who only participate in 24-race Gold championships. This means that the driver grows by almost two years each season...truly unrealistic. If you really want to make driver aging as realistic as possible, the best thing would be to age the driver at the start of each season (as recommended by Noah Hawk). However, this would create other problems, such as those who reset the car at the start of each season (consequently aging the driver's age).

The best thing, since basically no one has ever complained about it considering 20 races a fair compromise, is to leave everything as it is at the moment and focus on other more important problems such as the bugs in the pit line
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medal 5394
12 days ago Translate

Giuliano
Absolutely not! Raising the driver's age every 14-15 races is detrimental for those, like me, who only participate in 24-race Gold championships. This means that the driver grows by almost two years each season...truly unrealistic. If you really want to make driver aging as realistic as possible, the best thing would be to age the driver at the start of each season (as recommended by Nosh Hawk). However, this would create other problems, such as those who reset the car at the start of each season (consequently aging the driver's age).

The best thing, since basically no one has ever complained about it considering 20 races a fair compromise, is to leave everything as it is at the moment and focus on other more important problems such as the bugs in the pit line



Estoy de acuerdo con el compañero ya ahí bastante Batalla por conseguir entrenar lo que se pierde cada temporada por piloto, antes necesitaríamos reducir esa perdida de habilidades a algo que sea justo como por ejemplo reducir solo lo que se pueda ganar, me parece ilógico que si en una temporada consigues mejorar un piloto un 3% que el piloto pierda 5%, para esto la academia ya perdió su valor de mejoras. Hacer algo real sería que la edad se perdiera en la misma cantidad de carreras y ajustar otros parámetros que si hacen falta para que el juego por fin sea de gestión y no de suerte, que es lo que a perdido en esta actualización. En una temporada de 15 carreras no se consigue mejorar un 5% casi ni pagando por tokens para poder entrenar y recuperar energía para el piloto. 
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