The current direction of the game raises a structural concern.
When a level 11 manager can consistently compete with level 35–40 managers and secure top 3 finishes without spending tokens on boosts, the incentive system is clearly misaligned.
At the same time, introducing ten driver training sessions per day shifts the competitive edge away from decision-making and toward login frequency. That doesn’t deepen management complexity. It increases routine repetition. Players with real life commitments are effectively penalized, while those who can log in constantly gain mechanical advantage.
A management game should reward strategic foresight, resource allocation, and long term planning. Not activity volume.
If progression becomes more about presence than planning, the design risks alienating long term players who value depth over daily micro maintenance.
What Differentiates a Strong Game from a Fragile One
Strong management games create advantage through Strategic vision, Timing, Meta awareness, Irreversible decisions.
Fragile games create advantage through Available time, Repetition, Constant micro-interaction
If the axis is shifting toward the latter, the risk is real.





