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Strong Game / Fragile One

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medal 5238
25 days ago Translate

Noah
At the same time, introducing ten driver training sessions per day shifts the competitive edge away from decision-making and toward login frequency. 

You can do a 10x training just with one click, I don't see it that problematic. However, I see the whole concept of atrophy very unnecessary.


Noah
A management game should reward strategic foresight, resource allocation, and long term planning. Not activity volume.

If progression becomes more about presence than planning, the design risks alienating long term players who value depth over daily micro maintenance.

The thing with the daily micro maintenance in this game is that is fairly simple: train your drivers, do the setups, plan the correct reserarch and DP invesment, improve your buildings ... These are the kind of things that make great teams, companies in real life. iGP Manager at is core has been always about keeping these little details between races up to date.




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medal 5057 Moderator
24 days ago (Last edited by Frank Thomas 24 days ago)
To get max training it's logging in twice a day, with at least 4 hours in between, that's how it was for at least a decade. What was changed with the 2026 update, and now in the process to be refined, is before this update it was all pure skill training progress while now a large part is fighting atrophy, so the second login becomes essential, at least with daily racing, as harvesting those otherwise wasted extra 20% health gained by doing 2 more training sessions (at least if a 5 star doctor gets back to 10% health/session) is now both a big part of the actual progress training up a new driver and regaining that lost pace in races. But what is logging in 10 times a day supposed to do?
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