First of all, I would like to say thank you for the recent updates. There have been positive changes in at least three important areas. The game is better than it was in January, so well done!
Since there is complete silence around w2w, I wanted to bring this topic up.
If I'm not mistaken, the main intention of introducing w2w was to make the game more realistic. I don’t want to put it harshly, but do you really think it’s realistic for three cars to go side by side at Monaco in the Grand Hotel Hairpin, lap after lap? There are countless tracks and corners I could mention, but this is certainly one of the most illustrative examples. On top of that, ghosting still appears randomly in certain situations. So, what’s the point of w2w? Honestly, these visual issues wouldn’t bother me if ghosting hadn’t been removed in the name of realism, and if the gameplay experience compensated for it.
But it doesn’t.
What’s more, w2w has brought a lot of frustration instead of excitement. I’m a calm person, but since the update was released, the game gets on my nerves almost every single time I race, regardless of the result. Sometimes I’m in a better mood after finishing P15 than after a top 5 finish, depending on the number and severity of the w2w-related problems I experienced.
Maybe I’m simply bad at w2w, and the fault is mine. Nevertheless, I believe the game is much better when you can understand and explain why things happen on track, and when you can learn from the mistakes you make. That was the case under the old ghosting system. Now, however, there are times when I record races to analyze them, but even when I rewatch them, I can’t see how I could have come out of certain situations more favorably, or how I could have avoided a particular lane change, invisible wall, forward/backward sliding, or sudden slowdown.
The problems with w2w:
- The game seems to force w2w situations as if the cars were magnets.
- Cars randomly gain speed out of nowhere or suddenly slow down, under the same conditions.
- Cars fail to change lanes at the appropriate moments, meanwhile, they switch lanes in completely meaningless situations. Sometimes the car behaves like it’s gone crazy.
- Cars often hit invisible (and visible) “walls”, and there is a constant sense of unpredictable movement in every race.
- As a result of “visible walls” (cars), DRS sometimes feels like a gamble. You either collide (and lose 5–6 positions at key moments), or end up ghosting.
- Cars slide back and forth next to each other uncontrollably, sometimes at crucial moments (for example right before DRS zones).
- Sometimes the cars literally move forward while visibly shaking. This is one of the strangest phenomena, and it genuinely looks as if they cannot decide what they are supposed to do.
- Carefully timed small boosts are often pointless, because the game simply drags you back immediately into your row.
The final laps used to be the crown jewel of each race. Now it often comes down to luck: how clear the game makes the track ahead of you and how favorably your car changes lanes. Whether you get stuck behind someone (and for how long), whether you hit an invisible wall (and how many times). There are races where you waste more than 30% of your boost simply because of these factors, which is massive. A lot of the time, the game restricts you (or makes it practically impossible) to choose the right moments for overtakes, small positioning moves, launches, drops etc. These are important management-related elements that, under the previous ghosting system, made iGP manageable, enjoyable, and exciting. Not to mention that these issues sometimes limit the viable strategic options, as well as the boost-related tactics that are closely connected to them.
I should add that I’m experiencing these issues on another account, in one of the game’s most active leagues, with more than 30 members, where most players have fairly similar pace. I understand that in leagues where at most 10 players race online and 4–6 cars compete for victory, this may seem like a marginal issue. However, based on the feedback I’ve read on the forum, league walls, and Discord chats, I’m not even sure that’s true.
I am aware that you have invested a lot of time, money, and energy into developing w2w, so it is obviously not realistic to expect you to completely remove it. However, something has to be done, because in its current form, w2w makes the old SC update look like a masterpiece. Yes, I know classic mode is coming, but honestly, I think it would be much better to make w2w available as a Gold League Boost option and set ghosting as the default. At least until w2w overcomes these issues.
There was also talk about e-sports-style community events. Frankly, I couldn’t take such events seriously under the w2w system. In medium or larger grids, luck plays a far greater role than before, especially during the final stint, which is the most important part of a normal race.
As an additional note: most e-sports-level players left because of this update, primarily due to w2w. It would be great to see them return, increasing both the size of the iGP community and the quality of these future events.
Question:
So my question is: what’s next? What are your plans for w2w?
We already saw a video about it 9 months ago, and honestly, there hasn’t been much visible change since then. I’m genuinely interested in what the future of w2w looks like and how you plan to make it more enjoyable and manageable.
Have a nice day, everyone!









