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Improving Latency & Race Starts

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CEO & CTO medal 5287
22 days ago Translate
If your league has been one of those affected by recurring stuttering races over the past few weeks, or worse, I want to start with a sincere apology. I’ve seen the same league names and race times coming up repeatedly in reports, and I’m very grateful to everyone affected for their patience.

I would not normally go into this much technical detail in a public announcement, but at this point I think you deserve a proper explanation. I also hope it offers some reassurance, because when this doesn't occur, we have already seen the platform run with complete stability, including a recent day with zero server issues in over 24h.

Technical cause identified

In technical terms, the problem over the last 2-3 weeks has usually come down to a single race hitting a rare simulator bug. When that happens, the simulator process crashes, consumes server memory, and can drag other services down with it. That makes it look like a wider server problem, when in reality it is more like one isolated race out of thousands causing a chain reaction.

This took a long time to trace because it leaves behind almost no useful evidence, no clear logs, no obvious error output, and very few clues beyond the fact that things break. I’m now very close to the root cause. It appears to be related specifically to races where refuelling rules are changed shortly before the start, leaving some managers preparing strategies with refuelling enabled and others with no-refuelling rules. That mismatch appears to be the source of the corruption. There are a few ways to solve this, and I’m working on those fixes now.

Alongside that work I'll also be moving into other simulator improvements like improving race starts, because those have not been smooth in recent weeks too. Thank you again for your patience while this is resolved.
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medal 5659
22 days ago Translate
Regards Jack,

In the case of our league, if the server has had too many problems at the time we run, getting to a point where some people can't directly get into the race sometimes and throw in the towel, they try fiber optic Network, Wifi, LAN connection on PC, mobile data, and can never enter.

In our case, we don't change anything in the fuel or league options, but they are server lag moments where cars become invisible, there is teleportation, pull ups, and even in some cases on PC, the solution ends up being to exit the race and re-enter, waiting for it to enter.

We are server players from Latin America, and every race goes through that, some go over other, sometimes they suffer more than others, but if it is a critical thing that comes even years down the line and therefore one moderator at time bans many members of our league for not liking our complaint about lag.

To give more information, we suffered that running at 4 AM UK time, and everyone in the league is located between Mexico and South America. Maybe it's a thing in our case that the server is very distant, but failures are constant, and it makes some people directly unable to play or hurt their careers.

Cheers Jack.
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CEO & CTO medal 5287
22 days ago
Sergio
In the case of our league, if the server has had too many problems at the time we run, getting to a point where some people can't directly get into the race sometimes and throw in the towel, they try fiber optic Network, Wifi, LAN connection on PC, mobile data, and can never enter.

And the race posts results after? Or it's actually not running when this happens?

Sergio
In our case, we don't change anything in the fuel or league options, but they are server lag moments where cars become invisible, there is teleportation, pull ups, and even in some cases on PC, the solution ends up being to exit the race and re-enter, waiting for it to enter.

This sounds very much like what my changes are intended to fix. Sorry to hear you have had this experience, that is obviously unacceptable.
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CEO & CTO medal 5287
21 days ago
This is my sole focus now. I am going to spend the entire day on this, because we are seeing the same issue recurring. It happened to one race last night which got stuck in that loop  that ended up making the service laggy for everyone.
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medal 5371
21 days ago

Jack
This is my sole focus now. I am going to spend the entire day on this, because we are seeing the same issue recurring. It happened to one race last night which got stuck in that loop  that ended up making the service laggy for everyone.



I don’t know if it’s related but earlier I participated in a sprint race and it was also really laggy. I also had connection issues but it’s not a problem on my side
md-quotelink
CEO & CTO medal 5287
21 days ago
I've just deployed an attempted fix to all live simulators, which is an educated guess at why simulators were crashing when lots of cars retired. It looks like retirements were the issue, not so much fuel.

A fix for fuel-related glitches was applied yesterday also, and it improved the situation but didn't resolve this fundamental sim problem.

Redundancy is being deployed at every level: all services that serve the sims, the servers themselves and the simulator core code.

I've also just deployed an efficiency improvement to web systems which should optimise the performance of the website. If you used to see it getting stuck loading sometimes this should be improved.
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CEO & CTO medal 5287
21 days ago
UPDATE: We just had our first sim crash under the new system. Hopefully, nobody noticed, except that one race. It looks like the system absorbed it as it should.

Now I need to find out why this race crashed at all.
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CEO & CTO medal 5287
20 days ago
Service has been very stable today, so the fixes applied yesterday seem to be working. I'm moving my focus to improving race starts and overall car movements.
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medal 5639
18 days ago Translate
ola jack, tudo bem!!
 é dificil eu reclamar aki no forum,todavia, nesses ultimos dias, o servidor esta tendo muito legs, travando muito , impossivel de jogar...

espero que isso seja resolvido o mais rapido possivel... 



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medal 5456
6 days ago Translate
Yesterday, 21 April 2026, in the league https://igpmanager.com/app/p=league&id=718440, the race was interrupted again, to the extent that the 32-lap race had finished, yet my car was still stuck on lap 30.

I'm sorry to say this, but the problem persists. I'm not sure if it's down to my location – I'm in Argentina – although I play on another 'offline' league, and when I view it from that league, the disconnections don't happen.

Thanks
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medal 5005
5 days ago Translate

Jack
Service has been very stable today, so the fixes applied yesterday seem to be working. I'm moving my focus to improving race starts and overall car movements.

You're just making things worse... I still have the race active in my championship from last night at 10:30 PM. Of the 3 races I've run, only 1 hasn't had any issues. And I should pay for that?


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