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Official
DRS & Dirty Air Vote

DRS & Dirty air

21.31% (62)
Nerf DRS & Buff Dirty Air
1.03% (3)
Nerf both DRS & dirty air
66.32% (193)
Buff both DRS & dirty air
11.34% (33)
No change
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CEO & CTO medal 5401
5 days ago Translate
We need your opinion on whether we should decrease the power of DRS and increase the power of dirty air!

My perception currently is that people think dirty air is not powerful enough and some people think DRS is too powerful. It's time to find out if that's true!
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medal 5797
5 days ago
It’s a difficult call for me. If overtaking in w2w is improved, it may be a whole new game where current drs and dirty air work well. 
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medal 5316
5 days ago (Last edited by Admin LOE 5 days ago) Translate
The question is whether you can implement the dirty air impact only in W2W, without affecting the classic 2D mode, because in this mode the dirty air impact is quite noticeable, obviously depending on the track .

DRS too powerful? I imagine that's what managers said who don't have the technology at the same level as the account . Reducing the power of DRS will mean that practically no one can overtake with it, which I don't think will be beneficial for racing. There are tracks like Hungary, Monaco, Mexico, and others where you often can't overtake anyone despite having DRS; if we reduce its power on top of that, it's going to be a disaster.
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medal 5586
5 days ago Translate
The problem on W2W is with the set up, on Free practice the datas and the time said my cars looks fast but on the race my cars go slow other players have level of fuel same like me but W2W ruin the game 
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medal 5316
5 days ago Translate
Gianluca
The problem on W2W is with the set up, on Free practice the datas and the time said my cars looks fast but on the race my cars go slow other players have level of fuel same like me but W2W ruin the game 


This is not the matter that concerns us here my friend. 
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medal 5128
4 days ago (Last edited by Doctor Tentacle 4 days ago)
The dirty air is often quite noticable, but feels inconsistent and w2w seems to completely override it once cars get near each other. The DRS is a bit strong on many tracks, but also starts in corners for quite many as well and there are tracks, like the listed ones above, where it's rather weak and, especially if there's stronger and consistent dirty air, a slightly faster car has trouble making an overtake even with DRS. 

So while probably a slight nerf of DRS is in order, and maybe even a little bit stronger dirty air effect for w2w mode, too, there are issues the game needs sorting out and fix first before a proper evaluation for this change can be made.
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medal 5226
4 days ago Translate
Why don't they add more DRS zones?
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medal 5944
4 days ago Translate
Considero que el DRS actual está bien, no veo necesario modificarlo. Añadir aire sucio? creo que lo primero es lograr que no se vaya tanto en paralelo de 3 en 3 porque hay circuitos que es un muro de coches sin huecos para ir avanzado, luego de esto se puede añadir aire sucio pero sin ser exagerado. 
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medal 5461
4 days ago Translate

Ricardo 
Why don't they add more DRS zones?



I suggested it at the time, or changing some DRS zones, for example Mexico, it is too short and you don't get anywhere. I think adding them is not a bad idea, but I think something they should add is the option of how much KERS is regenerated per lap, 1, 5, 10, or 15%, and allowing the league to choose that would give more intensity to the races and make you pay more attention.
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medal 5226
4 days ago Translate

Juan
I suggested it at the time, or changing some DRS zones, for example Mexico, it is too short and you don't get anywhere. I think adding them is not a bad idea, but I think something they should add is the option of how much KERS is regenerated per lap, 1, 5, 10, or 15%, and allowing the league to choose that would give more intensity to the races and make you pay more attention.



Yes, they could recharge the Kers for 2 or 3% and increase the DRS zones. 
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medal 5668
4 days ago Translate
Get rid of that artificial nonsense called DRS.

Keep KERS, but increase its recharge rate.
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medal 5082
4 days ago
Can't believe the 20 no change votes haha. Currently if you fall off the main drs train or try an alternate strategy, you're kind of dead. Because clean air isn't worth much. 

And that's because drs is too strong and dirty air is almost irrelevant. In fact, if you're close enough, you can stick to a faster car for awhile because of the w2w mechanics. 
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medal 5583
4 days ago Translate

Yousuf
Can't believe the 20 no change votes haha. Currently if you fall off the main drs train or try an alternate strategy, you're kind of dead. Because clean air isn't worth much. 

And that's because drs is too strong and dirty air is almost irrelevant. In fact, if you're close enough, you can stick to a faster car for awhile because of the w2w mechanics. 


It's easy to understand the 20 no changes vote. 2D classic mode is perfect now. If something is going to be changed and it's going to affect that mode, people prefer that nothing changed. It's very simple to understand.
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medal 5226
3 days ago Translate
If they're going to nerf DRS, they have to increase the activation zones. 
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medal 5622
3 days ago Translate

Jack
We need your opinion on whether we should decrease the power of DRS and increase the power of dirty air!

My perception currently is that people think dirty air is not powerful enough and some people think DRS is too powerful. It's time to find out if that's true!


Why not only add dirty air?


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medal 6024
3 days ago

Frank
It's easy to understand the 20 no changes vote. 2D classic mode is perfect now. If something is going to be changed and it's going to affect that mode, people prefer that nothing changed. It's very simple to understand.



I haven't been able to play 2d classic mode. But my understanding is that this vote is referring to the standard racing mode with the w2w mechanics. 
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medal 5246
3 days ago Translate
How in the world are there so many people wanting drs to be buffed? It’s nonsense. Drs is already super powerful, you have to do the same strategy as the other managers, otherwise you’re screwed because you don’t take advantage of the drs train. In the end the slower strategy wins because of the drs train, even if your drivers give each other drs it’s not as strong as the longer drs train.

The only right answer is nerf drs (maybe try adjusting the activation points first) and buff dirty air!
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medal 5666
2 days ago Translate
Mixing two different aspects of the game in a vote seems like a mistake to me and even more so not adding the option to keep the DRS as it is and add dirty air. The DRS is not too powerful no matter who says it, I remember when with 6 or 7 levels less 5 or 6 cars passed you on a straight line, that doesn't happen now. I understand the rookie who sees too many obstacles in his path, but that is because we have dedicated ourselves to reaching 40 levels when 20 was the correct number so as not to demoralize the new player who sees today that he has years of eating mud ahead of him. Furthermore, it is a tool that must have enough strength to make it interesting to want to take the rear person out of the DRS zone. What most of the people I speak with are asking for is that clean air or dirty air or whatever you want to call it be more present again so that those who lead do not dedicate themselves to lowering thrust so that it is someone else who gives the DRS something unnatural that has caused the current game and that makes fun completely difficult.
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medal 5643
2 days ago Translate
My opinion will be more polemical on this, but I think the most accurate.

The DRS should be completely eliminated, and the dirty air increases its effect a bit.

The wheel on wheels totally changes the way you play. Before, when changing drivers were directly looking to go faster and try to move away from the rival, which made different track and strategic duels form but right now all the riders who are going to fight forwards prefer to go in PL1 than accelerating, why nobody wants to be the leader and exposed to being overtaken by 5-6 cars with DRS, which makes very boring duels as they do not rely on gas management, pushes, tire strategy, but whoever keeps the DRS longer also has a counter effect on reloading kers, since many direct don't use it when leaders want them ahead so take drs.

I feel that the best thing would be its total elimination, and change it to a 2% kers reload per round, plus slightly increase the effect, either from dirty air, or clean air, in that way, someone who takes the lead what will try is get away, whether using Kers for that, or PL5, and someone who stays behind the leader, will more times attempt overtaking with Kers as he needs to avoid getting into dirty air.

This measure would also help people by means of strategy decide to stop earlier, and you can use the Kers so take advantage of your new tyres, or vice versa, decide to stretch a turn, use their Kers, push up, and get out in front, but as it is played at present, no one wants to fight, everyone wants to go slow and stay with DRS, and takes away any dynamic into battles why who starts for P7 knows how to keep train will escalate while leaving tossed to P1, whereas whoever starts P1 will be less likely to fight the victory pole, that's why not worth much either, since you easily lose being the victim of DRS.
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medal 5745
2 days ago Translate
I totally agree with Sergio Lòpez!

The dynamics of the races are similar to a cycling race where nobody wants to be in the lead; so whoever is in the lead always rides at level 1, and the peloton never breaks up. 
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