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    medal 0
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medal 7007
21 days ago (Last edited by Bogdan Fulga 21 days ago) Translate
Hello everyone 
I wasn't very active on forum in the last couple of months so I want to make a summary of my opinnion on every interesting,main suggestions I have seen 
So firstly. Is DRS too powerfull,W2W not working how it should,dirty Air no efective enough?
So yeah,at high level racing,DRS is extremly OP,on some tracks it can give an advantage of 2s per lap,in some tracks of 1s per lap,from what i saw,on average is around 1.5s per lap which is huge. I have seen 1 stops which would have worked destroyed by drs,I Have seen 9 stops destroyed by Drs,yeah a 9 stop which would have worked If there was no drs. My solution is not completly removal of Drs,just making it less powerfull and at the same time losing time while being side bybside,and dirty Air not allowing you to stay in drs zone that easily,so when you make a move it would probably be a position won guaranteed without being repassed that easily
I mean...I am personally open to even 2026 battery racing but I am sure a lot of people would hate that so I am not even getting into it
Another very controversial one in our community was flag system,VSC,SC,Red Flag, Random crashes(or not very random,determinied by push level,driver health,car condition) which can destroy your Race or can win you a race.
My short answer,Yes. Even given that all of us,the players who went trough it in the past are a bit traumatised when we hear about Something like this,I am sure the Devs can do a good job. And about random crashes or SC,VSC,RF destroying or winning you races maybe,I would have no problem with it,this is the reality of racing,it is never perfect,every time Something unexpected happens...but at the same time should be made in a good way...like...not to Have guaranteed SC every Race or someone to crash every race,it should be a perfect balance
Now ,moving to training and atrophy....
So yeah,I agree with atrophy,a driver can't Race good without constant training,but i would just reduce its effect a bit. And at the same time I would personally come with a new mental part. To be half training,half influenced by Race Results,like you can't Tell me that driver cam be 100% mentally ok If you......his strategy multiple races in a row and finish Below objective right?
Custamisation....yeah costs a lot.....well I would personally come with this recommandation,I know Jack is affraid of what can happen with this...but as it costs a lot,for a huge ammount of token at least...let us load our own livery made on different artistic creations apps. Like If this would cost a lot of tokens i am sure this can be manually moderated or reported.There can't be that many...
I am open to get in a perfect zone with all of these by discussing with everyone ,so If you give your opinnion on this aswell here,I will surely reply and I am sure all of us will be able to come with a big ,great made suggestions package 
Thank You!
Oh and sorry for the extremly long message😂
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medal 5000
19 days ago Translate
I think you made some very good points. DRS definitely needs better balancing because it can sometimes have too much impact on race outcomes. I also agree that random events like SC/VSC and driver mentality could add more realism, as long as they are implemented carefully.

The idea of connecting driver confidence with recent results is especially interesting. Racing is not only about stats and training, but also about psychology.
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medal 6553
18 days ago
Regarding the liveries, they should go back to 2D designs; it is much harder to distinguish between various cars with nearly identical colors. Also, balancing DRS and the effects of dirty versus clean air is crucial for making other race strategies viable; nowadays, losing DRS practically spells the end of the race.
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medal 7007
18 days ago
Marussia
Regarding the liveries, they should go back to 2D designs; it is much harder to distinguish between various cars with nearly identical colors. Also, balancing DRS and the effects of dirty versus clean air is crucial for making other race strategies viable; nowadays, losing DRS practically spells the end of the race.



Yeah,with the liveries I think they can stay with 3D If they let ia do it free and not restricted ,like will be a lot of differences between liveries I am pretty sure.
simba
I think you made some very good points. DRS definitely needs better balancing because it can sometimes have too much impact on race outcomes. I also agree that random events like SC/VSC and driver mentality could add more realism, as long as they are implemented carefully.

The idea of connecting driver confidence with recent results is especially interesting. Racing is not only about stats and training, but also about psychology.


Thank You! Umm...yeah,I always try my best when posting something on the suggestions thread,I personally really want this game to be great with our help
Like we,the players,should be helping aswell with all of these ideas lol
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medal 6553
16 days ago

Bogdan
Yeah,with the liveries I think they can stay with 3D If they let ia do it free and not restricted ,like will be a lot of differences between liveries I am pretty sure.


At 2d mode, they took away the liveries after the update, and since then, all cars in this mode are in team color, but is very confuse to distinguish


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medal 7007
16 days ago

Marussia
At 2d mode, they took away the liveries after the update, and since then, all cars in this mode are in team color, but is very confuse to distinguish



Ohh....sorry then ,I don't play 2d so I don't really know,yeah surely should be back
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medal 6537
13 days ago (Last edited by Simone Cavalleri 13 days ago) Translate
Ciao a tutti.
A mio parere l'unica cosa che deve avere priorità adesso è sistemare il w2w. E' letterlamente frustrante e riduce tutta la gara a chi usa il kers all'ultimo giro. Zero strategie perchè anche se sei più veloce rimani bloccato.Non riesci a superare nemmeno usando il kers.

Sulla questione DRS si potrebbe anche usare il boost come nella f1 attuale anche se sospetto che diventi semplicemente un secondo kers.
Sono anche d'accordo con alcuni commenti che dicono che il gioco è comunque diverso in molti aspetti dalla f1 attuale (rifornimenti, gomme, piste, ecc...) per cui non è per forza necessaria la modifica al drs.

So che molti non lo usano più ma nel 2D chi ha una livrea grigia come l'asfalto diventa quasi invisibile in pista e questo è fuorviante.

Come suggerimento metterei che il w2w sia disattivabile nei campionati senza dover mettere boost (pagare per togliere una funzione lo ritengo sciocco perchè significa che la funzione fa cagare e si vuole lucrare se la si vuole togliere.). La stessa cosa si potrebbe fare con il Drs.
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medal 7007
13 days ago
Simone
Ciao a tutti.
A mio parere l'unica cosa che deve avere priorità adesso è sistemare il w2w. E' letterlamente frustrante e riduce tutta la gara a chi usa il kers all'ultimo giro. Zero strategie perchè anche se sei più veloce rimani bloccato.Non riesci a superare nemmeno usando il kers.

Sulla questione DRS si potrebbe anche usare il boost come nella f1 attuale anche se sospetto che diventi semplicemente un secondo kers.
Sono anche d'accordo con alcuni commenti che dicono che il gioco è comunque diverso in molti aspetti dalla f1 attuale (rifornimenti, gomme, piste, ecc...) per cui non è per forza necessaria la modifica al drs.

So che molti non lo usano più ma nel 2D chi ha una livrea grigia come l'asfalto diventa quasi invisibile in pista e questo è fuorviante.

Come suggerimento metterei che il w2w sia disattivabile nei campionati senza dover mettere boost (pagare per togliere una funzione lo ritengo sciocco perchè significa che la funzione fa cagare e si vuole lucrare se la si vuole togliere.). La stessa cosa si potrebbe fare con il Drs.



Hi Simone,
About getting stuck behind another car I think you mean om drs straights right?
Well,then If the dirty air will have a bigger impact and drs would be less powerfull,the Drs Traian will mainly disappear,so I guess your probleme can be fixed like this aswell







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medal 6537
12 days ago Translate
Per superare un avversario devo usare il 60% del kers... resto praticamente incollato dietro per mezzo giro.....  una volta superato gli do 2 auto in un giro.
questo non è giocare.
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