The game has shifted from “higher level = guaranteed advantage” toward percentages, resource management, and strategy.
For example:
- Level 40 team + Tech 35 = 87.5% of Boost and DRS potencial
- Level 15 + Tech 14 = 93.33%
- Level 25 + Tech 20 = 80%
High-level managers have more DPs, while lower-level managers can have more Research. These advantages can largely balance out, making strategy, DP allocation, engine strength/weakenes, chassis choices, PL, ..., much more important.
The argument that low-level players are simply being “given success” ignores the fact that they still need to use their resources effectively.
There is also a retention issue. Not everyone has time to grind Sprint races all day to get more XP points. People have jobs, families, and a life outside iGP. If a new manager needs at least 2 years and 8 months, maybe more, before becoming competitive, many simply won't stay.
The goal isn't to take away the advantage earned by veteran managers. It's to make sure new managers have a realistic reason to keep playing.
Am I wrong?



