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Compunds Select

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medal 5000
7 years 185 days ago
I would suggest to add the compounds you can use for each track (maximum and minimum) (ex: SS, S for Melbourne ).

Right now Hard Tiers are so Overpowered and in most circuits if you use them you have a big advantage no matter the strategy you use.
It could be a bar in the Advanced Options of the League Leader Panel with all the tracks and a maximum of 2-3 compounds per car allowed.
If we have a selected compounds for each track the races would be much more interesting imo.
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medal 5000
7 years 185 days ago
An option for limited tyre compound choices for each track will spice things up and is something I'm all for. More concerning to me is the tyre balance though.

On 50% distance which I've been playing on recently, while I also believe Hards are strong on most tracks, there are at least more than 1 possible winning strats on most tracks, allowing for different tyre combinations, number of stops & length of stops. It's the same with 100% distance with diff amount & length of stops and use of tyre compounds, though it's definitely a different race compared to 50% distance. While Hards are preferred most of the time on most tracks bar at least 5 or 6 of them, as long as the game doesn't have just 1 winning combination, it should be decent for now.

One issue with tyres that should be looked upon is the relative weakness of the Mediums as I mentioned a number of times before. To me, one big reason the Hards seem too good now is that they're undeniably better than Mediums on the exact same strat. I mentioned the history of Mediums in new iGP on Joey's beginners' guide for further elaboration on that. But to give an example of the relative strength of Hards no matter the conditions at times, Hards work superbly in Brazil over 18+ laps, in a temperature of 10C...
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medal 5000
7 years 185 days ago
Yes @Boomer Kid i'm agree with you about the unbalance of the hard tyre...Thats why i think we should have an option in the leagues to have a maximum of compounds and the types you can use...
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medal 5000
7 years 185 days ago
Do note that it is summer in most tracks now which could contribute to the prevalence of the hard tyre at the moment. But still, 10C in Brazil and with Hards working better there than the softs & meds especially past the first stint, is quite something.
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medal 5000
7 years 185 days ago
Boomer
Do note that it is summer in most tracks now which could contribute to the prevalence of the hard tyre at the moment. But still, 10C in Brazil and with Hards working better there than the softs & meds especially past the first stint, is quite something.



Exactly... even if its summer or not the hards will be overpower so that's the reason why im suggesting to add Compound Selection in the Leagues so you have only available 2 Compounds and blocked the rest for each track..

EX:
- Australia: Only available Super Soft, Soft and Medium

- Bahrein: Only available Soft, Medium and Hard
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medal 5000
7 years 184 days ago
League Hosts need powers like this to select compounds & also the ability to block different design areas each season, even block boost or DRS to keep things interesting and different.

Each season would see polls for managers in the league to help shape the outcome of next season.
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medal 5000
7 years 184 days ago
James
League Hosts need powers like this to select compounds & also the ability to block different design areas each season, even block boost or DRS to keep things interesting and different.

Each season would see polls for managers in the league to help shape the outcome of next season.


The Ability to Block Different design areas would be also good. Right now you get a penalty in "KG's" however would be good to have a penalty also in the DRS/boost incase the difference of the level between managers is too high.
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medal 5000
7 years 184 days ago (edited 7 years 184 days ago)
Good
James
League Hosts need powers like this to select compounds & also the ability to block different design areas each season, even block boost or DRS to keep things interesting and different.

Each season would see polls for managers in the league to help shape the outcome of next season.


The Ability to Block Different design areas would be also good. Right now you get a penalty in "KG's" however would be good to have a penalty also in the DRS/boost incase the difference of the level between managers is too high.


The DRS & Boost levels should be revised, and have 3 levels max instead of one for each level.

Level 1 should equal strength of level 8
Level 2 should equal strength of level 14
Level 3 should equal strength of level 20

Would keep things fairer as DRS below level 8 cant close the gap to the car ahead
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