ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Tier Handicap

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
7 years 126 days ago (edited 7 years 126 days ago)
I know I'm carrying Ballast to help slow me down.
But if it's not already I think DRS & Boost's ouput levels should be capped to the tiers level.
My car seems to hit nitro with DRS open compared to others, the tier level is 14 but it looks like I'm still using level 16 DRS & Boost.

Even better would be to do away with building & locking it to the teir level.
Level 8 in pro would use level 14 DRS & Boost
Level 8 in elite would use level 20 DRS & Boost

If you wanted to keep the building side of it then add DRS 1-100 & Boost 1-100 to the car design for us to research and spend design points on. would help prevent us from having maxed out cars at the end of the season.
md-quotelink
medal 5000
7 years 126 days ago
level 8 would never get into Elite :)
md-quotelink
medal 5000
7 years 126 days ago (edited 7 years 126 days ago)
Lee
level 8 would never get into Elite :)


I would be surprised at level 7 but I have already seen level 8 in elite. The new leagues built primarily with the league select tool are very easy to advance from rookie to pro and with a little luck and knowledge elite can be done by level 8.

James, I don't think your drs is necessarily at level 16 because in pro many managers have not developed their technical headquarters. I have a level 8 team in another league that smashes the other teams in the drs zone simply because they haven't had time while playing for free to develop their headquarters. Many get in to pro having NO idea how important drs is or how to use kers.
md-quotelink
medal 5000
7 years 126 days ago (edited 7 years 126 days ago)
Then that is another reason to add DRS & Boost to the car design so that they are working on it while building other things.

I don't even use boost the way it is meant to be used, lol.
If I start on medium tyres and they on supersoft, I use it to get on their tail knowing they will be pitting before me.
md-quotelink
medal 5000
7 years 126 days ago (edited 7 years 126 days ago)
It could workout it two ways, either start the season with levels that you have built in the headquarters and others can then research it to improve theirs or the CD gives it so many points at the start of the season like the rest of the car.

10-50 rookie = level 1-8
50-80 pro = level 8-14
80-100 elite = level 14-20
md-quotelink
medal 5000
7 years 126 days ago (edited 7 years 126 days ago)
Basically the worst car in the league but I'm winning races


Something has to be done about DRS & Boost to level the playing-field
md-quotelink
medal 5000
7 years 125 days ago
James
Basically the worst car in the league but I'm winning races


Something has to be done about DRS & Boost to level the playing-field


I thought braking was the 2nd most important stat and I thought fuel was the 5th important?
md-quotelink
medal 5000
7 years 125 days ago
Drs and kers are not the primary reason you are winning in that pro tier. Look at your drivers compared to theirs. Most managers in pro that promoted from rookie cannot even dream of drivers like yours. The ballast system was meant to allow relegated teams to keep their driver levels so that when they promoted into elite again they would be better suited to elite and would not have nerfed drivers. The ballast system is simply not powerful enough. 20 to 30 kg should be added to cars of your level to help balance the performance. Not just 1 kg per level above the cap.
md-quotelink
medal 5000
7 years 125 days ago
Ali
James
Basically the worst car in the league but I'm winning races


Something has to be done about DRS & Boost to level the playing-field


I thought braking was the 2nd most important stat and I thought fuel was the 5th important?


Swings and roundabouts. A bad driver would benefit more from braking than a good driver. But braking is more important in the wet, than it is in the dry to me.
md-quotelink
medal 5000
7 years 125 days ago
Dee
Drs and kers are not the primary reason you are winning in that pro tier. Look at your drivers compared to theirs. Most managers in pro that promoted from rookie cannot even dream of drivers like yours. The ballast system was meant to allow relegated teams to keep their driver levels so that when they promoted into elite again they would be better suited to elite and would not have nerfed drivers. The ballast system is simply not powerful enough. 20 to 30 kg should be added to cars of your level to help balance the performance. Not just 1 kg per level above the cap.


It's not the primary reason but drivers are overrated. A good driver in a dog of a car shouldnt be able to match a pea brain in an average car. Should really be more about the car and less about the driver.
md-quotelink
medal 5000
7 years 124 days ago
Fortunately, we play an ever evolving game here. The developers listen to comunity feedback and make corrections. The car design system is not fully developed yet. But the driver development is much the way it was in classic IGP, which means excellent drivers overpower car design by far. Sometime in the future the car design will bring better balance between drivers and design.
md-quotelink
medal 5000
7 years 124 days ago
Turns out they have level 8 DRS & Boost where as I have "level 14" tier cap DRS & Boost. 6 levels of difference and it's clearly seen in the DRS zone that it's a big boost to the car.

People like the idea of starting the season off with the level of DRS & Boost you have in HQ. But using research and design points to close up gap in performance difference between teams. I don't know how it could be arranged or how difficult it would be, but they a clever bunch of guy's, they will think of some way of doing it, I'm sure.

It's something that affects all leagues and tiers, all be it more some than others. The static use of always having the same DRS & Boost from one race to next is a somewhat unfair advantage of being a higher level manager. I think it would make races closer and more enjoyable allowing research to improve the car.
md-quotelink
medal 5000
7 years 114 days ago
Jack yous can run a test in your spare time. Should you ever get some spare time. lol

It makes sense to add DRS & Boost to Research at the very lest. They are two elements that greatly improve the performance of the car. Should I make a mess of the strategy, someone should be able to take advantage of it regardless of their level and the drivers level. But sadly this can't happen because of the difference in DRS.
md-quotelink
medal 5000
7 years 114 days ago
DRS in Reality is the same more less for all no?
Maybe we can have the same Drs for all and keep Boost as it is
md-quotelink
medal 5000
7 years 114 days ago
I think it's a bad measure to equalize the level difference. I'd prefer to keep DRS and Boost on Headquarters.
md-quotelink
medal 5000
7 years 113 days ago
Look at it like this, 4 cars are battling it out within a second of each other. I'm on a slightly harder tyre a few seconds back doing a longer stint, Once DRS is activated I hit the boost to get within a second and overtake all 4 of them in one go, then I toeing them around the track until they pit because their DRS is lower they can't get past. Once a few backmarkers come along & my DRS is open lap after lap it's bye bye see you next race.
md-quotelink
medal 5000
7 years 113 days ago
For that to happen the level difference must be very large and that is not very normal, so I do not think it's a realistic measure.
I think that was a bad example, at least they can stick in your train, if they overtake you the only thing that would change is that you would have DRS once again. You could still use the same tactic, but if your pursuers are more or less intelligent they will also use boost and their own DRS train so you do not escape.
Anyway, it is assumed that the difference of levels exists so that those who have more level get more advantage over their opponents. If you don't like the difference in levels, would not it be better to propose that levels disappear? Everyone has the same headquarters, everyone can hire any pilot or staff member.
Although in the face of this inequality, I always suggest the same thing: Ballast customized by the host.
md-quotelink
medal 5000
7 years 113 days ago
Your tier you have highest level 12 & lowest 10.
Pro in your league has highest 12 & lowest 7.
Rookie in your league has highest 10 & lowest 7.
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.