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Tyres and pit stops

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medal 5000
7 years 112 days ago
In full length races there are certain tracks where you can deploy a 6 or 7 stop strategy to win. This is ridiculous and we need to do something to prevent this and add some skill to the game.

My suggestion is
Restrict teams to a certain number of each set maybe 2 or 3 of each and include qualifying into this

Make teams use 2 different compounds per race

Restrict the number of pit stops a team can make unless it rains.

Thoughts?
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medal 5000
7 years 112 days ago
The only tracks where 6 or 7 stop can work are Eur iGP and Bel iGP, on ss tyres, partly because of the relative length of the pit to the entire track (Bel takes 16-17 seconds to pit, but 1 lap there is 1:50-ish). And IMO, it takes more skill to execute that than 3 stop H/H. :p

Minimum 2 compounds a race seems to be a popular opinion among some. My league's Elite tier (iGP Champions) is testing this out, but there's no in-game mechanic to lock tire compound selection.

Why multiple compounds? Cuz of Hard tyres. There are tracks in 50% distance where 1 stop H/H is the definite best strat like China, Spain, and to some extent Turkey (though 2 stop ss/h/h is better there in correct temps for ss), or basically 3 stops Hards for 100% races (there are 3 tracks where 2 stop H/H can work very well in 100% distance but I'll let people figure it out). Not only that but even in so many other tracks where all stops Hards is not the definite best strat, people still use them probably 'cause it's easy (kek) or it simply works (can push harder on H, doesn't wear below 50% unless you go more than 22 laps or something so you'll have even, optimal pace the whole time).

Tracks like Malaysia, Bahrain, and Abu Dhabi, even though they're hot, 1 stop H/H is not necessarily the best there because of better tyre wear for the softer tyres. Then in certain temps Softs can stay in optimal temps (20C-ish in Malaysia, low 30C-ish in Abu). One reason Hards dominate in Chi, Spain, and Tur even in colder weather is because tyre wear there is pretty bad, so the softer tyres wear faster and lose more pace compared to other tracks.

Quite a number of managers are getting fed up of the "Hards obsession", and people have been talking about making players use more than 1 tire compound a race. It would be nice if there was an option for hosts to select rules like that for the league & for each tier.
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medal 5000
7 years 112 days ago
Good idea.
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medal 5000
7 years 112 days ago
Adam
In full length races there are certain tracks where you can deploy a 6 or 7 stop strategy to win. This is ridiculous and we need to do something to prevent this and add some skill to the game.

My suggestion is
Restrict teams to a certain number of each set maybe 2 or 3 of each and include qualifying into this

Make teams use 2 different compounds per race

Restrict the number of pit stops a team can make unless it rains.

Thoughts?


Hi Adam,

I would argue that forcing people to only be make a max number of stops / sets of tyres removes skill from the game. Everyone will default to the same 3 stop hard or 4 stop soft strat all of the time.

Where as now there can be a number of different options to choose from. Do you risk the 5/6/7 stop SS strat and risk burning up your tires, do you try the softs and hope you can keep catch up when the SS goes off, do you try hard tyre and hope you can keep them hot enough and not fall too far behind. And this is not even taking all the permutations that this creates with fuel loads too.

I think there is more skill in exploiting these options as compared to be forced to do 3 stops etc. We are playing a game as compared to a simulator. At least thats just my feelings on it.
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medal 5000
7 years 112 days ago
For more variety I would say give the suppliers ratings.

Michigan might say M best in Australia
Goodweek might say S best in Australia
Bridgerock might say SS best in Australia
Donelots might say H best in Australia
Komehome might say all are equally good in Australia
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medal 5000
7 years 112 days ago
Jamie
Adam
In full length races there are certain tracks where you can deploy a 6 or 7 stop strategy to win. This is ridiculous and we need to do something to prevent this and add some skill to the game.

My suggestion is
Restrict teams to a certain number of each set maybe 2 or 3 of each and include qualifying into this

Make teams use 2 different compounds per race

Restrict the number of pit stops a team can make unless it rains.

Thoughts?


Hi Adam,

I would argue that forcing people to only be make a max number of stops / sets of tyres removes skill from the game. Everyone will default to the same 3 stop hard or 4 stop soft strat all of the time.

Where as now there can be a number of different options to choose from. Do you risk the 5/6/7 stop SS strat and risk burning up your tires, do you try the softs and hope you can keep catch up when the SS goes off, do you try hard tyre and hope you can keep them hot enough and not fall too far behind. And this is not even taking all the permutations that this creates with fuel loads too.

I think there is more skill in exploiting these options as compared to be forced to do 3 stops etc. We are playing a game as compared to a simulator. At least thats just my feelings on it.


I think that's why it's good to discuss. Place like Europe are silly where you can do a 6 stop strategy.

We have discussed in our league and it seems most want free reign on pit stops but that you should have to use 2 compounds.

It is hard to nail down unless there were more set up features to tweak cars.
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medal 5000
7 years 111 days ago
Adam
Jamie
Adam
In full length races there are certain tracks where you can deploy a 6 or 7 stop strategy to win. This is ridiculous and we need to do something to prevent this and add some skill to the game.

My suggestion is
Restrict teams to a certain number of each set maybe 2 or 3 of each and include qualifying into this

Make teams use 2 different compounds per race

Restrict the number of pit stops a team can make unless it rains.

Thoughts?


Hi Adam,

I would argue that forcing people to only be make a max number of stops / sets of tyres removes skill from the game. Everyone will default to the same 3 stop hard or 4 stop soft strat all of the time.

Where as now there can be a number of different options to choose from. Do you risk the 5/6/7 stop SS strat and risk burning up your tires, do you try the softs and hope you can keep catch up when the SS goes off, do you try hard tyre and hope you can keep them hot enough and not fall too far behind. And this is not even taking all the permutations that this creates with fuel loads too.

I think there is more skill in exploiting these options as compared to be forced to do 3 stops etc. We are playing a game as compared to a simulator. At least thats just my feelings on it.


I think that's why it's good to discuss. Place like Europe are silly where you can do a 6 stop strategy.

We have discussed in our league and it seems most want free reign on pit stops but that you should have to use 2 compounds.

It is hard to nail down unless there were more set up features to tweak cars.


Certainly, everything is worth discussing, but most things have been discussed much more than once. So apologies if my replies seem a bit blunt.

I suppose the first thing to remember is that this is a game, not a simulator. So what if 6 stops is faster? The game would be much more boring if everyone was restricted on tyres and engines life real F1. Everyone would run the same 2/3 stop strat etc

As for the 2 tyre rule, many leagues have this within their own "league rules", or at least they did. The team owner would have to just quick check every result after the race to make sure everyone complies. But as someone pointed out in a different thread, managing 2 different tyres is very problematic unless you are sure you are going to be available to live manage a complete race due to different push levels etc.
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medal 4989 Moderator
7 years 110 days ago
I agree with Jamie here. But, especially once the casual races/competitions are available, it still would be nice if hosts one day have a full toolbox of settings available allowing them to tailor their leagues/competitions to simulate current or any era F1, or any open wheel racing series even, they and their players would like to race in.
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medal 5000
7 years 106 days ago
We need 2 compounds a race minimum, like IRL.
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