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Improving Doctors

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medal 5000
7 years 82 days ago (edited 7 years 82 days ago)
We all know that Doctors are almost not needed in the game. Especially when your drivers are maxed.

Just to explain briefly why: It is useless to pay a doctor around 400k per race to gain 3% in training progress and lose 10% form instead of 15...

Maybe, to improve a little their effect, doctors could also allow a gain of form besides to reduce the loss of form in training. So a 5-star doctor allow a loss of form of 10% (15 + 1% less per star) and then the driver automatically regain form by 5% per hour, but with the doctor he could have 1% more per star, so that's make 10% per hour.

I understand level 20 managers with maxed drivers will still not need doctors (unless aged drivers start losing points ? I don't know) but for the others it could maybe allow alternative strategies...
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medal 5000
7 years 82 days ago
If you don't need a doctor, don't renew the contract.

It would be nice not to have to wait for it to end, but to be able to fire it whenever you want.
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medal 5000
7 years 82 days ago
Which is the sense of having a character in the game without an actual role?
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medal 5000
7 years 81 days ago
Rory
If you don't need a doctor, don't renew the contract.

It would be nice not to have to wait for it to end, but to be able to fire it whenever you want.


Thanks for the tip but I know how to play with the doctor...
The suggestion actually talks about giving a more essential role for him and not having someone useless, otherwise just make a suggestion to take doctors out of the game ?
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medal 5000
7 years 80 days ago
The truth is that I believe doctor has an esential role in the game. The problem is that role is not always esential, that's why I suggested the possibility of firing him when it was no longer necessary.
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medal 5000
7 years 79 days ago
Rory
I suggested the possibility of firing him when it was no longer necessary.

Instead of improving his role.
Is that a real solution ? Sounds like the Final Solution... :s
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medal 5000
7 years 79 days ago
Ur suggestion is ok but there still is a point to buying good doctors. You need them to train quickly. The difference between using a 5 star doctor and a 0 star doctor over a month is massive. Especially if you train all day without caring about races...

I believe training facilities is what should be fixed. It clearly states that it will make training "+50% or whatever you have" more effective, but for some reason the game completely disregards the amount of time I used up upgrading this facility, only because my driver is 5+ stars. How unfair!
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medal 5000
7 years 79 days ago
But then when you have maxed out your drivers,doctors are pretty much useless
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medal 5000
7 years 79 days ago
Duc
But then when you have maxed out your drivers,doctors are pretty much useless

They completely are. And that's because they help to lose less form in training but they don't help in recovery...
Let's imagine people who run with old drivers, maybe those drivers lose more form in races, maybe they even lose points (and if that's not true, well I think it should be like that and that's a new suggestion) and a better doctor could help to keep them in shape
It adds strategy to my mind.
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medal 5000
7 years 79 days ago (edited 7 years 79 days ago)
But "stamina" already does the job of reducing health lost per race.

If doctors did affect how much you lost per race, would you (Mini_Glue) base it on the amount of stars or level? Because either way It still wouldn't impact teams that have already fully trained drivers. Lets say with your suggestion, a bad doctor would give your drivers 0 health after a race, top teams would still be fine because drivers can easily fully recover after just 20 hours...

Perhaps something more painful, and this would make a lot of sense imo, such as having affect how much health you gain per hour! So a 1★ would only get you 1% per hour but a 5★ would get you 5...

Now this would immediately change how people use doctors because people will have to get good doctors to have enough health to race!

I feel like this discussion should only be for managers who have not reached the level 20 limit yet because managers like Duc will always say that they don't care much about Doctors...

Either keep doctors the way they are (useless for level 20 managers) and improve there effectiveness on partially trained drivers, change nothing or make doctors affect how much health drivers gain per hour...
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medal 5000
7 years 79 days ago
racer
But "stamina" already does the job of reducing health lost per race.

That's not what I meant.
Let's say a maxed driver aged 30 is 20 stamina, and then he starts losing 1 stamina per year... Wouldn't you get a 5★ doctor to keep training your driver to get those 20 stamina back ?
And why a 5★ and not a 1★ doctor ? Because he helps your driver recover 10% per hour instead of 5%, so you can go harder on training.

I see your point. But you want us to have what we currently have by paying a doctor 400k per race, instead of improving what we have... Damn you capitalism lol
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medal 5000
7 years 79 days ago
@MiniGlue
Ok, let's suppose we improve the doctors exactly the way you say. When drivers reach 5 stars, doctors would end up being equally useless with the only difference that the 5 stars drivers would be reached faster, which would mean that the doctor would be useless much sooner than it would be useless now. Your suggestion only increases the problem, it isn't the final solution.
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medal 5000
7 years 79 days ago (edited 7 years 79 days ago)
I am liking racer threeSixty's idea. Add the %per hour recovery with how much health is lost per training session. Assuming a driver at less than 5 stars, a 5 Star doc would allow you to train 9 times (9*11=99% health used up) and then allow full recovery in 20 hours (5%*20=100%).
Then a 1star doc would only allow you to train 6 times (6*15=90% health used up) and full recovery from that would be 90 hours (1%*90=90).
If that is too extreme then allow recovery to be in 0.5% increments per star. (5, 4.5, 4, 3.5, 3) 1 star in the example above would then allow full recovery in "just" 30 hrs (3%*30=90)

--OR--
Let's go full on crazy. Let's take the drivers age into account and just do something different. Let's say that you don't really need a good doc with a young driver. The recovery is 5% per hour and they lose 11%health each time you press the train button. And they don't lose physical stats under age 26. You can have any doc you want, that won't change. BUT in order to keep that up as they get older, you need to have a 4 Star doc for your driver to maintain that between ages of 26 & 30 and a 5 Star doc over 30. If you don't have that the recovery percentage drops slowly, the percent health lost to each press of the training button slowly climbs and finally the driver's stamina starts to drop every 5-10 races
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medal 4989 Moderator
7 years 78 days ago
Mini_Glue
racer
But "stamina" already does the job of reducing health lost per race.

That's not what I meant.
Let's say a maxed driver aged 30 is 20 stamina, and then he starts losing 1 stamina per year... Wouldn't you get a 5★ doctor to keep training your driver to get those 20 stamina back ?
And why a 5★ and not a 1★ doctor ? Because he helps your driver recover 10% per hour instead of 5%, so you can go harder on training.

I see your point. But you want us to have what we currently have by paying a doctor 400k per race, instead of improving what we have... Damn you capitalism lol
Unfortunately with a rather high level team with build up drivers I wouldn't. If the system still allows it I'd train the progress bar of the driver during the season up to 99% and then wait until Stamina drops to do the last physical training session to regain it. If that Stamina drop resets the training progress to 0% as well then I'd rather train up a youth driver to be ready when my drivers hit the 30 to replace them. At that age the drivers wage would be quite high so a replacement should be due anyway. Keeping such a driver would already be more a matter of sentimentality I suppose.

I think as well that racer threeSixtys suggestion would have more impact. At least in leagues that race often enough to make a slowed recovery speed a possible problem. The thing to make a good doctor some really valued asset to a team would making him give bonus stats to the driver(s) improving their performance slightly, though.
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