ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Rejected
Would you like to see Ultrasoft Tyres implemented into iGP Manager

Would you like to see Ultra Tyres implemented in to iGP Manager

48.67% (55)
Yes
38.94% (44)
No
12.39% (14)
Not bothered
warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
medal 5000 Moderator
6 years 53 days ago (edited 6 years 53 days ago)
Lewis
How about choosing 3 compounds out of 7 available superhard-hypersoft for every race + various wet tyres for all races....your choice would be determined by a number of factors...track type, weather, time of year, time of day etc

If you as a manager are allowed to choose yourself I think that would work. Your choice would only be limited by your decisions you make before the race. A full selection of strategies is at your hands as it gives you more choices to make the currently less optimal strategies work better but you still, like now, have to compromise here and there and can't get every detail perfectly right, even more so live as the race unfolds.

If predetermined by the game I think less so. If the selection is of neighboring types then the spread is too narrow and often the least wrong tyre for the one working strategy fitting into the wear range would simply be the best. If it's a wide selection it wouldn't improve anything from now, given we disregard the current medium tyre completely as a usefull choice.
md-quotelink
medal 5860
6 years 50 days ago
Giannis
What's the point? Supersofts already wear too fast lasting only a few laps. Ultrasofts would wear even faster. Why would I want to use a tyre that lasts 5-6 or even less laps. The best is to change the durability of the tires making SS last longer and H last less.


I agree with Giannis personally SS don't last long enough so US will be absolutely useless unless US and SS can be altered to make them last longer.

So back to square one. All we need is H tyres adjusting slightly so they wear a bit quicker or slow them down slightly. Another thing can be done is to make it mandatory to use minimum 2 different tyre compounds.

Hopefully that will happen eventually so all we need to do is be patient for the time being race with what we have until this gets sorted. From what I've heard it's on the list of things to get looked at.
md-quotelink
medal 5000 Moderator
6 years 50 days ago (edited 6 years 50 days ago)
True, the US would have to replace the current SS to have a use, H stays where it is and the others will have to be evenly spaced in between making the steps smaller. While I don't really see a need for this I suppose people expect to have them because real F1 uses them.

My suggestion would be making SS and S running slightly cooler to avoid them overheating that much in higher tyre wear, fast tracks and/or hot weather and allow sometimes somewhat push on conditions easier on the tyres. Another thing is that the faster the car goes the more heat is generated in the game and thus the second part of the fast straights near top speed, or even DRS, are the main source for heat, which isn't exactly realistic. Putting a cap on that heat generated there, or allow tracks to have variable tyre wear sections, would help the softer compounds way more than hards and at the same time would make it harder to get heat into the tyre if it already struggles there elsewhere on the track.

I don't like the 2 tyre rule as a mandatory one because it limits the amount of working strategies even further. If a track allows for 2 or 3 different amounts of pit stops the one with fewest stops demands to sacrify the softer tyre, and with it starting position, because that tyre can't take the stint length and making the other stints longer puts too much fuel weight on the cars. Forcing two compounds would kill off those strategies plus the ones using only one compound to make the later stints shorter for less weight and wear just for everyone putting on SS or S for the first stint and then still use H for 80-90% of the race. For me less strategies = more boring.
md-quotelink
medal 5000
6 years 50 days ago
Frank
Lewis
How about choosing 3 compounds out of 7 available superhard-hypersoft for every race + various wet tyres for all races....your choice would be determined by a number of factors...track type, weather, time of year, time of day etc

If you as a manager are allowed to choose yourself I think that would work. Your choice would only be limited by your decisions you make before the race. A full selection of strategies is at your hands as it gives you more choices to make the currently less optimal strategies work better but you still, like now, have to compromise here and there and can't get every detail perfectly right, even more so live as the race unfolds.

If predetermined by the game I think less so. If the selection is of neighboring types then the spread is too narrow and often the least wrong tyre for the one working strategy fitting into the wear range would simply be the best. If it's a wide selection it wouldn't improve anything from now, given we disregard the current medium tyre completely as a usefull choice.


Yes Frank it would have to be a choice made by each individual manager themselves otherwise it would be too prescriptive and boring.....I'm in complete agreement that greater choices and more decisions to make when it comes to set uprice and strategy will only make the game more interesting. TO be honest I'd like to see the full "rainbow" range of F1 2018 tyres introduced to iGP manager with a full recalibration of speed & degradation.
md-quotelink
medal 5860
6 years 50 days ago (edited 6 years 50 days ago)
Frank
True, the US would have to replace the current SS to have a use, H stays where it is and the others will have to be evenly spaced in between making the steps smaller. While I don't really see a need for this I suppose people expect to have them because real F1 uses them.

My suggestion would be making SS and S running slightly cooler to avoid them overheating that much in higher tyre wear, fast tracks and/or hot weather and allow sometimes somewhat push on conditions easier on the tyres. Another thing is that the faster the car goes the more heat is generated in the game and thus the second part of the fast straights near top speed, or even DRS, are the main source for heat, which isn't exactly realistic. Putting a cap on that heat generated there, or allow tracks to have variable tyre wear sections, would help the softer compounds way more than hards and at the same time would make it harder to get heat into the tyre if it already struggles there elsewhere on the track.

I don't like the 2 tyre rule as a mandatory one because it limits the amount of working strategies even further. If a track allows for 2 or 3 different amounts of pit stops the one with fewest stops demands to sacrify the softer tyre, and with it starting position, because that tyre can't take the stint length and making the other stints longer puts too much fuel weight on the cars. Forcing two compounds would kill off those strategies plus the ones using only one compound to make the later stints shorter for less weight and wear just for everyone putting on SS or S for the first stint and then still use H for 80-90% of the race. For me less strategies = more boring.


Frank what i meant to say with 2 tyre compounds mandatory is to atleast use two different tyre compounds as it is in F1 at the moment. As many players use 4 stints all M or 3 stints all H. Instead players have to use minimum 2 different compounds in various combinations. For example:

SS+S+S
SS+H
S+M
SS+S+M
SS+M
SS+M+M
SS+H+H

And many more combinations you can even use reverse above combinations start on H and finish on SS etc. But this way player's can't just go with boring and easiest strategy of 1 tyre compound and spices up the race.
md-quotelink
medal 5000
6 years 50 days ago
If you are going to post an opinion like this Mo, don't do it under your mod account.

What many who complain about this fail to realize is that the highly competitive leagues already use multiple compounds in a race. You have to to gain an edge. If a single compound strategy is winning at more than 3-4 tracks a season, you need to find a new league to challenge yourself.
md-quotelink
medal 5003
6 years 49 days ago
There is a fundamental problem with introducing a 2 compound rule. On occasions when I can't attend a race I am already disadvantaged with auto KERS and not being able to adjust PL. The only realistic tactic is to adopt a single compound strategy and to set the push level according to the chosen compound.
If multiple compounds were enforced this would further handicap non attending managers.
Personally I prefer things the way they are. I agree with Greg, in competitive leagues a single compound strategy rarely wins so why change? If it ain't broke, don't fix it.
md-quotelink
medal 5985 Super Mod
6 years 49 days ago
I see a two compound rule as a "be active rule".
md-quotelink
medal 5000
6 years 49 days ago (edited 6 years 49 days ago)
Kevin
There is a fundamental problem with introducing a 2 compound rule. On occasions when I can't attend a race I am already disadvantaged with auto KERS and not being able to adjust PL. The only realistic tactic is to adopt a single compound strategy and to set the push level according to the chosen compound.
If multiple compounds were enforced this would further handicap non attending managers.
Personally I prefer things the way they are. I agree with Greg, in competitive leagues a single compound strategy rarely wins so why change? If it ain't broke, don't fix it.


The obvious solution to that would be the ability to set PL for each tyre choice/stint......non-attending managers would be a little more competitive but still have enough of a disadvantage so as to encourage attendance.

I would like to see the full 2018 "rainbow" range of tyre options out of which the manager would choose 3 compounds per race and use at least 2......I believe having more variables and more strategic options would only make the game more interesting/entertaining.
md-quotelink
medal 5000 Moderator
6 years 49 days ago (edited 6 years 49 days ago)
M
Frank
True, the US would have to replace the current SS to have a use, H stays where it is and the others will have to be evenly spaced in between making the steps smaller. While I don't really see a need for this I suppose people expect to have them because real F1 uses them.

My suggestion would be making SS and S running slightly cooler to avoid them overheating that much in higher tyre wear, fast tracks and/or hot weather and allow sometimes somewhat push on conditions easier on the tyres. Another thing is that the faster the car goes the more heat is generated in the game and thus the second part of the fast straights near top speed, or even DRS, are the main source for heat, which isn't exactly realistic. Putting a cap on that heat generated there, or allow tracks to have variable tyre wear sections, would help the softer compounds way more than hards and at the same time would make it harder to get heat into the tyre if it already struggles there elsewhere on the track.

I don't like the 2 tyre rule as a mandatory one because it limits the amount of working strategies even further. If a track allows for 2 or 3 different amounts of pit stops the one with fewest stops demands to sacrify the softer tyre, and with it starting position, because that tyre can't take the stint length and making the other stints longer puts too much fuel weight on the cars. Forcing two compounds would kill off those strategies plus the ones using only one compound to make the later stints shorter for less weight and wear just for everyone putting on SS or S for the first stint and then still use H for 80-90% of the race. For me less strategies = more boring.


Frank what i meant to say with 2 tyre compounds mandatory is to atleast use two different tyre compounds as it is in F1 at the moment. As many players use 4 stints all M or 3 stints all H. Instead players have to use minimum 2 different compounds in various combinations. For example:

SS+S+S
SS+H
S+M
SS+S+M
SS+M
SS+M+M
SS+H+H

And many more combinations you can even use reverse above combinations start on H and finish on SS etc. But this way player's can't just go with boring and easiest strategy of 1 tyre compound and spices up the race.
I know, but while one compound strategies look boring they provide a second or third option for a working strategy and thus make up for a more interesting race. Taking those out reduces the number of useable strategies and together with the human inclination to go with the pack it'd be way more likely for races in which everyone just runs the same basic strategy with minor adjustments, which I would find boring.

Taking your H-SS example instead of running SS-H. First you'll have to be really lucky not to start the race with a 10 second handicap due to all the cars in front because of the qualify disadvantage, then the SS stint as last one has to be much shorter than a starting one because running the last lap(s) with worn tyres isn't something that's usually turning out well, but making it shorter means putting even more fuel weight on the hard stint, which often is already pretty borderline doing it the opposite way, and finally laps later into the race are usually faster and generate more heat, something SS don't take very well either. It's advantage is the huge overcut but it'd be tough to use that if you don't manage to stay close enough those early laps so that the others don't leave pit in front of you. It'll need an extremely good insight of how a race will be going to know when and how to make such a strategy working out better despite all those drawbacks, definitely more than I've got.

Greg
If you are going to post an opinion like this Mo, don't do it under your mod account.

What many who complain about this fail to realize is that the highly competitive leagues already use multiple compounds in a race. You have to to gain an edge. If a single compound strategy is winning at more than 3-4 tracks a season, you need to find a new league to challenge yourself.
I don't think posting as a mod is a problem. It's not an official account, with which you wouldn't know who's posting, and so an opinion remains an opinion.

I agree with that, it's all about finding an edge and the more options the more interesting the races.
md-quotelink
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.