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Qualifying Pace

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medal 5000
12 years 237 days ago
Thanks Brady I appreciate it.

Just qualified and it was a disaster. http://igpmanager.com/play/?url=race-launch/42151 I can't understand it. XF1 has just joined the game, completely new and almost no upgraded parts on the car and I'm only able to qualify 2 tenths faster? 0.o I'm starting to feel that car development means nothing.
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medal 5000
12 years 237 days ago
I've had a quick look through and spoke to him about it, any1 else wanting a look or to give an opinion etc you can view all the results this season

http://igpmanager.com/play/?url=league-schedule/530#tab1

[even though league is private you can still view results etc]
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medal 5000
12 years 204 days ago
I'm still getting frustratingly unexplainable results on occasion.

https://igpmanager.com/play/?url=race-launch/55711

As far as I've been able to ascertain, Morley Racing is at between 10-20% behind me on development, and my drivers are at least comparable to his. I qualified on soft tyres with a high push value, yet I was between 7 tenths and a full second off the pace. Which is an enormous gap, and puts me at a huge disadvantage going into the race. Can someone explain to me why this is the case?
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medal 5000
12 years 204 days ago
"David
A few tenths in qualifying is nothing... our top 12 yesterday were within .5s . Could be drivers health, or the fact that some skills are more important for qualifying than other skills, so he may might just have a better drivers

I'm pretty sure that when tyres are dark red, if you do not have 2d they do not lose as much time as they should, although this should be addressed with the patch today as even free users will be given some race controls

If you want more detail on your race etc, then pm me letting me know what time you race at, and send me a link to your race so i can watch it live

Yh but im now a free user and can't get onto live races, so this ^ should be let to not affect as much
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medal 5000
12 years 204 days ago
Grant
I'm still getting frustratingly unexplainable results on occasion.

https://igpmanager.com/play/?url=race-launch/55711

As far as I've been able to ascertain, Morley Racing is at between 10-20% behind me on development, and my drivers are at least comparable to his. I qualified on soft tyres with a high push value, yet I was between 7 tenths and a full second off the pace. Which is an enormous gap, and puts me at a huge disadvantage going into the race. Can someone explain to me why this is the case?


Track experience? setups? those sorts of things?
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medal 5000
12 years 204 days ago
What equipment do you use compared to him, suppliers?
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medal 5000
12 years 204 days ago
"talent" is also hugely important when it comes to qualifying I think. I've switched to drivers in the past who have much worse stats than my old driver, with the only thing higher being talent, and they are miles quicker than my old drivers in qualifying even though almost every other stat is worse.
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medal 5000
12 years 204 days ago
Setups should be good, I waited till within 15 minutes of the lockout period and got all setup components to "Feels Good". As for suppliers, unfortunately I'm unable to see which he has, but presumably it's similar to me as I think most everyone clusters around the same suppliers.

As for talent stat, I'm obviously not able to see his drivers detailed stats, but given that we're both only level 5, I can't imagine his drivers can have too high a talent stat, although if it were what was accounting for the difference, it seems a little unbalanced that 1 stat could not only make up a 15-20 odd % difference in car performance, but actually overcome it by almost a full second.
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medal 5000
12 years 204 days ago
"Grant
Setups should be good, I waited till within 15 minutes of the lockout period and got all setup components to "Feels Good". As for suppliers, unfortunately I'm unable to see which he has, but presumably it's similar to me as I think most everyone clusters around the same suppliers.

As for talent stat, I'm obviously not able to see his drivers detailed stats, but given that we're both only level 5, I can't imagine his drivers can have too high a talent stat, although if it were what was accounting for the difference, it seems a little unbalanced that 1 stat could not only make up a 15-20 odd % difference in car performance, but actually overcome it by almost a full second.

Feel good is what feels good for your driver based on his stats though, [if you had a 2 car team you would notice there both miles different] and driver error also occurs in qualifying so having low stats in some area's will effect this as well

The suppliers, because a lot of people use them doesnt make them the best [Just looking at the top 5 HOF will show that they dont all use the same suppliers]

By looking at both spidergraphs though he has better physical and speed[regardless of talent] and since u cant see the rest of the stats he may be better in a lot of other stats as well
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medal 5000
12 years 204 days ago
David, only the driver on pole has more in terms of speed. His other is quite a bit less. The drivers for X-F1 even less than that. So it doesn't seem possible that that accounts for it. Also if they were better in a lot of areas, there overall level would be at least equal to my one driver, who is level 6 compared to their level 5. Again, one stat shouldn't be able to overcome a 15-20% development deficit and in fact far outstrip it.

As for suppliers, the only indication you have for making a decision on who to go with is Reputation, Finances, Experience as well as an overall score, there seems to be little to do but go for the one with the highest score. There's just no information to make a decision any other way.

With regards to car setup, if it was the case that my drivers were setting their cars up incorrectly, then surely a greater technical skill would improve that, as it is I have better technical skill on both my drivers. If it's the case of my drivers making mistakes, shouldn't a better set of mental skills prevent drivers from losing focus and making mistakes? My drivers appear to have better mental skills. I've been outqualified 6 times out of 7, if my drivers are making mistakes every single time, then something doesn't seem right.
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medal 5000
12 years 204 days ago
"Grant

With regards to car setup, if it was the case that my drivers were setting their cars up incorrectly, then surely a greater technical skill would improve that, as it is I have better technical skill on both my drivers. If it's the case of my drivers making mistakes, shouldn't a better set of mental skills prevent drivers from losing focus and making mistakes? 

Yes, although at lower levels its harder to tell without seeing actual driver stats, also regarding car % you can only clone 1 part per race [which will be the parts fitted to the car and not the actual part % that may be developed] so unless you know the person who's beating you and he will give you exact car/driver stats a comparision is pretty much impossible [and then even that comparison is based upon personal opinion]

So could be drivers/car/setup then again it could be the % of worn parts on your car [assuming your not refitting 2 full cars every race]

IMO if your car is 20% better then you need to look at training your drivers differently [either by changing what you are doing, or looking at how other people do it, although results and opinions will vary as to what is important etc]
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medal 5000
12 years 204 days ago
"David

Yes, although at lower levels its harder to tell without seeing actual driver stats, also regarding car % you can only clone 1 part per race [which will be the parts fitted to the car and not the actual part % that may be developed] so unless you know the person who's beating you and he will give you exact car/driver stats a comparision is pretty much impossible [and then even that comparison is based upon personal opinion]



So could be drivers/car/setup then again it could be the % of worn parts on your car [assuming your not refitting 2 full cars every race]



IMO if your car is 20% better then you need to look at training your drivers differently [either by changing what you are doing, or looking at how other people do it, although results and opinions will vary as to what is important etc]


Well in terms of car performance, it seems to me that the parts actually fitted to the car are the important ones. Also, I know the owner of X-F1 so have had the opportunity for a more direct comparison.

In terms of worn parts, none of my components are used for more than 2 races and are produced at the highest quality.

As for training my drivers differently, I'm not really sure how I would go about it. In a real life situation, if my drivers were making mistakes, I'd know that and be able to see telemetary and discuss with them why. If they lost concentration, we could focus on mental issues, if they were struggling with the car, we could work on technical setup and look a the telemetary to see how better to set up the car, if they were struggling with fatigue, they would get more physical training etc etc. For a strategic management game to work, you need to have information. At the moment, I'm at a loss to explain my poor qualifying performance based on the limited information I have and I feel the only solution available to me is to throw things at the wall and see what sticks.
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medal 5000
12 years 204 days ago
Grant, I know exactly how you feel ;) - I've been at a loss as to how to improve my team since Team Brady joined my league and turned everything upside down! But you do have to listen to what he says. Try to train some different stats and take some risks. 

I'm still struggling with my qualifying performances, but at least they're relating more to my race pace now, and I think a lot of what I've changed has been masked by having a poor season as well. 

Have a look at other graphs of drivers from top teams and then see what you can learn from that, and even go deeper and see which drivers have the record of better qualifying performances and go from there. I agree that having some telemetry would be nice, but there are still ways of improving without it :)
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medal 5000
12 years 204 days ago (edited 12 years 204 days ago)
"Grant
As for training my drivers differently, I'm not really sure how I would go about it. In a real life situation, if my drivers were making mistakes, I'd know that and be able to see telemetary and discuss with them why. If they lost concentration, we could focus on mental issues, if they were struggling with the car, we could work on technical setup and look a the telemetary to see how better to set up the car, if they were struggling with fatigue, they would get more physical training etc etc. For a strategic management game to work, you need to have information. At the moment, I'm at a loss to explain my poor qualifying performance based on the limited information I have and I feel the only solution available to me is to throw things at the wall and see what sticks.

Yeh each race though you only know the % of 1 part of his car in comparison to yours, the next race you know the "realtime" % of another part, and yesterdays data is now worthless [assuming updates every 2days, cloning etc this part could now be between 1&60+% better] Unless you know the % of all parts/wear at the same time [which is why i asked what details you knew of the other persons car]

The whole bit about training is pretty much true[more clarification would be better], although you know by looking at the stats what you are struggling with[e.g. both your drivers could lose ~25kg and gain 20% health through training, since the rest of the stats are hidden the rest on my part would be guesswork] and your plan from there is to figure out what training will give you the most gain, or whether you would be better off signing new drivers [since 3+ stats wont even show on the spidergraph itself]

Yes its pretty much "throw things at the wall and see what sticks" but for me or any1 to go into massive detail on how we train drivers throws up the following [although if you take some time to compare your drivers with others in your league[or similar level drivers], or even look at the teams in the top 20 HOF e.g. you'll more than likely see a pattern emerge]

1/ I'd ruin the enjoyment[frustration] of learning [97 races in & still learning]
2/ Its "unfair" on every1 else
3/ Whether my or any1 elses "opinion" are a even right

Saying that there are a few posts in here
http://igpmanager.com/play/?url=forum-index/8
Looking for people to group togethor & pitch idea's etc at each other, you could try posting there, or creating your own group with the intentions of discussing training options and idea's

+ Whats said above by Jamie while i wrote my massive reply also if you start here
http://igpmanager.com/play/?url=race-info/1
and next through all the tracks, you will see what drivers have the qualifying records [even assuming they all have 100% cars will still show you what works in qualifying]

EDITED Again: Just for every1 elses amusement as well I'll point out that the only Lap record holder without a team is actually my released driver after I decided to "experiment" with new training methods
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medal 5000
12 years 204 days ago
"David

Yeh each race though you only know the % of 1 part of his car in comparison to yours, the next race you know the "realtime" % of another part, and yesterdays data is now worthless [assuming updates every 2days, cloning etc this part could now be between 1&60+% better] Unless you know the % of all parts/wear at the same time [which is why i asked what details you knew of the other persons car]

Indeed, but if everytime I look at his parts, they're a fair amount lower than any of mine, it's reasonable to conclude that I'm staying ahead of the curve.

I appreciate all the time you've taken to try to answer my questions, unfortunately none of them have really shone any light on the situation, at least not to my satisfation (which could just be because I'm full of #$@! :P) My feeling at this point are that it's either a bug or simply hasn't been implemented in a way that makes the decision making strategic enough for my liking (ie. not enough information, too much chance, and too little feedback). Perhaps my expectations are just a bit too high for such a young game.
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medal 5000
12 years 204 days ago (edited 12 years 204 days ago)
Do you know any of the other teams driver stats? [not the graph thing] or just the car details?

If you knew driver stats a direct comparison would give you a good idea on why x is faster than y
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medal 5000
12 years 204 days ago
Believe me, it's not a bug. It is all about the drivers. I have already made improvements by taking a risk by sacking one driver that brought me a Championship. In hindsight, I think I should have kept him, but that's besides the point, the new driver will stay and I will continue to look for another driver that has the same potential, and I advise that you do the same :)

Take some risks and you'll find where you're going wrong.

I've had one driver for 7 seasons now, and she's very fast, and is the highest leveled driver in the game (some others are the same level, but not many) and her graph shows that she should be incredible - http://igpmanager.com/play/?url=team-driver/20701 and her actual stats are pretty incredible too.

Compare this to my new driver, who I've had for 16 races - http://igpmanager.com/play/?url=team-driver/19492 and you would assume that my first driver would be massively better. However, by employing this new driver, I have discovered something that will help me be more competitive and make better decisions when employing new drivers. The new driver is in fact the faster driver, and he is nowhere near where he needs to be in terms of training yet, so he will one day be A LOT better than Santiago.

I hope this clears things up a bit :)
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