Tano
I join this initiative, it seems like a great idea and gives an extra reason to play the game. As things are today, after a couple of races, the game becomes very flat. Related to this, I suggest a system of mechanical breaks, which is related to the level of wear of the car, the engine, etc. and the style of driving. More aggressive, more likely to break the engine or suspension. The same with the wheels, if we stretch too much the change of tires, we should have chances to break a tire.
That is already in igp, there are mechanical failures for inactive people, and tire blow outs for
very low wear