with the way things are changing in beta, this is a good step to take as a baseline feature, this solves many things:
[list]
[*]Teams will always be different, winning strategies can differ for every team.
[*]More ways to spend money, making the game far less Linear
[*]More Control over how pitstops are performed: Averagly fast stops, flawless stops or suddenly fast pitstops.
[*]Determinable differences between Staff of the same type, to the point they change your team.
[*]Giving much more control over your team in areas you should have but currently don't have access to.
[*]Most of the features that I have described are things that others want in this game.
[/list]
[list]
[*]Teams will always be different, winning strategies can differ for every team.
[*]More ways to spend money, making the game far less Linear
[*]More Control over how pitstops are performed: Averagly fast stops, flawless stops or suddenly fast pitstops.
[*]Determinable differences between Staff of the same type, to the point they change your team.
[*]Giving much more control over your team in areas you should have but currently don't have access to.
[*]Most of the features that I have described are things that others want in this game.
[/list]
Nice way not to answer the question. Two different sports same kind of game FM2013 has two different modes full so coaching tactics tech director etc etc and they have a basic mode. It gives more options to more people.
+1 with Jeff
haha but FM classic is shit without team talks. there is no player interaction.