ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Young driver academy

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
11 years 343 days ago
No no, it's OK Jack XD
md-quotelink
medal 5235
11 years 343 days ago
"Jason
No no, it's OK Jack XD


TBH, aging the drivers will be okay now, considering it will take them a minimum of 20 races to be 'race ready', so technically, there will no aged 17 drivers (which I am kinda not keen on seeing)
md-quotelink
medal 5000
11 years 343 days ago
It wouldn't take a minimum of 20 races for everybody. People like me believe drivers slow down with mental and technical training, so for me I would not leave my driver in the YDA until he is 100% just uncase it pulls either of those categories too high. Maybe 50% max for me.
md-quotelink
medal 5000
11 years 342 days ago (edited 11 years 342 days ago)
"Jack
In the end it's always going to involve an element of surprise, but the higher your development level the more certain you can be that they will come out of the academy "race ready".

Sorry, but I will not fire a driver I developed to level 17 and hire a driver, of whom I do not know his skills.
That's to much surprise to me. Then I will go to the standard driver screen and select a driver, with skills that fit to my team!
I really do not understand that.
We should see the skills, and we also should see the rise of separate skills from training to training.
Surprise makes no sense to me here. Maybe we can have a random factor, that drivers with the same level and skills varying - that's enough surprise.
No one hires a driver that has no vita and just says: I'm fast!
That's like buying a pig in a poke.
md-quotelink
medal 5000
11 years 342 days ago
The best option might be to display an range in which you know the skills are at that moment, like anticipation 9 - 13, Fast corners 14 - 18, Slow corners 12 - 16, etc.
In this way you still have the surprise that you don't know exactly how your driver will perform (both possitive and negative) and you know a bit better how good your driver will be at least. In this way, the avarage skill of the driver isn't known either before hiring him.
It could also being made in the way that the longer you have the driver in the academy, the smaller the range of the skills becomes, so the more exactly you know how the driver would perform.
(I dont yet have the academy for my team, but I would like it be as perfect as possible when I get there)
md-quotelink
medal 6098 CEO & CTO
11 years 342 days ago
I've done everything I can within the confines of how the system is built. There are no skills to display, because they don't exist. The driver doesn't exist in the academy stage, it's just a name and a progress bar.

If you must know the exact skills before hiring them: release them from the academy and go to their newly created driver profile before offering a contract. I can set up a way to find drivers that have left your academy pretty easily.
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.