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Suggested
Remove Boost from the game.

Remove Boost from the game until it can be changed so that a manager cannot use it all on the last lap to overtake 30 cars :)

34.5% (59)
Yes - Boost is used too often on the last lap.
65.5% (112)
No - I like overtaking 30 cars on last lap.
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medal 5000
4 years 222 days ago
Maybe they worry about getting sued over used Formula One as a basis for the game play. Perhaps removing the boost completely would be best. 

Having this boost makes race lap records faster than qualifying which isn’t realistic for a one lap low fuel qualifying 
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medal 5001 Super Mod
4 years 222 days ago
@Chas.
You're right we've strayed off topic. I don't agree boost needs removing but I do agree that there is a strong argument to change it.
However, I also think the top managers would adapt to any change and therefore the overall result would be that it would make no difference.
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medal 5000
4 years 222 days ago

Chas
What I do not understand is that when anybody makes a suggestion the stock reply is we don't want to attempt to make iGP mirror real life Formula 1. Personally I don't see anything in the initial post that asks for F1 reality just a suggestion to change one small part of the game.



Because the stock reasoning behind said suggestions is to make this game mirror F1.  
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medal 5000
4 years 222 days ago (Last edited by Kee Cheyenne 4 years 222 days ago)
If it's realism, I find the powerful DRS at higher levels to be more unrealistic than the Boost. I don't know why people don't talk about that more often. In the old iGP you didn't have Technology levels for KERS and Boost, which is the main reason why both are so much more powerful now, but I digress.

Boost in varying forms is currently being used in series like Indycar, DTM, and Super Formula. The boost system in this game is very similar to the current Indycar regs. Just like iGP, in Indycar on road courses, all cars have a set amount of boost or "push-to-pass" available, with no restrictions on when to use them or how much to use them at a time, in fact in Indycar you could use them even on restarts on road courses. So you can use them to attempt to overtake or defend, to pull a gap or to catch up to someone, to set a fast inlap, outlap, anything. In most racing series with boost there are racing drivers who'd obviously save quite a bit of boost for the final laps too. Similar to iGP.

Yes, in DTM they are only allowed to use boost a set number of times in the race. In F1 during the KERS era the cars had to charge the battery before being able to deploy boost (think it was around this time when iGP was first released). Now F1 has ERS which is more or less automatic. On a side note in certain series there's even limited DRS usage and different rules like not needing to be 1 sec behind to deploy DRS, some allow you to use DRS while in front even. But whatever boost system you prefer, on iGP the reason why the boost usage seems unrealistic is because of how boosting on this game usually guarantees an overtake (just like DRS on this game), a result of how the race simulation on iGP works, rather than the fault of boost alone. Unless you are Kimi Raikkonen in Spa 2009, in real life you don't often see racing drivers being able to pass tons of cars at once just by pushing a button.

Quite a number of racing series use boost, some like Indycar as I mentioned having a boost system similar to iGP, so yes, it is being used in real life. It's not because of boost alone that the racing seems arcade-y, but because of how the race simulation works as a whole.

And no, not all top managers on this game save everything for the last lap that often. Saving boost is good when you're able to, it gives you more options later in the race, but using boost aggressively or earlier in the race is also a viable tactic when done in the right circumstances. Things like the "shape" of the DRS train (due to the concertina effect, or "dirty air" effect), how strong DRS is on different tracks, and more contribute to how effective certain boost tactics are on this game. On some tracks it is better to conserve more, on others it may pay off to be more aggressive, or different managers may simply be able to pull off different tactics on different tracks against different opponents better.

Yes, I don't like pack racing (mostly due to DRS on this game), conserve-as-much-boost-as-possible racing either, but it's still racing even if it's somewhat arcade-y (like most racing games out there), and it's not like there's only one sure-fire boost tactic to win on iGP. Would I be up for some changes? Of course. Removing boost entirely? No, but personally I'm okay if both DRS and boost were nerfed (even though I'm fine with boost right now), but I don't think there's much demand for that. Either way, boost is at least a variable players can control.
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medal 5000
4 years 221 days ago
Agree with most above, but even in Indycar push time is restricted to 15-20 sec max
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medal 5000
4 years 220 days ago

Alex
Agree with most above, but even in Indycar push time is restricted to 15-20 sec max



How many seconds do they gain on laptime over that 15-20 seconds, do you know..... 
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medal 5000
4 years 220 days ago

~
I'd remove it for good and never bring it back. The game would be great. 


Yeah, I kind of agree but I think we need more input in a race other than just PL. I'd like to see an end to boost but replaced with something else, I'm just not sure what
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medal 5000
4 years 220 days ago
How about it's replaced by team orders when the manager can radio a driver to tell them to let there teammate through or not challenge the lead driver... the driver could then respond with a positive, negative or neutral response.. this could affect the driver's morale post race and their willingness to sign a new contract or leave the team for another.
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medal 5000
4 years 216 days ago
+1
I agree that disabling the boost would make the championship more realistic.

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medal 5048
4 years 215 days ago (Last edited by John Doe 4 years 215 days ago)
Gareth
Boost needs looking at or removing. I don't mind logged in drivers gaining a slight advantage. But saving for the last lap is too much.




Why not have ten shots of ten seconds of boost available to every driver at the start of every race? 
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medal 5000
4 years 215 days ago

Andrew
How about it's replaced by team orders when the manager can radio a driver to tell them to let there teammate through or not challenge the lead driver... the driver could then respond with a positive, negative or neutral response.. this could affect the driver's morale post race and their willingness to sign a new contract or leave the team for another.

I really like this idea but as an additional feature, rather than a replacement for boost


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medal 5000
4 years 214 days ago (Last edited by Sridhar Krishnan 4 years 214 days ago)
I would suggest that even if the manager is logged in, there should be an option that puts the drivers in charge of the boost, because its very overwhelming for new people joining the game, to take care of the strategy and also the boost. Make an option to have either manual control of the boost or transfer full control to the driver.
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