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[Poll] Yellow Flags, VSC and SC

How would you like to see the Yellow Flags, VSC and SC amended?

28.99% (40)
No change: Fine as it currently is
0% (0)
Yellow Flags, VSC and SC, limited to the first 25% of the race
0.72% (1)
Yellow Flags, VSC and SC, limited to the first 50% of the race
19.57% (27)
Yellow Flags, VSC and SC, limited to the first 75% of the race
50.72% (70)
Complete removal of Yellow Flags, VSC and SC
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medal 5001 Super Mod
4 years 42 days ago (Last edited by Kevin Bissell 4 years 41 days ago)
Dome

Kevin
Correct me if I'm wrong but as I understand it yellow flags, VSC and Safety Car are currently only deployed when a car breaks down. But a car only breaks down if a manager has not been on line or repaired their car for quite a few races (4 or 5 at least).

So the simple solution for those (like me) who dislike these race changing events is to kick managers who don't repair their cars.

So effectively the league host already has a "button" to disable flags and safety cars, it is the "kick" button.

The league in which I race is full of experienced managers and the host would not tolerate people allowing their cars to become so unreliable that they would break down.



I agree with the great Kevin, however this problem manifests itself in the pro and rookie categories where I cannot eliminate all the inactive ones otherwise the promotions freeze. I think taking it off in the last three laps is already one step ahead until you decide or find a right solution or eliminate it entirely because in my opinion it remains a useless and harmful thing for the races.


Good point about inactives, I hadn't really thought than that one through properly. Thanks :-)


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medal 4992 Moderator
4 years 42 days ago
My prefered solution for this situation would be to remove the little free repair a car gets if below minimum car health as this causes that those breakdowns happen such late in the race. Let those teams just run until they break down, which could then happen at any time depending on the reliability stat and the tracks wear stats that were run on since last repair, and then leave them a 0% health and unable to enter another race until repair.

That should work well enough for Rookie and Pro, in Elite the host can also kick and perhaps there might be even some leagues with hosts entering dummy teams just for their breakdowns. ;-)
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medal 5001 Super Mod
4 years 41 days ago

Frank
My prefered solution for this situation would be to remove the little free repair a car gets if below minimum car health as this causes that those breakdowns happen such late in the race. Let those teams just run until they break down, which could then happen at any time depending on the reliability stat and the tracks wear stats that were run on since last repair, and then leave them a 0% health and unable to enter another race until repair.

That should work well enough for Rookie and Pro, in Elite the host can also kick and perhaps there might be even some leagues with hosts entering dummy teams just for their breakdowns. ;-)


But we would still have flags and safety cars to ruin your race through no fault of your own. They would be deployed because another person has mismanaged their team.


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medal 5000
4 years 41 days ago

Carl
How about cars that breakdown aren't entered in another race until repaired. At least that way inactive players won't keep breaking down



I already suggested a similar idea. but she was perceived negatively.
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medal 5000
4 years 41 days ago
Dome
I agree with the great Kevin, however this problem manifests itself in the pro and rookie categories where I cannot eliminate all the inactive ones otherwise the promotions freeze. I think taking it off in the last three laps is already one step ahead until you decide or find a right solution or eliminate it entirely because in my opinion it remains a useless and harmful thing for the races.


Rookie is a transition level, if managers suffer from yellow flags at the end of the race it could be a reason to move up as soon as possible. In Pro something similar can happen. We must interact with managers and encourage them to at least prepare their cars. The other managers are rivals in the race, a good league is maintained by a good community. It is not too difficult to send a message. I understand that, if it is possible for leagues to include tire compound rules, they could impose the rule of repairing the cars.
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medal 4992 Moderator
4 years 41 days ago
Kevin

Frank
My prefered solution for this situation would be to remove the little free repair a car gets if below minimum car health as this causes that those breakdowns happen such late in the race. Let those teams just run until they break down, which could then happen at any time depending on the reliability stat and the tracks wear stats that were run on since last repair, and then leave them a 0% health and unable to enter another race until repair.

That should work well enough for Rookie and Pro, in Elite the host can also kick and perhaps there might be even some leagues with hosts entering dummy teams just for their breakdowns. ;-)


But we would still have flags and safety cars to ruin your race through no fault of your own. They would be deployed because another person has mismanaged their team.



Yes, but as you wrote, at least in Elite the host can kick those teams before it happens and in other tiers it's a bit less of a problem and once it is it's in leagues with those tiers also well filled with usually active players. Of course allowing the host to enable this kind of game functionality would be best, if possible.


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medal 5000
4 years 40 days ago
If you're complaining about the flags, VSC & SC because they stop you using boost at the end of a race, stop and think for a minute.
Don't remove them altogether, but make them an option for the league host to decide whether to include them or not. 
For us, it doesn't really affect the stopping of cars boosting late in the race because we've banned the use of boost in the final 15% of the race. 
It hits those hoping to grab some DRS but that's life, that's racing. If you want it to be as close to real racing as possible, then you need to accept the use of safety cars etc otherwise its not very realistic, is it? 
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medal 5000
4 years 39 days ago (Last edited by Mika Skerzo 4 years 39 days ago)
Ma di quale realismo parlate??? Su IGP il comportamento degli pneumatici è diametralmente opposto alla realtà!!! Ma per favore! 

The poll says complete removal!!! 😉🤞
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medal 5000
4 years 38 days ago

Paul
If you're complaining about the flags, VSC & SC because they stop you using boost at the end of a race, stop and think for a minute.
Don't remove them altogether, but make them an option for the league host to decide whether to include them or not. 
For us, it doesn't really affect the stopping of cars boosting late in the race because we've banned the use of boost in the final 15% of the race. 
It hits those hoping to grab some DRS but that's life, that's racing. If you want it to be as close to real racing as possible, then you need to accept the use of safety cars etc otherwise its not very realistic, is it? 


It's a game, it's not the real life!
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medal 5118
4 years 35 days ago
Since everything is not the same as real races (1 point on the fastest lap) I am not on the side of keeping it in practice in vsc. While maybe the last lap will break the track record with the fastest lap, every race got tired of cars waiting for the last 5 laps to break the suspension meaninglessly. maybe it can be improved. For example, the vehicles that eat laps before the 50% segment of the race is completed, such as breaking the suspension without waiting for the end of the race and leaving the game or 40% or 30%. but waiting for the last 5 laps is pointless.
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medal 5000
4 years 35 days ago
You need crashes for the yellow and sc and vsc to come out
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medal 5000
4 years 34 days ago
It's the most useless feature I've seen, in a good active league absolutely no one breaks down which in itself is also stupid, you should add random failures and breakdowns for the flag to even be considered 
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