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Changing the balance of engines, tyres and fuel balance for a better game

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medal 5302 CEO & CTO
10 years 343 days ago
"Ciarán
What about that big update where you had to decide to have either a high downforce or high top speed and other stuff like that?

It's in testing, but before then we'll be doing smaller updates and working on a proper solutoin to the occasional lag issues.
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medal 5000
10 years 343 days ago
Ok :)
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medal 5018
10 years 341 days ago
"John
Since it's taking quite some time to get the "new system" where one focus the development on things like high speed or better cornering etc, why not do something to get part of that into the game right now (or say, from New Year to give everyone some planning time)?

My suggestion is that our dear devs change the engines, tyres and fuel balance.

There are already factors in the game (for engine there are Cooling, Power, Reliability, Response, Rigidity, Fuel economy, Weight) but it doesn't feel clear and it seems to be very unbalanced between brands.

Example on what I mean I suggest a change to (or actually using the already available factors and make it balanced like this example):

Engines (max points 27):

Murk
Power 10, Fuel efficiancy 5, Responsiveness: 6, Endurance: 6

Tifosi
Power 9, Fuel efficiancy 7, Responsiveness 3, Endurance 8

Cosurworthit
Power 6, Fuel efficiancy 8, Responsiveness: 7, Endurance: 6

Wonder
Power 5, Fuel efficiancy 8, Responsiveness: 6, Endurance: 8

Toy motor
Power 7, Fuel efficiancy 4, Responsiveness: 10, Endurance: 6

Rednote
Power 8, Fuel efficiancy 6, Responsiveness: 4, Endurance: 9

Power = Maximum power/speed
Fuel efficiancy = how much fuel is used for a "normal lap"
Responsiveness = how quickly the car accelerates out of a corner
Endurance = how long an engine lasts/how quick power dropoff is


Fuel (max points 12):

Subtotal
Power 4, Fuel efficiancy 8,
Bonus power point when used with Wonder engine

Chavon
Power 5, Fuel efficiancy 7,
Bonus power point when used with Toy Motor engine

Elves
Power 8, Fuel efficiancy 4,
Bonus power point when used with Rednote engine and Cosurworthit engine

Beep
Power 7, Fuel efficiancy 5,
Bonus power point when used with Murk engine

Seashells
Power 6, Fuel efficiancy 6,
Bonus power point when used with Tifosi engine


Tyres (max points 15):

Komehome
Grip 3, Resilience 5, Operating range 7

Michigan
Grip 6, Resilience 4, Operating range 5

Donelots
Grip 3, Resilience 7, Operating range 5

Bridgerock
Grip 9, Resilience 2, Operating range 4

Goodweek
Grip 8, Resilience 5, Operating range 3


This way each team can make a car that fits their drivers style and attributes. Now most teams get Murk engines or autosign the Cossy, the Seashells fuel or the autosigned Chavon, choose Bridgerock tyres or the autosigned Komehome.

More flexibility here would make this a much more fun and better game.

What do you users say and what do you devs say about this? Can't be TOO much work in implementing changes like this, can it?




also note that your maximum number of 10 is only the mid number on all the attributes, not the maxiumum possible, these could actually go up as high as 20 on some attributes to create a bigger gap between the different suppliers attributes when Jack possibly does this update.

http://awesomescreenshot.com/006234nf94


Also remember that the iGP Speed limit is set at 350kph at the moment and someone else suggestion of cutting the overall power of the engine attributes could be done at the same time? to stop everyone hitting the speed limit every race in Elite (Fully trained drivers it seems most) since new powerfull DRS came in, or removing the speed limit if this is not possible.

http://awesomescreenshot.com/019234oc3a



http://igpmanager.com/play/?url=forum-thread/3815
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medal 5018
10 years 341 days ago (edited 10 years 341 days ago)
Also if your going to be making a variety of engines & tyres etc being used at same time, can you put the engine names & tyre motif's on the results page like real life,
team name + Murk or Tifosi etc,
and the tyre motif in column after (White B in red background for Bridgerock, and White M in Blue background for Michigan, Black D in Yellow for Donelots etc etc)
So we can see what everyone is using in that race.

2 Mins bodged screenshot example :P
http://awesomescreenshot.com/03a2351n3e
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medal 5000
10 years 340 days ago
"Gary
Also if your going to be making a variety of engines & tyres etc being used at same time, can you put the engine names & tyre motif's on the results page like real life,
team name + Murk or Tifosi etc,
and the tyre motif in column after (White B in red background for Bridgerock, and White M in Blue background for Michigan, Black D in Yellow for Donelots etc etc)
So we can see what everyone is using in that race.

2 Mins bodged screenshot example :P
http://awesomescreenshot.com/03a2351n3e

I like this idea

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medal 5000
10 years 339 days ago
Yea I like the engine supplier at end of team name idea and the tyre supplier one also
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medal 5000
10 years 339 days ago
Maybe add a wet weather stat for tires also.
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medal 5011
10 years 336 days ago
"Tyson
Maybe add a wet weather stat for tires also.


Yeah definitly need a wet weather attribute on the tyres as that could be one of the big differences allowing for a bit of a shake up with slower teams on the right wet weather tyre that gives them  quite a big boost in performance for that wet race.
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medal 5000
10 years 335 days ago
And everyone will use Murk,Beep and Bridgerock... again... :(
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medal 5000
10 years 332 days ago
Excuse my ignorance but what stops you from changing suppliers race to race to suit the track/conditions? I'm not saying they should be locked all season because if someone makes a BAD choice and they are uncompetitive they may possibly give up on the game.
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medal 5093
10 years 332 days ago
David Blundell: correct. I suggested somewhere also that a team only should be able to change suppliers a few times during a season or that minimum would be three races before you can change suppliers. Otherwise it turns into a operative thing like a setup, instead of the strategic one that suppliers should be handled like. 

But maybe it's difficult to code that into the game?
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medal 5093
10 years 312 days ago
Jack Basford, any update on a date for these things?

Looking forward to some rethinking and hopfully some shakeups. :) 
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medal 5000
10 years 312 days ago
These things are still in development. We won't have a launch date until they have been through testing
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medal 5093
10 years 312 days ago
"Andrew
These things are still in development. We won't have a launch date until they have been through testing

Thanks for the reply Andrew!

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medal 5000
10 years 312 days ago
"Gary
Also if your going to be making a variety of engines & tyres etc being used at same time, can you put the engine names & tyre motif's on the results page like real life,

team name + Murk or Tifosi etc,

and the tyre motif in column after (White B in red background for Bridgerock, and White M in Blue background for Michigan, Black D in Yellow for Donelots etc etc)

So we can see what everyone is using in that race.



2 Mins bodged screenshot example :P

http://awesomescreenshot.com/03a2351n3e

Gary that is a good ideal but if you follow your league closely you can see who sings what contracts on a day to day basis.   I think having a quick an easy location to find this makes it simple but like true Formula 1 you need to put your time in to find the answers your looking for.
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medal 5000
10 years 312 days ago
I like your idea John!.
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medal 5093
10 years 307 days ago
"Alejandro
I like your idea John!.

Thank you Alejandro!
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medal 5302 CEO & CTO
10 years 306 days ago
An announcement regarding this update:
http://www.igpmanager.com/news-article/76/supplies

We will be launching changes to the suppliers on 27th January.
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medal 5000
10 years 306 days ago
Now this is going to be in the game, you must make a system that it's not possible to switch afger every race, to get the partners that are best for the next track
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medal 5000
10 years 300 days ago
True: a ''minimal period'' contract, like 5 races, make contracts from 5 races to 17 races for suppliers, this can be easily implemented.
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