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Parts Realism + Quota

How many Quota on Parts?

11.76% (2)
2
0% (0)
3
5.88% (1)
4
29.41% (5)
5
17.65% (3)
6
35.29% (6)
7
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medal 5001
3 years 87 days ago
Timothy
Oops, sorry, I was talking about 1 car leagues, where, effectively, you only need half of the parts that you gain per season.  A percentage of the other half can go and help other teams in lower divisions, in that case.
What might be needed, to make this work is for teams in 2 car leagues to gain parts per car equating to about the sane amount (of parts gain for each separate car) for a 1 car league.

Do not forget that this is meant to be a FUN GAME for all abilities.  I believe that your idea will turn this into a niche game for experts only...


Hence my c3po comment

Shhh, by the way, i voted for 6, i was gambling, it really was a stab in the dark, was i right? Don’t tell Censy
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medal 5022
3 years 87 days ago
Slo
dario
This post is stupid no offense, parts play no role in the game! Everyone has unlimited parts provided you upgrade hq


Erm, i’m level 20 on the building, so i receive max parts but i use between 11 and 13 parts per car to repair per race. I’m in a 2 car league so i use double the amount of parts compared to you.

Going bankrupt on parts is a thing in 2 car leagues, believe me.



Don't repair the car for the last 2 races of the Seasion, it will not have a negative effect on your Performance and you should close the gap.

I am in a 2 Cars League as well and i have 800 parts
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medal 5000
3 years 87 days ago
Let's recap:

Changes:

  • 3 engine component changes a season (ICE, TC, MGU-H, ES and CE)

  • [2-7] part component changes a season (suspension, brakes, gearbox, front wing and rear wing)

  • 5% budget deduction for violations

  • Slower part and engine wear, but the stats of cooling and reliability will impact it more

  • Make cooling and reliability more important

  • Parts to make a bigger impact on races



Motives:

  • Make iGP Races better and more competitive

  • More management requirements (since this is supposed to me a management game)

  • Players should balance out the CD Requirements




Timothy
Oops, sorry, I was talking about 1 car leagues, where, effectively, you only need half of the parts that you gain per season.  A percentage of the other half can go and help other teams in lower divisions, in that case.
What might be needed, to make this work is for teams in 2 car leagues to gain parts per car equating to about the sane amount (of parts gain for each separate car) for a 1 car league.

Do not forget that this is meant to be a FUN GAME for all abilities.  I believe that your idea will turn this into a niche game for experts only...


You do not need to worry about that, the way parts are changed will only be a single click. Only the amount of repairs, the wear rate and the limit of changes will change (and that's a lot, but at least you can still repair parts in a click in the repair interface)
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medal 5588
3 years 87 days ago

CenSy
Let's recap:

Changes:

  • 3 engine component changes a season (ICE, TC, MGU-H, ES and CE)

  • [2-7] part component changes a season (suspension, brakes, gearbox, front wing and rear wing)

  • 5% budget deduction for violations

  • Slower part and engine wear, but the stats of cooling and reliability will impact it more

  • Make cooling and reliability more important

  • Parts to make a bigger impact on races



Motives:

  • Make iGP Races better and more competitive

  • More management requirements (since this is supposed to me a management game)

  • Players should balance out the CD Requirements




Timothy
Oops, sorry, I was talking about 1 car leagues, where, effectively, you only need half of the parts that you gain per season.  A percentage of the other half can go and help other teams in lower divisions, in that case.
What might be needed, to make this work is for teams in 2 car leagues to gain parts per car equating to about the sane amount (of parts gain for each separate car) for a 1 car league.

Do not forget that this is meant to be a FUN GAME for all abilities.  I believe that your idea will turn this into a niche game for experts only...


You do not need to worry about that, the way parts are changed will only be a single click. Only the amount of repairs, the wear rate and the limit of changes will change (and that's a lot, but at least you can still repair parts in a click in the repair interface)



Still makes things too complex in my opinion, Especially for new players.  
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medal 5000
3 years 87 days ago (Last edited by CenSy Tan 3 years 87 days ago)
The part separation is for Elite. Pro will only have separate parts and Rookie will still have the current formula.

The others is for all series.
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medal 5588
3 years 87 days ago
CenSy
The part separation is for Elite. Pro will only have separate parts and Rookie will still have the current formula.

The others is for all series.



And that would make things way too complex for the devs in my opinion.


I believe that my idea to spread all parts in a fairer manner (Elite and Pro giving a percentage of parts produced per race to Pro and Rookie) is far more actionable by the devs, than a total re-code of that part of the game.

Also, I still believe that the idea posited is far too complex for the everyday / everyman player.
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medal 5000
3 years 86 days ago

Leung

Stuffy
A trick i’ve learnt is that if your low on parts, stop replacing parts after the 3rd to last race of the season, you wont retire and it makes no speed difference



Er, no speed difference? Are you sure?



Yes, as far as i have tested, there is no speed difference 👍 
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medal 4992 Moderator
3 years 86 days ago (Last edited by Frank Thomas 3 years 85 days ago)
The 5% budget fine for violations wouldn't work. Teams with low or negative budget could repair as much as they want and wouldn't pay much. Also if there's a minimum fine it would still mean able to repair every race if buying enough token to pay for it. Either a manager can't exceed the given repairs or the penalty has to be something that can't be bought for token, like a time or placement penalty for Qualification or race.
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medal 5000
3 years 86 days ago

dario
Parts play absolutely no role in this game



They do play a role.... however insignificant.  Depending on the level of competitiveness of your league, the less you fix your car the less likely you're to be consistant. The less consistent you are, the less chances yoy have of meeting sponsors goals... and....well,  one gets the point here.


Keep also in mind that having a negative cash balance will hinder your parts production/race. 

Ok, all that said... I don't see "parts" being an issue here. 

At this moment IGP may be going through their toughest road bumps. 
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medal 5000
3 years 86 days ago
Frank
The 5% budget fine for violations wouldn't work. Teams with low or negative budget could repair as much as they want and wouldn't pay much. Also if there's a minimum fine it would it still means able to repair every if buying enough token to pay for it. Either a manager can't exceed the given repairs or the penalty has to be something that can't be bought for token, like a time or placement for Qualification or race.



yes, I support doing that too, and that was my original penalty for previous requests.

Also, by the end of 2022, I want parts, cooling and reliability to play a bigger effect on the game
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medal 5150
3 years 86 days ago
1. It’s a game, no need for realism. Just have fun with it.
2. Buying tokens and supporting the game is what keeps the lights on and the servers running.
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