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Rejected
Push levels for fuel and tires

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medal 4898 Community Manager
3 years 54 days ago
As a good friend told me a few days ago, if something in the game is working fine, don’t change it.
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medal 5000
3 years 52 days ago

Frank
It would need a lot of precious dev time, as the whole tyre temperature system has to be rewritten and a whole new reason not to just set acc/braking push at max and leave it there needs to be found and written, a lot of effort put into getting the balance right, another selector occupying scarce screen real estate on phones is needed and it'd reduce usability of the UI and all that for what real gain exactly?

If running the wrong tyre temp would have much more severe penalties, more severe situational driver mistakes are introduced and/or design would require compromises resulting in situations like engine temp becoming an issue in a race that might lead to failure, then the matter would be different and much more detailed selection differing between pushing/working components and splitting it from how aggressive the driving is would make sense, but as it currently stands just running the tyres in optimal, if possible, while pushing as best as someone is able to and fueling the stint accordingly does the job 


Judging from then the game first released until now not a whole lot has changed so I don't think they are capable of doing this tbh, that's why they done hats that's their limit 😛
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medal 6175
3 years 51 days ago

dario

Frank
It would need a lot of precious dev time, as the whole tyre temperature system has to be rewritten and a whole new reason not to just set acc/braking push at max and leave it there needs to be found and written, a lot of effort put into getting the balance right, another selector occupying scarce screen real estate on phones is needed and it'd reduce usability of the UI and all that for what real gain exactly?

If running the wrong tyre temp would have much more severe penalties, more severe situational driver mistakes are introduced and/or design would require compromises resulting in situations like engine temp becoming an issue in a race that might lead to failure, then the matter would be different and much more detailed selection differing between pushing/working components and splitting it from how aggressive the driving is would make sense, but as it currently stands just running the tyres in optimal, if possible, while pushing as best as someone is able to and fueling the stint accordingly does the job 


Judging from then the game first released until now not a whole lot has changed so I don't think they are capable of doing this tbh, that's why they done hats that's their limit 😛



Yeah... 
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medal 4898 Community Manager
3 years 51 days ago

dario

Frank
It would need a lot of precious dev time, as the whole tyre temperature system has to be rewritten and a whole new reason not to just set acc/braking push at max and leave it there needs to be found and written, a lot of effort put into getting the balance right, another selector occupying scarce screen real estate on phones is needed and it'd reduce usability of the UI and all that for what real gain exactly?

If running the wrong tyre temp would have much more severe penalties, more severe situational driver mistakes are introduced and/or design would require compromises resulting in situations like engine temp becoming an issue in a race that might lead to failure, then the matter would be different and much more detailed selection differing between pushing/working components and splitting it from how aggressive the driving is would make sense, but as it currently stands just running the tyres in optimal, if possible, while pushing as best as someone is able to and fueling the stint accordingly does the job 


Judging from then the game first released until now not a whole lot has changed so I don't think they are capable of doing this tbh, that's why they done hats that's their limit 😛


Hahaha, soon you’ll see what’s our limit...

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medal 5000
3 years 51 days ago

José

dario

Frank
It would need a lot of precious dev time, as the whole tyre temperature system has to be rewritten and a whole new reason not to just set acc/braking push at max and leave it there needs to be found and written, a lot of effort put into getting the balance right, another selector occupying scarce screen real estate on phones is needed and it'd reduce usability of the UI and all that for what real gain exactly?

If running the wrong tyre temp would have much more severe penalties, more severe situational driver mistakes are introduced and/or design would require compromises resulting in situations like engine temp becoming an issue in a race that might lead to failure, then the matter would be different and much more detailed selection differing between pushing/working components and splitting it from how aggressive the driving is would make sense, but as it currently stands just running the tyres in optimal, if possible, while pushing as best as someone is able to and fueling the stint accordingly does the job 


Judging from then the game first released until now not a whole lot has changed so I don't think they are capable of doing this tbh, that's why they done hats that's their limit 😛


Hahaha, soon you’ll see what’s our limit...




I actually cannot wait to be proven wrong! I want this game to be good :)
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medal 6175
3 years 49 days ago

José
As a good friend told me a few days ago, if something in the game is working fine, don’t change it.



Then why did you change 2D to 3D if 2d worked well?
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medal 5000
3 years 49 days ago

José

dario

Frank
It would need a lot of precious dev time, as the whole tyre temperature system has to be rewritten and a whole new reason not to just set acc/braking push at max and leave it there needs to be found and written, a lot of effort put into getting the balance right, another selector occupying scarce screen real estate on phones is needed and it'd reduce usability of the UI and all that for what real gain exactly?

If running the wrong tyre temp would have much more severe penalties, more severe situational driver mistakes are introduced and/or design would require compromises resulting in situations like engine temp becoming an issue in a race that might lead to failure, then the matter would be different and much more detailed selection differing between pushing/working components and splitting it from how aggressive the driving is would make sense, but as it currently stands just running the tyres in optimal, if possible, while pushing as best as someone is able to and fueling the stint accordingly does the job 


Judging from then the game first released until now not a whole lot has changed so I don't think they are capable of doing this tbh, that's why they done hats that's their limit 😛


Hahaha, soon you’ll see what’s our limit...




I can see, we all can see 😃🙈
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medal 5000
3 years 49 days ago

José
As a good friend told me a few days ago, if something in the game is working fine, don’t change it.



This aged well
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medal 5000
3 years 49 days ago
Lmao. If they can spend so much time on such a big project, surely they can add push modes
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medal 5088
3 years 49 days ago
I'm struggling a bit to understand how are you planning to push the tyres less by stressing the engine harder.
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