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Tire Delta and Refueling

What should be done about Tire delta and Refuelling?

27.27% (9)
Refueling to be banned
33.33% (11)
Tire Delta to be increased
39.39% (13)
Above both options to be done
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medal 5191
2 years 297 days ago

Rama
I think properties of tracks shouldn't be comprised because there are lot of tracks like Spa-francochmaps, Mexico, Spain, Bahrain, Turkey, Singapore tracks are where tire wear So the best strategy should be undercut but because the tires wear out more due to distance, heat and higher number of turns. So the new tires on higher fuel load should be at least 0.5-0.8 faster on their out lap on the other car but it will not happen due to fuel. So other tracks where you can't get temperature in to tires like Monaco, Austria, Italy, Brazil it's good to go overcut. So I think there is not sweet spot for the any tracks in this game. If you don't have a sweet spot you can't imagine to have good strategies other than others are trying run longer and longer which makes no sense because you need to have more sweet spot and a balance between the tires and fuel load in the car. 


You realise it’s a game right?


There should be elements of unrealism, so just play and enjoy.
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medal 5000
2 years 297 days ago
You can't get temperature in to tires in Italy!?. 🤔
Guess I must be very unlucky then, as Hard tyres are in the sweet-spot on push level 2 in Italy with my car @ 24°C & 8 point Tyre Economy.
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medal 5000
2 years 296 days ago

James
You can't get temperature in to tires in Italy!?. 🤔
Guess I must be very unlucky then, as Hard tyres are in the sweet-spot on push level 2 in Italy with my car @ 24°C & 8 point Tyre Economy.



You didn't get what is sweet point here in the context. I am saying sweet point means the perfect balance between tires and fuel in the car. Without the sweet point its sometimes becomes pointless trying a risky strategy because fuel plays an important/predominent part of the strategy. I think that should change first. This game lack an element of strategical brilliance because if you want to win go longer on tires which have worn out still you will be faster that's not how it should work. There should more number tire compounds and it should be expands and tire wear of the tires should be made into more uniform pattern. I think by the end of the day this game good to attract casual fans but lot of racing fans don't like it because it lacks the elements of real world racing. 
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medal 5002 Super Mod
2 years 296 days ago
I say again, this is not real life and iGP is not trying to precisely mimic the tactical decisions that the strategy dept. in real F1 have to make. 

In real F1 the undercut nearly always works because there is no refuelling so when a car emerges from the pits on fresh tyres it is carrying almost exactly the same fuel load as the competitor who continues to circulate on worn rubber. There is no fuel weight advantage of staying out for another few laps in real F1. The advantage of continuing to race on worn tyres is that towards the end of the race you will have fresher tyres than your competitor and therefore have the possibility of finishing the race much stronger.

If refuelling were to be outlawed as a league option in iGP (the same as real F1) then the balance would switch to make the undercut more effective.

As for this statement... 

 I think by the end of the day this game good to attract casual fans but lot of racing fans don't like it because it lacks the elements of real world racing. 

Really? How many different strategies do you see in real life F1? There are usually only a couple of viable strategies. The majority of teams go for very similar strategies, at most they are one or two laps different... very much like iGP.


The reason the strategies are all so similar in RL is because all of the teams have software that can accurately predict the fastest strategy. Then during the race some of the teams will react "on the fly" and modify this strategy in light of what their competitors are doing, because of safety cars, weather changes or position of the other cars on the track.

Personally I think the current tyre/fuel balance in iGP isn't too bad. In both 50% and 100% races I see cars with similar design development on entirely different strategies converging in the last few laps of the race. This is not too dissimilar to real life.
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medal 5191
2 years 296 days ago

Kevin
I say again, this is not real life and iGP is not trying to precisely mimic the tactical decisions that the strategy dept. in real F1 have to make. 

In real F1 the undercut nearly always works because there is no refuelling so when a car emerges from the pits on fresh tyres it is carrying almost exactly the same fuel load as the competitor who continues to circulate on worn rubber. There is no fuel weight advantage of staying out for another few laps in real F1. The advantage of continuing to race on worn tyres is that towards the end of the race you will have fresher tyres than your competitor and therefore have the possibility of finishing the race much stronger.

If refuelling were to be outlawed as a league option in iGP (the same as real F1) then the balance would switch to make the undercut more effective.

As for this statement... 

 I think by the end of the day this game good to attract casual fans but lot of racing fans don't like it because it lacks the elements of real world racing. 

Really? How many different strategies do you see in real life F1? There are usually only a couple of viable strategies. The majority of teams go for very similar strategies, at most they are one or two laps different... very much like iGP.


The reason the strategies are all so similar in RL is because all of the teams have software that can accurately predict the fastest strategy. Then during the race some of the teams will react "on the fly" and modify this strategy in light of what their competitors are doing, because of safety cars, weather changes or position of the other cars on the track.

Personally I think the current tyre/fuel balance in iGP isn't too bad. In both 50% and 100% races I see cars with similar design development on entirely different strategies converging in the last few laps of the race. This is not too dissimilar to real life.



Don't think anyone can say it better than this. Drop the Mic Kevin 😅
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