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Guide
The Mechanics of Chassis Development

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medal 5314
1 year 348 days ago
Whats about if I have two cds at same time during the saison. Then I get more points for the chassis development for the new car?
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medal 5000 Super Mod
1 year 348 days ago
Erhan
Whats about if I have two cds at same time during the saison. Then I get more points for the chassis development for the new car?


No. It doesn't matter how many CDs you employ (the maximum is 5) the only CD who contributes to next season start design is the active one. With multiple CDs, each being active for a proportion of the current season, you will start the next season with the same number of design points as you would if you only employed one CD but they will distributed more evenly across the eight attributes.

I hope this makes sense, see the examples in post number 2.
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medal 5314
1 year 348 days ago
oke thanks for the answer. but my way would be nice, if this would implent in the game. more employers = better cars. :)))
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medal 5174
1 year 105 days ago
I am level 22. I have a level 22 CD, but he is 4.5 stars. 

You state that:

"Generally speaking a CD the same level as the team will give the same design irrespective of whether they are overall 4.5 or 5 star. It's an urban myth that you need a 5 star CD."

Is that still accurate? 
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medal 5000 Super Mod
1 year 105 days ago
Yes it's true but your active CD at the moment is L21, which of course is one lower than your team level. If you continue to use this CD until the end of your current season you will have a slightly lower start design next season. Depending on how long he has been active you might already have affected it.

Also, remember you should be aiming to have both a L22 CD AND TD if you want to maximise research this season. Your research for one attribute at L22 should be 34%, if it is lower it is because your VD and/or TD need to be replaced.
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medal 5174
1 year 105 days ago
Thank you,
I had a new level 23 CD waiting in my hospitality, but my TD was a 4.5 star level 22. 

I can hold him until I level again.

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medal 5000
1 year 59 days ago
Hello, I have question. You write here:
 “The 200 limit in Elite is a hard cap. So, if for example you have 192 dp in acceleration and use Murk and Elves as suppliers (+14 Acc) you will max out at 200 so only get the benefit of 8 of the 14 Acc points available.”

It is same with manufacturer engine? I have now 190 DP in ACC and engine +25 ACC. I get only 10 dp?

Thx
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medal 5000 Super Mod
1 year 59 days ago
Correct, you do not use supplier points that take you above 200 in any of the design attributes. In your custom engine example you will indeed waste 15 points.
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medal 5526
55 days ago

Kevin
1. Start of season Design
In each race of the current season your Chief Designer (CD) will bank a number of design points towards the starting design next season. The number of points will depend on the Level/Star rating of the CD and their strength and weakness attributes.

A CD the same level as the team (or a 5 star L19 CD to a L20 Team) should produce 16 dp per race, 3 dp in the Strength attribute, 1 dp in Weakness and 2 dp in the remaining 6 design areas.

So assuming a 20 race season, a single CD for the entire season strong in Handling and weak in Fuel Economy will produce a start of season design of:

Acc: 20 x 2 = 40
Brake: 20 x 2 = 40
Cool: 20 x 2 = 40
Down Force: 20 x 2 = 40
Fuel Econ: 20 x 1 = 20
Handle: 20 x 3 = 60
Reliab: 20 x 2 = 40
Tyre Economy: 20 x 2 = 40

Note 1: This is "core" design and will be modified to an extent depending on the Engine, Fuel and Tyre suppliers you use.
Note 2: This is also the season start design you will receive if you join a 20 race per season league during the break.

If you use more than one CD the design will be different. All you have to remember is that next season design points are generated every race and accumulated throughout the season. Again, assuming a 20 race season and 2 CDs the same level as the team, CD1 Strength Handling, Weakness Fuel Economy active for 15 races & CD 2 Strength Acceleration, Weakness Fuel Economy active for 5 races produces a next season start design of:

Acc: (15 x 2 = 30) + (5 x 3 = 15) = 45
Brake: (15 x 2 = 30) + (5 x 2 = 10) = 40
Cool: (15 x 2 = 30) + (5 x 2 = 10) = 40
Down Force: (15 x 2 = 30) + (5 x 2 = 10) = 40
Fuel Econ:(15 x 1 = 15) + (5 x 1 = 5) = 20
Handle: (15 x 3 = 45) + (5 x 2 = 10) = 55
Reliab: (15 x 2 = 30) + (5 x 2 = 10) = 40
Tyre Economy: (15 x 2 = 30) + (5 x 2 = 10) = 40

In both of the above scenarios the total core design is 20 x 16 = 320, the CD strength and weakness simply changes the way in which the design points are distributed.

CDs with lower levels/star ratings can significantly reduce your next season start design. Here Is a table I created for a 15 race season showing the effect of lower level CDs on season start design.



The above examples demonstrate the number of next season dp that are banked per race for a team competing in an Elite tier. The number of DP generated for Rookie and Pro tiers are lower in keeping with the lower design range. Here are the values per race for a team competing in each tier.



Where the result is not a whole number the game will round up.
E.g. 17 race season, Rookie tier, CD weakness: 17 x 0.25 = 4.25 which rounds up to 5.



The game doesn't round up the DP for the next season, I have tested It.
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medal 5000 Super Mod
55 days ago
Remember, this guide was written when highest level was 20. It should work for level 30 in terms of research and should also work for start of season design as long as you have a CD the same level as your team and you didn't level up part way through the previous season.

if it doesn't round up then something has changed. Please can you provide some numbers / evidence to support your statement.
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medal 5526
55 days ago

Kevin
Remember, this guide was written when highest level was 20. It should work for level 30 in terms of research and should also work for start of season design as long as you have a CD the same level as your team and you didn't level up part way through the previous season.

if it doesn't round up then something has changed. Please can you provide some numbers / evidence to support your statement.



Of course.


Past season (Pro) I had a CD with the same level as me 18 out of 20 races. Other 2 races, the CD had 4.5 stars and 1 level down.
The strength of the CD was ACC during 5 races (same level) and BRA during 15 races (13 with the same level and 2 with 1 level down).
With this data, if game rounds up, I should have 28 points of BRA and 23 points of ACC. However I have 27 points of BRA and 22 points of ACC.
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medal 5104
55 days ago
The calculations' order is broken since day 1 and nobody has ever fixed it. First the game calculates the experience/levels, then subtracts a race from your contracts and finally elaborates your design points.

This means that every time you level up you are damaged because your last race having the lower level is counted as if you raced with non-5 stars staff.

There is nothing that you can do to prevent it. The same problem applies when your CD or TD has her/his last race. The game considers the default level 1 staff that replaces them due to calculations' order.

I think this will never be fixed.
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medal 5000 Super Mod
55 days ago
It is as Giovanni says, the order in which the data is processed after the race means that you actually had 17 races with a CD the same level as your team and 3 races with one level lower. This could be the reason for you getting 1dp less than you expected in Acc and Braking.
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medal 5526
55 days ago
Ok, thank you for the answers!
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