ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Collisions

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
medal 5000
2 years 142 days ago
Why are people getting upset about a suggestion? If it’s a league rule, it doesn’t have to affect you. That would be your choice. While you may feel it would be frustrating to have this sort of drama in a race, there are people who likely feel that the lack of drama/unpredictability makes the game stale after a while. 

I think it’d be rad to have this added to the game, as long as it’s a league option. Maybe not crashes, because that could become pretty drastic, but component failures or damage would be pretty neat. It would just be another element that you’d have to think about, giving the game some more depth. 

Don’t get all defensive because you’ve played this game for long enough to have seen this suggestion thousands of times over. You’re not special. 
md-quotelink
medal 5000
2 years 142 days ago
It isn't that simple. If the Devs spend too much energy and resources on a feature that only pleases a handful of leagues it can hurt the overall game development as a whole. I'm sure they're looking to introduce it in the future as they've already introduced VSC and yellow/green flags in the past (although faulty and with the SC never making an official appereace), but it's hard to implement said things in a positive way.

The problem is:
It can't be just some random universal failures or it would become a frustrating experience for the managers and some wouldn't be praised for winning a championship/races on skill, but rather be called "lucky".

Finding the right compromise for the quality of the management part (and consequential risk management to avoid said breakdowns) and cost effectiveness is key and it takes time to both code and test this.

I'm not a fan of these things, but I do understand the need to simulate better some real life behaviours/problems for part of the big crowd, but it can't be the only focus 😅 With the quick progress made so far, I don't think we'll have to wait that long to see it being added and the Devs surprising us like they did with the VSC and earlier this year with 3D 🙂
md-quotelink
medal 5000
2 years 142 days ago

Mitchell

Gion

Jack
Collisions are something we want to add but it'll be way in to 2022 before we can. Most likely we will not make it mandatory because we know a lot of leagues won't want random events. It will probably be something you can enable/disable in the league settings, unless for some technical reason this isn't possible.




I agree. Random would be bad. However, as i wrote up here, collisions can be caused by factors far away from random. For example, collision can happen more often to young drivers with only little experience, or during fights between cars with high push level... and not on overlapping, as overlapping is almost never a problem. the more you push, the less experience, the narrower the track, the wetter the track... the more chance to crash. a crash doesnt mean necesserely to stop the race, but it can be a tyre damage (puncture or so), or damaging more the car, so that it is not so fast again. this could then mean that the next stop is slower, because they had to change the front or rear wing...
there is some good logic to implement for your programmers. not random. random is never good. but i know it's not that easy to do so. 
Regards. Gion


However, this is planned to be implemented I really think you should canvass your player universe about this first so you realise just how unpopular this will be.  Even implementing as an option in leagues is likely to cause more fragmenting of the current number of leagues.




true that nobody wants random. random is poison. but when you have an experienced driver, normal push level, good weather conditions, the chance of accident  ist quite low. same is for rain: it can suddenly start raining, nobody complaints this feature.


but i will make a poll in my league.
md-quotelink
medal 4933
2 years 142 days ago

Gion

Mitchell

Gion

Jack
Collisions are something we want to add but it'll be way in to 2022 before we can. Most likely we will not make it mandatory because we know a lot of leagues won't want random events. It will probably be something you can enable/disable in the league settings, unless for some technical reason this isn't possible.




I agree. Random would be bad. However, as i wrote up here, collisions can be caused by factors far away from random. For example, collision can happen more often to young drivers with only little experience, or during fights between cars with high push level... and not on overlapping, as overlapping is almost never a problem. the more you push, the less experience, the narrower the track, the wetter the track... the more chance to crash. a crash doesnt mean necesserely to stop the race, but it can be a tyre damage (puncture or so), or damaging more the car, so that it is not so fast again. this could then mean that the next stop is slower, because they had to change the front or rear wing...
there is some good logic to implement for your programmers. not random. random is never good. but i know it's not that easy to do so. 
Regards. Gion


However, this is planned to be implemented I really think you should canvass your player universe about this first so you realise just how unpopular this will be.  Even implementing as an option in leagues is likely to cause more fragmenting of the current number of leagues.




true that nobody wants random. random is poison. but when you have an experienced driver, normal push level, good weather conditions, the chance of accident  ist quite low. same is for rain: it can suddenly start raining, nobody complaints this feature.


but i will make a poll in my league.


How would you know whether the risk is quite low when you don’t know how they would/plan to implement this?  We’ve already seen the damage that the VSC caused in the game.


A lot of ppl do complaint about rain.  I don’t and see it as a random element you have to live with.  Crashes, however, are more suited to arcade style games than management strategy games.

Also, apologies for any confusion, my comment about canvassing was directed at iGP not at individual hosts.
md-quotelink
medal 5145 CEO & CTO
2 years 141 days ago
Mitchell
Even implementing as an option in leagues is likely to cause more fragmenting of the current number of leagues.

There will be updates to the league system before we ever get to this which should strengthen participation in leagues and quick races. Both will become more populated, but first we have to finish those updates. Collisions will come long after that and I'm not concerned about the fragmentation.

Another thing people don't realise is that we completely shut down marketing of iGP around March and still haven't switched it on. We want to get the new platform to a level of maturity before restoring marketing efforts and bringing in lots of new players. This is why the flow through the rookie tier has been reduced in recent months, leading to less well populated leagues (aka. fragmentation).

Juanito
I'm sure they're looking to introduce it in the future as they've already introduced VSC and yellow/green flags in the past (although faulty and with the SC never making an official appereace)

SC will return before we get to collisions. Ultimately, I have to take responsibility for how it went last time, but FYI the code behind the SC is being handled by different developers this time around.

Juanito
It can't be just some random universal failures or it would become a frustrating experience for the managers and some wouldn't be praised for winning a championship/races on skill, but rather be called "lucky".

To some extent it has to be probabilistic and not fixed to be realistic at all. What should be within the manager's control is the probability.

Juanito
With the quick progress made so far, I don't think we'll have to wait that long to see it being added and the Devs surprising us like they did with the VSC and earlier this year with 3D 🙂

It took longer than I'd hoped to prove, but I've said since 3D launch that things would accelerate as the year went on. Some things just have to be done to reach the ultimate goal, and the 3D update was one of those. We're moving past the slow back-end overhaul development now, to a more enjoyable phase with faster results on the front-end.
md-quotelink
medal 5000
2 years 139 days ago
If it's so unpopular, why would it cause fragmentation in the leagues? I think your argument has already answered you!
undefined

md-quotelink
medal 5000
2 years 134 days ago
I didn't read all the post in the thread so apologies if already said. Could it be rated from driver attributes and push levels? A combination of driver talent and experience at the least. A lower number combo of selected attributes and a high push level for to long so the driver makes a mistake and outbrakes himself or locks up and hit another driver or the wall. Can also add in driver fatigue. This would put risk vs reward in races for managing drivers. Hope that all makes sense.
md-quotelink
medal 4567
2 years 134 days ago
We don't need collision 
md-quotelink
medal 5000
2 years 134 days ago

Shaka
We don't need collision 

i cant believe people want this in a game like that (pretty competitive)
md-quotelink
medal 5000
2 years 134 days ago

Jack
Mitchell
Even implementing as an option in leagues is likely to cause more fragmenting of the current number of leagues.

There will be updates to the league system before we ever get to this which should strengthen participation in leagues and quick races. Both will become more populated, but first we have to finish those updates. Collisions will come long after that and I'm not concerned about the fragmentation.

Another thing people don't realise is that we completely shut down marketing of iGP around March and still haven't switched it on. We want to get the new platform to a level of maturity before restoring marketing efforts and bringing in lots of new players. This is why the flow through the rookie tier has been reduced in recent months, leading to less well populated leagues (aka. fragmentation).

Juanito
I'm sure they're looking to introduce it in the future as they've already introduced VSC and yellow/green flags in the past (although faulty and with the SC never making an official appereace)

SC will return before we get to collisions. Ultimately, I have to take responsibility for how it went last time, but FYI the code behind the SC is being handled by different developers this time around.

Juanito
It can't be just some random universal failures or it would become a frustrating experience for the managers and some wouldn't be praised for winning a championship/races on skill, but rather be called "lucky".

To some extent it has to be probabilistic and not fixed to be realistic at all. What should be within the manager's control is the probability.

Juanito
With the quick progress made so far, I don't think we'll have to wait that long to see it being added and the Devs surprising us like they did with the VSC and earlier this year with 3D 🙂

It took longer than I'd hoped to prove, but I've said since 3D launch that things would accelerate as the year went on. Some things just have to be done to reach the ultimate goal, and the 3D update was one of those. We're moving past the slow back-end overhaul development now, to a more enjoyable phase with faster results on the front-end.


Well, I guess when collisions is fully completed, or the new league system works well, it will be a great time to open marketing back.

md-quotelink
medal 5000
2 years 133 days ago
let's race with dirty ways, hit and run :D
FUN!
md-quotelink
medal 5000
2 years 116 days ago
I've just seen all of the replies and I completely understand that collisions would be frustrating however it would be a relatively fun addition if it was optional so if you get angry/upset then you can just turn it off. On the other hand the game is enjoyable with or without the collisions.
md-quotelink
medal 5002
2 years 102 days ago
Idea is great. It's enough to implement virtually a set of all known (but non fatal) departures from the tracks and accidents that occurred throughout the history of F1 and Indycar

Some examples:
- an unexpectedly smoke-filled engine (looks especially stunning in the rain);
- failed brakes with a finish on the lawn (and the broken car remains there for the end of the race);
- departure from the track with a impressive salto mortale in the air;
- unexpectedly failed steering wheel, and car flies into the walls;
- numerous collisions involving two or three or more cars;

Three levels of hardcore can be developed. First degree is the simplest, one or two cars randomly leave the race. Second degree - every third car takes off. Third degree - only half of the peloton reaches the finish line

And before the start of the championship, the host and managers can choose one of three degrees of hardcore of all retirements, collisions, etc. Plus randomness and unpredictability of incidents

All this will add entertainment and will certainly increase the number of new players. Idea is great, but very difficult to implement. Easy to say, difficult to make it real. Devs should have transcendental technical and financial capabilities. Which they don't have yet

But don't hurry. When I saw their innovation - TV broadcast - I realized that these guys are geniuses. A group of like-minded genius enthusiasts who turned colorful dots that quickly moved across flat maps into the best sports manager of all times. Without multi-billion budgets, without the help of the gaming industry giants. I'm not kidding, they are really geniuses. Therefore, almost nothing is impossible for them. Who knows maybe soon appear random collisions, accidents, retirements, etc.
md-quotelink
medal 5000
2 years 102 days ago

Emin
Idea is great. It's enough to implement virtually a set of all known (but non fatal) departures from the tracks and accidents that occurred throughout the history of F1 and Indycar

Some examples:
- an unexpectedly smoke-filled engine (looks especially stunning in the rain);
- failed brakes with a finish on the lawn (and the broken car remains there for the end of the race);
- departure from the track with a impressive salto mortale in the air;
- unexpectedly failed steering wheel, and car flies into the walls;
- numerous collisions involving two or three or more cars;

Three levels of hardcore can be developed. First degree is the simplest, one or two cars randomly leave the race. Second degree - every third car takes off. Third degree - only half of the peloton reaches the finish line

And before the start of the championship, the host and managers can choose one of three degrees of hardcore of all retirements, collisions, etc. Plus randomness and unpredictability of incidents

All this will add entertainment and will certainly increase the number of new players. Idea is great, but very difficult to implement. Easy to say, difficult to make it real. Devs should have transcendental technical and financial capabilities. Which they don't have yet

But don't hurry. When I saw their innovation - TV broadcast - I realized that these guys are geniuses. A group of like-minded genius enthusiasts who turned colorful dots that quickly moved across flat maps into the best sports manager of all times. Without multi-billion budgets, without the help of the gaming industry giants. I'm not kidding, they are really geniuses. Therefore, almost nothing is impossible for them. Who knows maybe soon appear random collisions, accidents, retirements, etc.


Have you read the threads above? Random is absolutely bad, and Jack also stated that it should be probabilistic, which means that it is under the manager's control. Of course, they can code to make the rate of collisions vary massively between active and non-active managers, but it would be very frustrating to see one inactive car crash, and then bring out the VSC/SC (this will be introduced before collisions) which may even rule out a championship fight.

If the league is filled with inactive managers, what you will see is that the inactive cars keep crashing and retiring, which makes the races even more frustrating.
Let's just wait until the new league system is introduced, then we will know if this collision system is even applyable to the game.
md-quotelink
medal 5000
2 years 99 days ago

Minh

Emin
Idea is great. It's enough to implement virtually a set of all known (but non fatal) departures from the tracks and accidents that occurred throughout the history of F1 and Indycar

Some examples:
- an unexpectedly smoke-filled engine (looks especially stunning in the rain);
- failed brakes with a finish on the lawn (and the broken car remains there for the end of the race);
- departure from the track with a impressive salto mortale in the air;
- unexpectedly failed steering wheel, and car flies into the walls;
- numerous collisions involving two or three or more cars;

Three levels of hardcore can be developed. First degree is the simplest, one or two cars randomly leave the race. Second degree - every third car takes off. Third degree - only half of the peloton reaches the finish line

And before the start of the championship, the host and managers can choose one of three degrees of hardcore of all retirements, collisions, etc. Plus randomness and unpredictability of incidents

All this will add entertainment and will certainly increase the number of new players. Idea is great, but very difficult to implement. Easy to say, difficult to make it real. Devs should have transcendental technical and financial capabilities. Which they don't have yet

But don't hurry. When I saw their innovation - TV broadcast - I realized that these guys are geniuses. A group of like-minded genius enthusiasts who turned colorful dots that quickly moved across flat maps into the best sports manager of all times. Without multi-billion budgets, without the help of the gaming industry giants. I'm not kidding, they are really geniuses. Therefore, almost nothing is impossible for them. Who knows maybe soon appear random collisions, accidents, retirements, etc.


Have you read the threads above? Random is absolutely bad, and Jack also stated that it should be probabilistic, which means that it is under the manager's control. Of course, they can code to make the rate of collisions vary massively between active and non-active managers, but it would be very frustrating to see one inactive car crash, and then bring out the VSC/SC (this will be introduced before collisions) which may even rule out a championship fight.

If the league is filled with inactive managers, what you will see is that the inactive cars keep crashing and retiring, which makes the races even more frustrating.
Let's just wait until the new league system is introduced, then we will know if this collision system is even applyable to the game.



Just the game developers put something they should have put a long time ago.
Cars that break in a race will only participate in the next race if they are fixed.
In this way accidents will not be random but controlled by managers.

It is also up to the host to make the leagues as active as possible. Deleting inactive managers.

md-quotelink
medal 5000
2 years 98 days ago

Pedro

Minh

Emin
Idea is great. It's enough to implement virtually a set of all known (but non fatal) departures from the tracks and accidents that occurred throughout the history of F1 and Indycar

Some examples:
- an unexpectedly smoke-filled engine (looks especially stunning in the rain);
- failed brakes with a finish on the lawn (and the broken car remains there for the end of the race);
- departure from the track with a impressive salto mortale in the air;
- unexpectedly failed steering wheel, and car flies into the walls;
- numerous collisions involving two or three or more cars;

Three levels of hardcore can be developed. First degree is the simplest, one or two cars randomly leave the race. Second degree - every third car takes off. Third degree - only half of the peloton reaches the finish line

And before the start of the championship, the host and managers can choose one of three degrees of hardcore of all retirements, collisions, etc. Plus randomness and unpredictability of incidents

All this will add entertainment and will certainly increase the number of new players. Idea is great, but very difficult to implement. Easy to say, difficult to make it real. Devs should have transcendental technical and financial capabilities. Which they don't have yet

But don't hurry. When I saw their innovation - TV broadcast - I realized that these guys are geniuses. A group of like-minded genius enthusiasts who turned colorful dots that quickly moved across flat maps into the best sports manager of all times. Without multi-billion budgets, without the help of the gaming industry giants. I'm not kidding, they are really geniuses. Therefore, almost nothing is impossible for them. Who knows maybe soon appear random collisions, accidents, retirements, etc.


Have you read the threads above? Random is absolutely bad, and Jack also stated that it should be probabilistic, which means that it is under the manager's control. Of course, they can code to make the rate of collisions vary massively between active and non-active managers, but it would be very frustrating to see one inactive car crash, and then bring out the VSC/SC (this will be introduced before collisions) which may even rule out a championship fight.

If the league is filled with inactive managers, what you will see is that the inactive cars keep crashing and retiring, which makes the races even more frustrating.
Let's just wait until the new league system is introduced, then we will know if this collision system is even applyable to the game.



Just the game developers put something they should have put a long time ago.
Cars that break in a race will only participate in the next race if they are fixed.
In this way accidents will not be random but controlled by managers.

It is also up to the host to make the leagues as active as possible. Deleting inactive managers.

That's really smart, no broken back markers to mess with any part of the race. Also feels even more realistic to me. A broken car can't even start a race. I like it.


md-quotelink
medal 5000
2 years 98 days ago

Pedro

Minh

Emin
Idea is great. It's enough to implement virtually a set of all known (but non fatal) departures from the tracks and accidents that occurred throughout the history of F1 and Indycar

Some examples:
- an unexpectedly smoke-filled engine (looks especially stunning in the rain);
- failed brakes with a finish on the lawn (and the broken car remains there for the end of the race);
- departure from the track with a impressive salto mortale in the air;
- unexpectedly failed steering wheel, and car flies into the walls;
- numerous collisions involving two or three or more cars;

Three levels of hardcore can be developed. First degree is the simplest, one or two cars randomly leave the race. Second degree - every third car takes off. Third degree - only half of the peloton reaches the finish line

And before the start of the championship, the host and managers can choose one of three degrees of hardcore of all retirements, collisions, etc. Plus randomness and unpredictability of incidents

All this will add entertainment and will certainly increase the number of new players. Idea is great, but very difficult to implement. Easy to say, difficult to make it real. Devs should have transcendental technical and financial capabilities. Which they don't have yet

But don't hurry. When I saw their innovation - TV broadcast - I realized that these guys are geniuses. A group of like-minded genius enthusiasts who turned colorful dots that quickly moved across flat maps into the best sports manager of all times. Without multi-billion budgets, without the help of the gaming industry giants. I'm not kidding, they are really geniuses. Therefore, almost nothing is impossible for them. Who knows maybe soon appear random collisions, accidents, retirements, etc.


Have you read the threads above? Random is absolutely bad, and Jack also stated that it should be probabilistic, which means that it is under the manager's control. Of course, they can code to make the rate of collisions vary massively between active and non-active managers, but it would be very frustrating to see one inactive car crash, and then bring out the VSC/SC (this will be introduced before collisions) which may even rule out a championship fight.

If the league is filled with inactive managers, what you will see is that the inactive cars keep crashing and retiring, which makes the races even more frustrating.
Let's just wait until the new league system is introduced, then we will know if this collision system is even applyable to the game.



Just the game developers put something they should have put a long time ago.
Cars that break in a race will only participate in the next race if they are fixed.
In this way accidents will not be random but controlled by managers.

It is also up to the host to make the leagues as active as possible. Deleting inactive managers.




I do like this idea a lot, however with the inactive managers a lot of hosts end up stuck in an awkward balance, particularly in Pro. Too few managers in Rookie means you might be unable to find new members and in Pro too few teams means no promotion, potentially leaving teams stuck in the tier for many seasons and encouraging inactivity and leaving (a vicious cycle honestly). 


Saying that, that doesn't stop this idea working and while it won't be the fix to discourage hosts keeping inactive managers (a new system for finding leagues alongside someway to make more teams get promoted from rookie to pro than pro to elite would be needed) it would at least make all the managers in races active and hopefully encourage those who only occasionally log on to the game do so more often. It would admittedly make there be one race full of broken back-markers but aside from that it would be a solid system.
md-quotelink
medal 4933
2 years 98 days ago
I doubt this is very easy to code and from the developers point of view doesn’t bring them any obvious benefits.  

There are a long list of things that need fixing and I’d be surprised if it would feature very high in their priority list.  

Having said that if it was feasible it has the potential to kill off some leagues struggling to attract active players which might be beneficial to the game in the long term. We would likely end up with less leagues, but all with a higher percentage of active players while fixing something that a lot of players find frustrating.
md-quotelink
medal 5000
2 years 97 days ago

Dino

Pedro

Minh

Emin
Idea is great. It's enough to implement virtually a set of all known (but non fatal) departures from the tracks and accidents that occurred throughout the history of F1 and Indycar

Some examples:
- an unexpectedly smoke-filled engine (looks especially stunning in the rain);
- failed brakes with a finish on the lawn (and the broken car remains there for the end of the race);
- departure from the track with a impressive salto mortale in the air;
- unexpectedly failed steering wheel, and car flies into the walls;
- numerous collisions involving two or three or more cars;

Three levels of hardcore can be developed. First degree is the simplest, one or two cars randomly leave the race. Second degree - every third car takes off. Third degree - only half of the peloton reaches the finish line

And before the start of the championship, the host and managers can choose one of three degrees of hardcore of all retirements, collisions, etc. Plus randomness and unpredictability of incidents

All this will add entertainment and will certainly increase the number of new players. Idea is great, but very difficult to implement. Easy to say, difficult to make it real. Devs should have transcendental technical and financial capabilities. Which they don't have yet

But don't hurry. When I saw their innovation - TV broadcast - I realized that these guys are geniuses. A group of like-minded genius enthusiasts who turned colorful dots that quickly moved across flat maps into the best sports manager of all times. Without multi-billion budgets, without the help of the gaming industry giants. I'm not kidding, they are really geniuses. Therefore, almost nothing is impossible for them. Who knows maybe soon appear random collisions, accidents, retirements, etc.


Have you read the threads above? Random is absolutely bad, and Jack also stated that it should be probabilistic, which means that it is under the manager's control. Of course, they can code to make the rate of collisions vary massively between active and non-active managers, but it would be very frustrating to see one inactive car crash, and then bring out the VSC/SC (this will be introduced before collisions) which may even rule out a championship fight.

If the league is filled with inactive managers, what you will see is that the inactive cars keep crashing and retiring, which makes the races even more frustrating.
Let's just wait until the new league system is introduced, then we will know if this collision system is even applyable to the game.



Just the game developers put something they should have put a long time ago.
Cars that break in a race will only participate in the next race if they are fixed.
In this way accidents will not be random but controlled by managers.

It is also up to the host to make the leagues as active as possible. Deleting inactive managers.




I do like this idea a lot, however with the inactive managers a lot of hosts end up stuck in an awkward balance, particularly in Pro. Too few managers in Rookie means you might be unable to find new members and in Pro too few teams means no promotion, potentially leaving teams stuck in the tier for many seasons and encouraging inactivity and leaving (a vicious cycle honestly). 


Saying that, that doesn't stop this idea working and while it won't be the fix to discourage hosts keeping inactive managers (a new system for finding leagues alongside someway to make more teams get promoted from rookie to pro than pro to elite would be needed) it would at least make all the managers in races active and hopefully encourage those who only occasionally log on to the game do so more often. It would admittedly make there be one race full of broken back-markers but aside from that it would be a solid system.



i Agree.

But, inactive managers... how is it possible, a race in heavy rain conditions, Medium Tyres and not a single accident? A little bit more realism would not harm to anybody. And if the Damages option can be switche on and off by the organisator, everything is fine and competitive. NOW it's like this: save as much boost you can and start boost so that it finished right after you cross the finishing line... very boring!
md-quotelink
medal 5000
2 years 97 days ago (Last edited by Pedro Esteves Fernandes 2 years 97 days ago)
M
I doubt this is very easy to code and from the developers point of view doesn’t bring them any obvious benefits.  

There are a long list of things that need fixing and I’d be surprised if it would feature very high in their priority list.  

Having said that if it was feasible it has the potential to kill off some leagues struggling to attract active players which might be beneficial to the game in the long term. We would likely end up with less leagues, but all with a higher percentage of active players while fixing something that a lot of players find frustrating.


That's exactly what I think!
Today we are stuck in the leagues we are already in because we know that it is very difficult to find another competitive league or create one from scratch.


That's why I'm an accident and SC advocate, because there's a large part of the community that likes that possibility.
I think it's only fair that everyone can race in a game they like, so an option where it can be turned off in the league options is needed.
That way, everyone wins!
md-quotelink
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.