Dick Dastardly medal 5002 2 years 48 days ago (Last edited by
Dick Dastardly 2 years 47 days ago)
Mac
Kevin
Rookies getting promoted through to Elite very quickly is a different issue and another problem which the developers should ideally resolve.
If newcomers to the game join a league with an active and experienced Elite tier, they spend two or three seasons -competing against inactives and filler accounts in Rookie and Pro then get promoted to Elite at L12 and are totally destroyed by experienced L20 Managers.
They become demoralised and quickly lose interest because they are running around a lap or two behind the leaders with no hope of getting a top 10 finish.
I don't disagree with increasing the number of teams that promote but this should be done in tandem with setting a minimum level for promotion. Maybe something like L10 to promote from Rookie to Pro and L16 from Pro to Elite. This way, when the inexperienced managers get promoted, they at least have a team which is capable of competing if it is well managed.
My league is pretty dedicated, and the members are still happy even tho they are lvl 9 accounts in Elite. That’s because they are still fighting for points sometimes and because they level up really quickly due to the highest lvl account (me, lvl 18) is boosting their level quickly. Since my league has strict activity requirements players will never be up against AFK accounts for multiple seasons. But since most leagues are, i think promotion/relegation should be left up to the league coordinators themselves where they can set the amount of managers that promote/relegate each season to best suit their league.
To be fair though your League is not typical of others.
1. It’s Private
2. Going by your comments the range in Elite is 9-18 which is ‘Elite’ in name only (at least for some of the participants).
There is nothing wrong with that and my comments aren’t meant to be critical. The biggest issue in the game is the over population of Leagues compared to the active player base and unless changes are made the game can’t survive long term.
We need to introduce some criteria which either makes it very difficult to set up new leagues or we have level caps (in fact probably both in tandem). I’m not suggesting if the cap for Elite was 16 any manager below that level should be automatically relegated. However, if they are relegated through performance then the cap should apply once they are competing in Pro (and same applies for say a level 9 in Pro if they get relegated to Rookie then the level cap of 10 would apply.
Obviously for new managers or teams the level caps would apply straightaway.
Giving more power to hosts to set the no of participants, no of promoted/relegated teams only benefits their particular league while at the same time being potentially detrimental to the overall health of the game and in my opinion that trumps the needs of an individual league.
Finally, I did say in an earlier post that private leagues should be exempt from any of these changes and having given it further thought I have changed my opinion. It should apply to all leagues. Otherwise some managers would just create a plethora of private leagues to get around the level caps and this would just make the current situation worse (unless of course the 500 token suggestion made by a Kevin was in place ?)
Of course a lot of managers won’t agree with me and that is fine as everyone has their opinions on how to improve the game.