ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Entire category promoted

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5002
1 year 330 days ago
Unfortunately, I still only see that you are looking for errors, instead of solutions, although if you want to pick out some connection between private and normal teams, there is no problem, you just need an automatic filter...

If the league become open, it will run a cycle again which will check the teams inside and remove the private teams...

And finally I don't think there would be any barriers to someone doing test leagues now, the only added benefit would be to test the differences between tiers, which a really advanced player doesn't care about since they probably have all their teams in elite anyway... (except with he plays against his friends from the beginning, so he's stuck in the beginner, that is, the private teams would mostly test for each other...)
md-quotelink
medal 5000 Super Mod
1 year 330 days ago
IMHO coding this would be complex and time consuming with having to foresee and plug all of the potential exploits. New bugs would be inevitable and developer time diverted away from improvements that would benefit the entire community, not just the minority who want to compete in private leagues.

What's the difference between Rookie and Elite? As far as I know it's just ballast for high level teams in Rookie and a wider range of design and set up variables in Elite.

If you are prepared to live with the ballast (and why not, because all Rookie teams in a private league would have an identical handicap), surely the simpler solution is to enable private league Rookie tiers to have 1-100 set up range and 1-200 design range.
md-quotelink
medal 5568
1 year 330 days ago
I wouldn’t say I’m looking for errors. I’m looking for issues that would need to be addressed to complete your idea. Which is a proposed solution. I wasn’t really trying to propose alternative solutions, just to examine the viability of your own.

You say it’s simple, I think it’s not so simple. If you can provide solutions to my concerns then I am happy, but I haven’t really seen any that make me feel better yet. ?

Let’s say I wanted to run a 32 car private league to efficiently data mine. I would need a lot of elite accounts for that. This would speed up that process.

Anyway I don’t think we are going to get much further. We have two rather different viewpoints.

Since you asked though as an alternative solution. It’s been talked about elsewhere for a while about concerns around how the entire league structure works. Perhaps instead of introducing private accounts  what is required is a revamp of the entire league structures. For quite a few leagues these days rookie and pro are very quiet. Perhaps a completely different league system is required across the whole game, rather than further dividing the player base.

Best of luck with securing support for your suggestion anyway. Or in finding an alternative solution which achieves the same goal. I have nothing against friends playing against each other, just the private account / private league concept.

Edit: Oops used one of my alts ?

Second edit:

I think an issue to consider Kevin would be that for a bunch of friends playing for a long period of time Kevin, if they all reached level 20, the cars are going to be maxed out in rookie pretty quickly with 20 DP per race. That would impact on the experience a bit. I understand people wanting to promote.
md-quotelink
medal 5023
1 year 330 days ago
Michael
I wouldn’t say I’m looking for errors. I’m looking for issues that would need to be addressed to complete your idea. Which is a proposed solution. I wasn’t really trying to propose alternative solutions, just to examine the viability of your own.

You say it’s simple, I think it’s not so simple. If you can provide solutions to my concerns then I am happy, but I haven’t really seen any that make me feel better yet. ?

Let’s say I wanted to run a 32 car private league to efficiently data mine. I would need a lot of elite accounts for that. This would speed up that process.

Anyway I don’t think we are going to get much further. We have two rather different viewpoints.

Since you asked though as an alternative solution. It’s been talked about elsewhere for a while about concerns around how the entire league structure works. Perhaps instead of introducing private accounts  what is required is a revamp of the entire league structures. For quite a few leagues these days rookie and pro are very quiet. Perhaps a completely different league system is required across the whole game, rather than further dividing the player base.

Best of luck with securing support for your suggestion anyway. Or in finding an alternative solution which achieves the same goal. I have nothing against friends playing against each other, just the private account / private league concept.

Edit: Oops used one of my alts ?

Second edit:

I think an issue to consider Kevin would be that for a bunch of friends playing for a long period of time Kevin, if they all reached level 20, the cars are going to be maxed out in rookie pretty quickly with 20 DP per race. That would impact on the experience a bit. I understand people wanting to promote.



In this I agree with you I don't see how we can move forward, so let's leave the decision to the developers, in any case, I think this is a real problem, for which this could also be a solution too...



Kevin
IMHO coding this would be complex and time consuming with having to foresee and plug all of the potential exploits. New bugs would be inevitable and developer time diverted away from improvements that would benefit the entire community, not just the minority who want to compete in private leagues.

What's the difference between Rookie and Elite? As far as I know it's just ballast for high level teams in Rookie and a wider range of design and set up variables in Elite.

If you are prepared to live with the ballast (and why not, because all Rookie teams in a private league would have an identical handicap), surely the simpler solution is to enable private league Rookie tiers to have 1-100 set up range and 1-200 design range.



I tried to write the solution in a general programming language and I didn't know that iGP programs in IMHO, and it would be too complicated...


And yes, I think it's acceptable to keep the ballasts, but with 1-100 set up range and 1-200 design range..
md-quotelink
medal 5000
1 year 325 days ago (Last edited by Steven Clift 1 year 325 days ago)
Kevin
IMHO coding this would be complex and time consuming with having to foresee and plug all of the potential exploits. New bugs would be inevitable and developer time diverted away from improvements that would benefit the entire community, not just the minority who want to compete in private leagues.

What's the difference between Rookie and Elite? As far as I know it's just ballast for high level teams in Rookie and a wider range of design and set up variables in Elite.

If you are prepared to live with the ballast (and why not, because all Rookie teams in a private league would have an identical handicap), surely the simpler solution is to enable private league Rookie tiers to have 1-100 set up range and 1-200 design range.



I think that you hit the nail on the head Kevin, if it's too hard to code in and would cause too many bugs, then why would it be implemented? iGP Games should focus on fixing bugs that already exist and not just pander to one group of players
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.