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About creating new leagues

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medal 5002
1 year 142 days ago

Fried

Chris

Fried

Chris

As a league host if i wanted to create for example, a sister league from my own where my managers create a new account and race an offline 1 car series ideally it would be best to have everyone starting at base.. if i had to create the league with a rookie team i would have to either use the 1 i currently have to do it which would be a disadvantage to everyone else, or make a fresh account and put it in my league and race it until it could open the sister league with it which again would be a disadvantage to everyone else.


Or there is a third option: create a league using your main account, join the new league with a baseline account, transfer ownership from main account to that baseline account, make your main account exit the league.



So effectively i give up Host of my own league to go off to create another, then make a rookie account and relinquish control to that and then come back into my own league and hopefully i get my Host role back? I might find it with a password after a mutiny lol 

I get what you mean though. 


I don’t think it is mandatory to give up host permissions if you are leaving a league. I have seen many leagues where the host isn’t a part of the league (probably inactive at this point).


You can first password lock your league. This way you ensure when you come back after creating the sister league you still have a vacant spot. Leave the league and create a sister league. Add the new account transfer ownership of the sister league and come back.

Remove the password lock after coming back. In the worst cases, it will take 30 minutes maximum.


It isn’t, many hosts manage leagues they aren’t actually in

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medal 5000 Super Mod
1 year 142 days ago
Workarounds to overcome a level/experience requirement to create a new league make the simplicity of the original suggestion even more attractive. It's difficult to workaround a charge of £100m game cash and 10 tokens.

Regarding special events such as Inter League or World Cup, if the people who organise such championships are prepared to spend a lot of their own time and effort doing something which is of benefit to the entire community, maybe the game owners would treat these as special cases and allow the Support team to create the necessary leagues free of charge.
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medal 5007
1 year 141 days ago

Kevin
Workarounds to overcome a level/experience requirement to create a new league make the simplicity of the original suggestion even more attractive. It's difficult to workaround a charge of £100m game cash and 10 tokens.

Regarding special events such as Inter League or World Cup, if the people who organise such championships are prepared to spend a lot of their own time and effort doing something which is of benefit to the entire community, maybe the game owners would treat these as special cases and allow the Support team to create the necessary leagues free of charge.



Would be good, but I don't think this is what they would like to deal with and decide whether that league deserve not to charge the 100m and 10 tokens


Actually I can imagine charge it and then people can decide whether that league is good for them and if someone vote that's good for him, the founder will get some money back
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medal 5000 Super Mod
1 year 141 days ago
Create a league, fill it with bot accounts, with the bot accounts vote that the league is the best in the game, get your money back.

What we really need is a total rethink and overhaul of the current league/tier system. This has been in place ever since I started playing in Jan 2015, to introduce something different would take a lot of time, programming and testing so, given Jack's recent blogs about limited resources I don't expect we'll see anything in the foreseeable future.

In the meantime, I think the proposal to charge for league creation is the most workable suggestion I've seen for a while. It's just a case of pitching it right, charge too much and it will cause uproar, too little and it will make no difference.
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medal 5573
1 year 141 days ago

Kevin
Create a league, fill it with bot accounts, with the bot accounts vote that the league is the best in the game, get your money back.

What we really need is a total rethink and overhaul of the current league/tier system. This has been in place ever since I started playing in Jan 2015, to introduce something different would take a lot of time, programming and testing so, given Jack's recent blogs about limited resources I don't expect we'll see anything in the foreseeable future.

In the meantime, I think the proposal to charge for league creation is the most workable suggestion I've seen for a while. It's just a case of pitching it right, charge too much and it will cause uproar, too little and it will make no difference.


Remembering the topic is aimed at new rookies opening leagues, not rookie alt accounts. 

If it was a case of only Pro and Elite managers being able to open a league then you can just transfer host over to a rookie account, alt or new, which has been pointed out and exactly what i knew was going to be said. I can open a league, then transfer host and ownership to a rookie account.

Simple way is that Elite only can host a league, and accounts like mine can clone and not only host 'x' amount of leagues but also race in other series without having to leave their main league. It is the simplest way to do it. i don't see the need to have a league of say 20 managers to find out that 12 of those managers are the same person. Clone the account, subsidiary alts, subsidiary association like engines so we know who it is and established leagues can be filled racing against others main team, not some alt pretending to be someone else, like a staff member or dev who knows the mechanics of the game and leaves other managers baffled as to how they got beat. Hey James. 



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medal 5917
1 year 140 days ago

Chris

Kevin
Create a league, fill it with bot accounts, with the bot accounts vote that the league is the best in the game, get your money back.

What we really need is a total rethink and overhaul of the current league/tier system. This has been in place ever since I started playing in Jan 2015, to introduce something different would take a lot of time, programming and testing so, given Jack's recent blogs about limited resources I don't expect we'll see anything in the foreseeable future.

In the meantime, I think the proposal to charge for league creation is the most workable suggestion I've seen for a while. It's just a case of pitching it right, charge too much and it will cause uproar, too little and it will make no difference.


Remembering the topic is aimed at new rookies opening leagues, not rookie alt accounts. 

If it was a case of only Pro and Elite managers being able to open a league then you can just transfer host over to a rookie account, alt or new, which has been pointed out and exactly what i knew was going to be said. I can open a league, then transfer host and ownership to a rookie account.

Simple way is that Elite only can host a league, and accounts like mine can clone and not only host 'x' amount of leagues but also race in other series without having to leave their main league. It is the simplest way to do it. i don't see the need to have a league of say 20 managers to find out that 12 of those managers are the same person. Clone the account, subsidiary alts, subsidiary association like engines so we know who it is and established leagues can be filled racing against others main team, not some alt pretending to be someone else, like a staff member or dev who knows the mechanics of the game and leaves other managers baffled as to how they got beat. Hey James. 






The problem isn't who can create a league, the problem is there are far to many leagues being created and abandoned.
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medal 5573
1 year 140 days ago

Dario

Chris

Kevin
Create a league, fill it with bot accounts, with the bot accounts vote that the league is the best in the game, get your money back.

What we really need is a total rethink and overhaul of the current league/tier system. This has been in place ever since I started playing in Jan 2015, to introduce something different would take a lot of time, programming and testing so, given Jack's recent blogs about limited resources I don't expect we'll see anything in the foreseeable future.

In the meantime, I think the proposal to charge for league creation is the most workable suggestion I've seen for a while. It's just a case of pitching it right, charge too much and it will cause uproar, too little and it will make no difference.


Remembering the topic is aimed at new rookies opening leagues, not rookie alt accounts. 

If it was a case of only Pro and Elite managers being able to open a league then you can just transfer host over to a rookie account, alt or new, which has been pointed out and exactly what i knew was going to be said. I can open a league, then transfer host and ownership to a rookie account.

Simple way is that Elite only can host a league, and accounts like mine can clone and not only host 'x' amount of leagues but also race in other series without having to leave their main league. It is the simplest way to do it. i don't see the need to have a league of say 20 managers to find out that 12 of those managers are the same person. Clone the account, subsidiary alts, subsidiary association like engines so we know who it is and established leagues can be filled racing against others main team, not some alt pretending to be someone else, like a staff member or dev who knows the mechanics of the game and leaves other managers baffled as to how they got beat. Hey James. 






The problem isn't who can create a league, the problem is there are far to many leagues being created and abandoned.


"Many newcomers in this game want to create their own new leagues without learning how to play, and these leagues are doomed to die, as are their creators, who often quit the game after such things." and it goes on to say,  "In addition.." 

So ideally it's the main issue creating a secondary issue of who is creating said leagues. 



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medal 5000 Super Mod
1 year 140 days ago
None of the  suggested solutions that use manager level, manager tier or number of races completed as a pre-requisite for creating a new league addresses the issue of groups of friends who discover the game then want to compete against one another in a private league to "protect" themselves against alt accounts of seasoned managers.

I agree with Dario that it's not only an issue of who can create a league (although new players are a particular problem), the Devs also need to address how many leagues are being created.

This is why IMO, the original post is such a good idea. If the cost is pitched correctly it will deter new managers entirely and make the more experienced think twice. The other benefits of this method are revenue for the game and the ease of tweaking the cost post-implementation to get the correct balance. 
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medal 5573
1 year 140 days ago
IMO it's a good idea, but it's not a great idea. My proposals are aimed at stopping mass creation of leagues by people that have no idea what they are doing, to just give up and leave it dormant. Stopping mass creation of alts that get neglected or take up spots for actual newcomers. Mass creation of alts pretending to be someone else and then going dormant, (or causing trouble) and also established managers can compete in multiple leagues and actually fill them, or race in a short Series without having to create an alt or move their main from their established league to do so. 

So with this you can propose an entry fee to join another league, or championship series. Put the cost on established players, not newcomers.. let newcomers make their way up and earn it, (at least then they have a goal other than making Elite finding they are not able to compete and simply giving up) and who knows by then they may be paying. 

If i could make another league for a half dozen or so that want to race together that would be ideal for them, and when the numbers drop (and they will), then i can transfer them to the main league and shut the private one but like i say if they can clone the account and enter it in a private league then they can still run in the main, and the main will still have numbers. It's a win-win all round. I don't see the point in a method that throws a lot of cost on newcomers and results in the same thing, defunct new leagues, and empty established ones. 
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medal 5000
1 year 140 days ago
Reading through this there are some good ideas and some very bad ideas.

Yes there are far too many leagues and a lot are started by newbies who either quit or run them very badly usually  through ignorance of how the game works.  

It’s probably worth pointing out that creating and hosting a league is a privilege that iGP currently allows to all players.  Hosts own nothing and as happened with a few bad eggs in the past that privilege can be taken away.  IGP doesn’t seem concerned with player numbers or the proliferation of leagues and both are mistakes in my opinion.  The OP’s suggestion seems a sensible one and hopefully at some point iGP will see the light and implement it.
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medal 5014
1 year 139 days ago (Last edited by Sir Mph 1 year 139 days ago)
hi since im new to the game i wanted to share my opinion about this topic. i have by far no knowledge about whats going on regarding afk/poorly run leagues etc. i can only share my experience from my league. 

together with a bunch of friends we created a new private league 3 months ago. we actually mangaed to get it full with 16 players (all of us came together from another game), unfortunately some of them lost interest and left however we are still 8 active guys, finishing our first season in tonights race (1 a week)

the best thing about it was that we all started at 0 at a level plainfield, no one had an advantage over the other which i highly appreciate, with watching ads etc. we actually managed to reach lvl 10 (we call it budget cap :P) during this season and can start into season 2 on the same lvl as well.

reading of a proposed requirement of having a  certain amount of in game money/tokens/engines/race participations to start up a league would have made it completely unattractive for us since the host would have had either a disadvantage at start or would have needed to play the game for a long time already and would have an advantage because of that

i would be fine for a certain amount of € to host a league
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medal 5917
1 year 139 days ago
Maybe part of the solution is on th Devs, they do have the power to clean up and remove inactive leagues making the ones we have attract more players instead of them joining defundent leagues. As Kevin says you got to add a fee and making the price fair and enticing is key.
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medal 5573
1 year 139 days ago

Sir
hi since im new to the game i wanted to share my opinion about this topic. i have by far no knowledge about whats going on regarding afk/poorly run leagues etc. i can only share my experience from my league. 

together with a bunch of friends we created a new private league 3 months ago. we actually mangaed to get it full with 16 players (all of us came together from another game), unfortunately some of them lost interest and left however we are still 8 active guys, finishing our first season in tonights race (1 a week)

the best thing about it was that we all started at 0 at a level plainfield, no one had an advantage over the other which i highly appreciate, with watching ads etc. we actually managed to reach lvl 10 (we call it budget cap :P) during this season and can start into season 2 on the same lvl as well.

reading of a proposed requirement of having a  certain amount of in game money/tokens/engines/race participations to start up a league would have made it completely unattractive for us since the host would have had either a disadvantage at start or would have needed to play the game for a long time already and would have an advantage because of that

i would be fine for a certain amount of € to host a league



Exactly what i was getting at.. and your bit about a newcomer league host being disadvantaged over other rookies in terms of cash and tokens, while also potentially being able to be ahead in terms of XP, driver training etc, i actually took out of my last reply to condense it lol but yeah you get it.
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medal 5000
1 year 137 days ago
Another issue is that currently the league research is crap. 
I recently tried to introduce the game to some friends and ended up creating a new league because we couldn't find any that suited our time slot. Only to discover a couple month later when everyone left (mainly due to the lack of challenge because we were not enough) that 2 other leagues already exists in the same time slot... 
I checked many time at the beginning but the research never found theses league. 
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