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Game Balancing

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medal 5005
7 years 234 days ago
So last night was the first race of the new season in "Everyone Welcome" league. I'm in Elite tier and came 1st & 2nd by quite a margin, approx. 30 seconds ahead of third place.

I believe this was because:
a) I had quite a lot of car development credits carried over from old iGP because I was just about to begin a 100% developed season. I have used these to accelerate the development of the current season's cars in new iGP
b) I had spent many months training my (Talent 20) drivers to a high level in Attacking, Defending, Physical & Speed. The global capping of skills hadn't happened for the my first race in new iGP so both my drivers were well above my manager level of 10.
c) The manager who placed third mistakenly took on board his TD advice with respect to fuel consumption and pitted about five laps before he expected... I don't imagine he'll fall for that again :-)

For this afternoon's race I expect that the manager that finished third last night will wipe the floor with me because driver level capping has now been deployed and he is L15 so his Talent 20 drivers will have L15 skills as opposed to my drivers who have been pegged back to L10. He'll also possibly have a higher Research level than me which no doubt gives him more KERs and better DRS.

At least I will continue to carry my initial car development advantage but as the season progresses this will also be eroded because he'll be getting more development points per race than me.

As for next season, I might as well give up because his drivers will be 15 against my 10, the cars will reset and he'll be getting more development points than me every race so by mid season I'll be miles off the pace.

Am I being a bit pessimistic? How long before espionage is active because I think I'm going to need it big time!
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medal 5000
7 years 234 days ago (edited 7 years 234 days ago)
Espionage maybe 2 weeks time it will run. Drivers skills don't seem to matter too much the speed a team has comes from the car regardless of a talent 1 or talent 20 driver.
If the league calculated an average design cap for everyone based on manager levels in the tier we would have very very tight races.
example
my league highest manager 19 and lowest manager is 6, give us an average cap level of 12.5 for the season level cap 53 all teams must use.
once the level 6 manager moves to level 7 the cap will increase for everyone equally level 13 would be the new average & we would be cap 65 for all teams in the tier.

Can that be done? Design cap is based on managers levels in the league instead of own personal levels
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medal 5000
7 years 234 days ago
I am very disappointed about this balancing of driver skills.

It is not impossible that smaller team could end up with better of even much better drivers, develop them beyond the level of their own teams. Recently we have had Max Verstappen, previously the likes of M Schumacher made his start in Jordan, as did Rubens etc.

Now across all my teams, all that work has been put back by some amount, and we dont even know how long it will take to train them back as its a whole new world etc :(

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medal 5000
7 years 233 days ago
James
Espionage maybe 2 weeks time it will run. Drivers skills don't seem to matter too much the speed a team has comes from the car regardless of a talent 1 or talent 20 driver.
If the league calculated an average design cap for everyone based on manager levels in the tier we would have very very tight races.
example
my league highest manager 19 and lowest manager is 6, give us an average cap level of 12.5 for the season level cap 53 all teams must use.
once the level 6 manager moves to level 7 the cap will increase for everyone equally level 13 would be the new average & we would be cap 65 for all teams in the tier.

Can that be done? Design cap is based on managers levels in the league instead of own personal levels


That looks interesting for the elite tier, something in that way like :
- average of team level in the elite tier
- average of top8 teams level in elite
- a level cap set by the league owner himself

The cap I'm talking would be a "floating cap" and not a cap reducing or blocking the stats of a driver/facility, only counting a stat at 15 for example if the driver has 18 in that stat.
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medal 5000
7 years 229 days ago
This game is just too hard to get your head around lol seems to me it doesnt matter if you do lot's or little stops.
Singapore I switched to 3lap stints to give people a chance didn't work


Japan I setup to do 2 stops & I wasn't online

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medal 5000
7 years 229 days ago
Hmmm In british touring cars a while back I remember a team had to carry extra weight because their car had a performance boost over the rest, would that be something iGP could do to slow people down?
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medal 5000
7 years 229 days ago
James
Hmmm In british touring cars a while back I remember a team had to carry extra weight because their car had a performance boost over the rest, would that be something iGP could do to slow people down?


was this before the NTGC during the S2000 era? i mean the whole point in the NTGC was to cut costs, make it a spec series and to prevent any one team gaining a significant advantage over the field like was the case in the S2000 package. obviously there is no spec package in igp, but putting a significant penalty on a wining team isn't an answer either. the thing with the current system is related to the upgrades in the headquaters that could potentially give more design points over the competition, for example a level 7 team with level 7 design would only get 7 points compared to a team with level 10 who can get level 10 design and 10 points, over a duration of races and thats 51 more points in design than the level 7 team can manage, in addition a level 10 team would have the advantage of better drivers with more skills. the game was designed this way and it wouldn't be right to punish the players for playing by the system that was designed like this to suit those less fortunate.

only suggestion i can think of is extending the level cap that only covers the lowest level team in a league, when a team is promoted, the cap is lifted to the lowest team in that group, or if a player leaves the league the cap goes back to the managers level. make a sort of spec series of sorts, limit the design to a set amount of points per race that everyone can get to.
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medal 5000
7 years 229 days ago
I'm not saying you force the winning team to carry more weight in the next race, I'm saying for teams the likes of me that are higher than the tier cap to carry extra weight. We can only build and use things at level 12 but the cars cap level is above level 12 there for l get a slap on the wrist and told to add so many kg extra per race lol
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medal 5000
7 years 229 days ago
Carry extra weight? Just fill your tank to the max. If you don't attend the race, then you will pit when your tires go to 0. So you have a few very slow laps with a blown tire and you have the weight penalty of a full tank.

IF you do attend, then pit after your tires get around 10%
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medal 5000
7 years 229 days ago
That's easy to say but there's no guarantees people will put in the extra fuel lol
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medal 5000
7 years 229 days ago
Try use inters ;)
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medal 5000
7 years 210 days ago
A solution to solve a lot of problems would be to bin all staff and drivers that where migrated across to the new system. Most things would hopefully work more like it did in beta, there would be lower wages and more settled car designs. Any bugs that might be in legacy staff and drivers would be wiped out, the system will generate staff and drivers to the way they where designed to work.
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medal 5000
7 years 209 days ago
I would maybe agree if it wasnt so difficult to find decent staff/drivers with this new "auction" system.

Like everything, its now just takes to long to get anything done :(
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medal 5000
7 years 209 days ago
There would likely be a better selection of staff and driver currently every single person on the market has been in a team from the old version.
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