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Adding SC

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medal 5002
291 days ago

Mirko
Hi, why don't you add or re-add the Safety Car, Virtual Safety Car, Yellow Flags or Double Yellow Flags, Red Flag, Blue Flag (for lapped drivers), Green Flag (free track), accidents, disqualifications, penalties, and events that could change the race classification and the drivers' and constructors' classifications, giving, in my opinion, a bit of realism and diversity in the championship. Even if you can not add all these things but some are more than fine in my opinion, what do you say, what do you think, give your opinion. Thank you for reading and thank you for your attention, have a good day.



You can see the answers above your comment.
Please, stop.
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medal 5000
290 days ago

Mirko
Hi, why don't you add or re-add the Safety Car, Virtual Safety Car, Yellow Flags or Double Yellow Flags, Red Flag, Blue Flag (for lapped drivers), Green Flag (free track), accidents, disqualifications, penalties, and events that could change the race classification and the drivers' and constructors' classifications, giving, in my opinion, a bit of realism and diversity in the championship. Even if you can not add all these things but some are more than fine in my opinion, what do you say, what do you think, give your opinion. Thank you for reading and thank you for your attention, have a good day.



VSC and SC: have you not been reading, read the previous comments

DSQ and penalties: DSQs exist, its called suspension failure and fuel DNF, and for penalties how would you implement it provided that drivers cant wreck each other or cause crashes?
Accidents: How do you ensure it cannot be exploited in a Flavio Briatore way? (If unfamiliar, search Crashgate 2008)
Red flags: No reason for it, see above
Blue flags: Not needed, lapped cars dont slow you down as far as I know
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medal 5451
290 days ago

Mirko
Hi, why don't you add or re-add the Safety Car, Virtual Safety Car, Yellow Flags or Double Yellow Flags, Red Flag, Blue Flag (for lapped drivers), Green Flag (free track), accidents, disqualifications, penalties, and events that could change the race classification and the drivers' and constructors' classifications, giving, in my opinion, a bit of realism and diversity in the championship. Even if you can not add all these things but some are more than fine in my opinion, what do you say, what do you think, give your opinion. Thank you for reading and thank you for your attention, have a good day.



First four are a hard and fast no from me.  As they have been tried and failed, completely.  Therefore it does not look good for the rest, consideringvthat "accidents" were a part, that were silent, in the old SC setup that did not work (We always, only had a VSC for long term bot retirements, or running out of fuel at the end of races and that would nous up end of race battles at the top end of the tables).


Although a nice concept, I do not think that would work here, personally...
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medal 5492
287 days ago

Timothy

Mirko
Hi, why don't you add or re-add the Safety Car, Virtual Safety Car, Yellow Flags or Double Yellow Flags, Red Flag, Blue Flag (for lapped drivers), Green Flag (free track), accidents, disqualifications, penalties, and events that could change the race classification and the drivers' and constructors' classifications, giving, in my opinion, a bit of realism and diversity in the championship. Even if you can not add all these things but some are more than fine in my opinion, what do you say, what do you think, give your opinion. Thank you for reading and thank you for your attention, have a good day.



First four are a hard and fast no from me.  As they have been tried and failed, completely.  Therefore it does not look good for the rest, consideringvthat "accidents" were a part, that were silent, in the old SC setup that did not work (We always, only had a VSC for long term bot retirements, or running out of fuel at the end of races and that would nous up end of race battles at the top end of the tables).


Although a nice concept, I do not think that would work here, personally...



Of course it could work... 


Actually we have two categories (cooling and reliability), which both are completely useless. 

No serious manager will invest a single DP there, but they still exist. 

So if IGP is not removing them, they could upgrade them, e.g. a low cooling value will increase motor temperature and you will lose power, especially at the end of the race. 

Low reliability could increase the chance of a car breakdown. 

You can always program a random factor, which can be influenced by investing DPs in cooling and reliability. 
md-quotelink
medal 5451
287 days ago

Hell

Timothy

Mirko
Hi, why don't you add or re-add the Safety Car, Virtual Safety Car, Yellow Flags or Double Yellow Flags, Red Flag, Blue Flag (for lapped drivers), Green Flag (free track), accidents, disqualifications, penalties, and events that could change the race classification and the drivers' and constructors' classifications, giving, in my opinion, a bit of realism and diversity in the championship. Even if you can not add all these things but some are more than fine in my opinion, what do you say, what do you think, give your opinion. Thank you for reading and thank you for your attention, have a good day.



First four are a hard and fast no from me.  As they have been tried and failed, completely.  Therefore it does not look good for the rest, consideringvthat "accidents" were a part, that were silent, in the old SC setup that did not work (We always, only had a VSC for long term bot retirements, or running out of fuel at the end of races and that would nous up end of race battles at the top end of the tables).


Although a nice concept, I do not think that would work here, personally...



Of course it could work... 


Actually we have two categories (cooling and reliability), which both are completely useless. 

No serious manager will invest a single DP there, but they still exist. 

So if IGP is not removing them, they could upgrade them, e.g. a low cooling value will increase motor temperature and you will lose power, especially at the end of the race. 

Low reliability could increase the chance of a car breakdown. 

You can always program a random factor, which can be influenced by investing DPs in cooling and reliability. 



You can believe that.


Those of us that were there already KNOW that things just wont work like that.
md-quotelink
medal 5492
287 days ago

Timothy

Hell

Timothy

Mirko
Hi, why don't you add or re-add the Safety Car, Virtual Safety Car, Yellow Flags or Double Yellow Flags, Red Flag, Blue Flag (for lapped drivers), Green Flag (free track), accidents, disqualifications, penalties, and events that could change the race classification and the drivers' and constructors' classifications, giving, in my opinion, a bit of realism and diversity in the championship. Even if you can not add all these things but some are more than fine in my opinion, what do you say, what do you think, give your opinion. Thank you for reading and thank you for your attention, have a good day.



First four are a hard and fast no from me.  As they have been tried and failed, completely.  Therefore it does not look good for the rest, consideringvthat "accidents" were a part, that were silent, in the old SC setup that did not work (We always, only had a VSC for long term bot retirements, or running out of fuel at the end of races and that would nous up end of race battles at the top end of the tables).


Although a nice concept, I do not think that would work here, personally...



Of course it could work... 


Actually we have two categories (cooling and reliability), which both are completely useless. 

No serious manager will invest a single DP there, but they still exist. 

So if IGP is not removing them, they could upgrade them, e.g. a low cooling value will increase motor temperature and you will lose power, especially at the end of the race. 

Low reliability could increase the chance of a car breakdown. 

You can always program a random factor, which can be influenced by investing DPs in cooling and reliability. 



You can believe that.


Those of us that were there already KNOW that things just wont work like that.


Dont want and dont work are completely different things... 


I always notice, thar especially guys like you, who are playing this game for a very long period of time, dont want to have any major changes. 

Maybe you havent realized, that Rookie and Pro classss are drying out more and more, because since the 10 extra levels were added, it is nearly impossible for minor level accounts to achieve anything. 

So from my point of view, IGP is forced to make significant changes in the game. 



md-quotelink
medal 5001 Super Mod
287 days ago (Last edited by Kevin Bissell 287 days ago)
Hell

Of course it could work... 


Actually we have two categories (cooling and reliability), which both are completely useless. 

No serious manager will invest a single DP there, but they still exist. 

So if IGP is not removing them, they could upgrade them, e.g. a low cooling value will increase motor temperature and you will lose power, especially at the end of the race. 

Low reliability could increase the chance of a car breakdown. 

You can always program a random factor, which can be influenced by investing DPs in cooling and reliability. 


This solution is still random which some people won't like.

More importantly, linking low design reliability with a high risk of car failure ignores the fact that it will unfairly penalise new players and Rookie tiers, especially after new season design reset. Regular DNFs for newcomers to the game is probably not the best way to retain them.

Early season will have more DNFs than later in the season for all tiers, the lower tiers being most affected. It also penalises players who race in leagues which run 15 race seasons. Shorter seasons means lower start design.

Many of these suggestions sound plausible until you think about the bigger picture.

Edit: Although still random (which I personally don't like) perhaps a better solution would be to have power/reliability for engines. You can choose to use a more powerful engine which will make you faster but comes with an increased risk of failure.
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medal 5076
287 days ago (Last edited by José Trujillo 287 days ago)
Rookie and Pro have been dead for over 2 years if not longer.  


Adding 10 extra levels has increased the longevity of the game, albeit only at the Elite level.  

The problem is the league structure.  Numerous good ideas have been proposed by the community to try and fix this, but sadly the devs seem content with the status quo.  

Adding gimmicks like safety cars, collisions, new reasons for car failures etc won’t change any of that, it will just make the game die quicker than it is at the moment.
md-quotelink
medal 5492
287 days ago

Kevin
Hell

Of course it could work... 


Actually we have two categories (cooling and reliability), which both are completely useless. 

No serious manager will invest a single DP there, but they still exist. 

So if IGP is not removing them, they could upgrade them, e.g. a low cooling value will increase motor temperature and you will lose power, especially at the end of the race. 

Low reliability could increase the chance of a car breakdown. 

You can always program a random factor, which can be influenced by investing DPs in cooling and reliability. 


This solution is still random which some people won't like.

More importantly, linking low design reliability with a high risk of car failure ignores the fact that it will unfairly penalise new players and Rookie tiers, especially after new season design reset. Regular DNFs for newcomers to the game is probably not the best way to retain them.

Early season will have more DNFs than later in the season for all tiers, the lower tiers being most affected. It also penalises players who race in leagues which run 15 race seasons. Shorter seasons means lower start design.

Many of these suggestions sound plausible until you think about the bigger picture.

Edit: Although still random (which I personally don't like) perhaps a better solution would be to have power/reliability for engines. You can choose to use a more powerful engine which will make you faster but comes with an increased risk of failure.


I really like the idea of using either a reliable but slower engine or a powerful engine with an increased risk of failure... This would really spice up the game. 


Of course adding some kind of failure wouldnt be appreciated by everyone...but many others would love the idea and it would add some kind of realistic situations, which occur in motorsports. 
md-quotelink
medal 5000 Moderator
284 days ago
I might dislike the never completely removable random factor of retirements but am aware that for some those as well as the accompanying safety car & co are an integral part of racing.

So my take on this is also using Reliability and Cooling, but not the actual value but the result of putting them against the values of Acceleration, Braking, Downforce and Handling. If Reliability is lower than one or more of those values the car overstresses related parts to those values, somewhat depending on PL, and causes increased wear and eventually potentially failure. That way there's no Rookie and early season problem as all are similarily low and every manager has it in the own hands where to set the balance between all enduring tank and performance.

 Similar with Cooling, but only set against Acceleration and Braking and, if possible, also considering the current air temperature.
md-quotelink
medal 5000
283 days ago
This is my take on the entire engine failure thing 
https://igpmanager.com/forum-thread/54999
md-quotelink
medal 5451
283 days ago

Hell

Timothy

Hell

Timothy

Mirko
Hi, why don't you add or re-add the Safety Car, Virtual Safety Car, Yellow Flags or Double Yellow Flags, Red Flag, Blue Flag (for lapped drivers), Green Flag (free track), accidents, disqualifications, penalties, and events that could change the race classification and the drivers' and constructors' classifications, giving, in my opinion, a bit of realism and diversity in the championship. Even if you can not add all these things but some are more than fine in my opinion, what do you say, what do you think, give your opinion. Thank you for reading and thank you for your attention, have a good day.



First four are a hard and fast no from me.  As they have been tried and failed, completely.  Therefore it does not look good for the rest, consideringvthat "accidents" were a part, that were silent, in the old SC setup that did not work (We always, only had a VSC for long term bot retirements, or running out of fuel at the end of races and that would nous up end of race battles at the top end of the tables).


Although a nice concept, I do not think that would work here, personally...



Of course it could work... 


Actually we have two categories (cooling and reliability), which both are completely useless. 

No serious manager will invest a single DP there, but they still exist. 

So if IGP is not removing them, they could upgrade them, e.g. a low cooling value will increase motor temperature and you will lose power, especially at the end of the race. 

Low reliability could increase the chance of a car breakdown. 

You can always program a random factor, which can be influenced by investing DPs in cooling and reliability. 



You can believe that.


Those of us that were there already KNOW that things just wont work like that.


Dont want and dont work are completely different things... 


I always notice, thar especially guys like you, who are playing this game for a very long period of time, dont want to have any major changes. 

Maybe you havent realized, that Rookie and Pro classss are drying out more and more, because since the 10 extra levels were added, it is nearly impossible for minor level accounts to achieve anything. 

So from my point of view, IGP is forced to make significant changes in the game. 






I strongly believe that all of this will not work.  Ergo I do not want to be faffed around by a new system that I believe will not work.  Therefore I will always advocate for not having it.

This is my personal mindset on the matter.
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