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Rejected
Buy now option returned

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medal 5118
1 day ago
Hi Red, 

Thank you for your long post - it does explain the predicament the developers find themselves in. I do not agree with people using multiple accounts to have as many staff as possible or use one to collect tokens to then promote and sell staff to a second account.

Personally, I believe the best solution to that would be a limit on the number of staff you can have for each position - 1 active and 1 reserve for example - to try and curb the abuse of having 4 CDs with different strengths, and 4 TDs with all the abilities.

From my perspective, and I believe the others in this thread, we simply want this option so we can have private sales of drivers between managers in the league and replicate the feel of a real life racing series - in short, to make the game more immersive.

Sadly, although perhaps understandably given the potential for abuse, this option is basically gone. If the auction house worked, and drivers auctioned immediately went up for sale, it would be possible - although more difficult - to have inter-team transfers in our respective leagues, and the drivers moving would still be publically available.

There is also the issue of not being able to retrieve drivers and staff inadvertantly left out of contract, which is also a shame.

I sincerely hope that some solution can be found to allow us to continue our immersive universes, as I am quite upset to possibly lose it after 6 years of playing in the league. 

As suggested, a potential cap on staff per position with buy now reintroduced, or a revamp of the auction house where divers instantly go up for sale could go some way to allowing us to continue our immersive leagues whilst curbing the ability to abuse the system. Another alternative could be to return to the older transfer system where drivers are publically displayed on the auction house can be bought immediately if no one has bid - although this may still lend itself to abuse.

I really want to find a solution that can allow us to continue our leagues as we have run them, without allowing other players to abuse the system. It would be such a shame to lose leagues who clearly put a lot of heart and soul into the game.

I believe that moderators do have the ability to move drivers to accounts, but I am aware this would be a dangerous power to hand out to individual league hosts, so is probably not a solution; I am just attempting to think of anything that could save our championship.

edit: in regards to our leagues, which are private leagues, I don't think any players of the game at large can be harmed by our desire to have an active inter-team driver market within our own championship.
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medal 6223
1 day ago
Same as Red I'm all for the removal of the 'Buy Now' button.

The auction house is the way forward. Gives everyone a chance to snag that driver/staff.

Yes the transfer market currently has issues (I've never experienced it but I've seen some circumstances) but I think it can be easily remedied by tweaking the code a little bit to have any driver/staff go into the next new auction slot.

I'll add, every driver/staff (specifically technical directors) previously in a team that is being auctioned off should automatically have the maximum salary allowed in the transfer market.
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medal 5178
1 day ago
Archie
Same as Red I'm all for the removal of the 'Buy Now' button.

The auction house is the way forward. Gives everyone a chance to snag that driver/staff.

Yes the transfer market currently has issues (I've never experienced it but I've seen some circumstances) but I think it can be easily remedied by tweaking the code a little bit to have any driver/staff go into the next new auction slot.

I'll add, every driver/staff (specifically technical directors) previously in a team that is being auctioned off should automatically have the maximum salary allowed in the transfer market.


Think the main problem is that drivers available on the market are either horrendously low talent drivers, or one odd 30 talent (if you are a higher level account), who is really old and can only be used for 1-2 seasons before you need to get another - that is obviously because the market is dictated by the players and most people aren't going to be selling 30 talents in their prime which is a bit of a shame.

At this current moment the only way to assure yourself of getting a 30 talent for the long term is on the academy - but sometimes we actually want to change our drivers much sooner before their careers are over; two drivers trained to the same ability, mental, and physical stats won't be guaranteed to perform exactly the same.
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medal 4975
1 day ago

Ken
Archie
Same as Red I'm all for the removal of the 'Buy Now' button.

The auction house is the way forward. Gives everyone a chance to snag that driver/staff.

Yes the transfer market currently has issues (I've never experienced it but I've seen some circumstances) but I think it can be easily remedied by tweaking the code a little bit to have any driver/staff go into the next new auction slot.

I'll add, every driver/staff (specifically technical directors) previously in a team that is being auctioned off should automatically have the maximum salary allowed in the transfer market.


Think the main problem is that drivers available on the market are either horrendously low talent drivers, or one odd 30 talent (if you are a higher level account), who is really old and can only be used for 1-2 seasons before you need to get another - that is obviously because the market is dictated by the players and most people aren't going to be selling 30 talents in their prime which is a bit of a shame.

At this current moment the only way to assure yourself of getting a 30 talent for the long term is on the academy - but sometimes we actually want to change our drivers much sooner before their careers are over; two drivers trained to the same ability, mental, and physical stats won't be guaranteed to perform exactly the same.


Agreed with Ken here. I've just taken a look on my market and the best available is 21+ year old 25 talents, like we don't want that lmao, we want good 30 talents available that yes maybe we would have to fight harder for, but this explains why these drivers are in limbo constantly for 24 hours because absolutely no one wants them; it is the same with staff with awful strengths and weaknesses who remain on the market forever.

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medal 5720
1 day ago
The problem with my league is not transfer market. 

We don't buy anything from transfer market from other parallel universes. 

As I can see, the main problem is staff not the drivers. Staff is an exploit this thing happened. Can we , at least, have drivers buy now option.. Or first 3 minutes just withing the league. 

Idk.. I have just 3 days to save the league. Because being it's own universe is the base of this league. We have drivers already changed 3-4 teams in their career like in real life. This is the most important thing of our league.  
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medal 5118
1 day ago
Same for us, the ability to move teams is a very important aspect of ours too.

As the exploitation problem is mostly with staff, and we have a super moderator helpfully engaging with us, I do believe that there is a workable solution or change that can allow us to continue enjoying the game like this - with driver transfers within our league.

The only thing I can suggest in your situation at the moment, Bruce, is to postpone races and then the next season to buy yourself a bit more time whilst we continue to discuss a possible solution. I have tried to provide as many suggestions as possible, and hopefully one is viable and implemented soon to allow us to continue operating.
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medal 5722
1 day ago

Bruce
As I can see, the main problem is staff not the drivers. Staff is an exploit this thing happened. Can we , at least, have drivers buy now option.. Or first 3 minutes just withing the league. 


Managers using one account to store Talent 30 drivers, and then Quick Selling them to their other accounts that actively compete as and when needed is a driver related exploit as Red highlighted in his post.

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medal 5720
1 day ago
Yes, that is the plan. When the new update was released, we had 3 days postpone. 

We have discussions on our Discord. And yeah, we hope to find a solution.

We will probably have some 10-15 days  (if possible) in offseason. I feel they should really look into this if they can help us save the leagues. 

We are not farming league, we are not a bot league. We buy tokens when needed.. We didn't exploit any mechanic.

Please do not punish us because someone else exploit the system. Please look into this. 

EDIT:
"Managers using one account to store Talent 30 drivers, and then Quick Selling them to their other accounts that actively compete as and when needed is a driver related exploit as Red highlighted in his post."

This is a weak argument.. Everyone ends up with T30 fully trained driver in any league VS killing leagues completely. 

Thi

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medal 5118
1 day ago

Bruce
Yes, that is the plan. When the new update was released, we had 3 days postpone. 

We have discussions on our Discord. And yeah, we hope to find a solution.

We will probably have some 10-15 days  (if possible) in offseason. I feel they should really look into this if they can help us save the leagues. 

We are not farming league, we are not a bot league. We buy tokens when needed.. We didn't exploit any mechanic.

Please do not punish us because someone else exploit the system. Please look into this. 



Exactly the same here; we are a private, closed league, every involved in it likes how we operate and nothing about our system is hurting the community at large.


It is a shame that there are players who are exploiting things, but that shouldn't need to result in punishment for players who clearly care a lot about the game and invest a lot into their championships.
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medal 5106 Super Mod
1 day ago
As I said in the previous post about the driver and staff exploits, my solution would have been for the game to have stripped away any special abilities when drivers and/or staff are sold. CDs could default to Cooling as their strength, Drivers and TDs would simply have any special ability removed.

This would take away the exploit of managers using farming accounts to create high value drivers and staff before moving them to an active account. I don't believe this would reduce revenue because tokens spent to create high value drivers and staff in farming accounts are not purchased with real money. In fact, if this idea were to be adopted it would most likely increase revenue because now managers would have to spend on these special abilities with their primary account(s) as and when their existing drivers and staff retire.

Also I believe this would meet the genuine needs of the the people posting in this thread because "Buy Now" could be reintroduced. The only proviso is that those who operate these intra-league transfer markets to replicate real life racing would probably have to accept using drivers with no Special Ability, but surely this would not be a big issue because for the people competing in these leagues it would level the playing field.

The above is a personal opinion so I am posting without my Mod colours.
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medal 5720
1 day ago
Kevin, I'm completely fine stripping special ability when the driver is transfered. If you saw my spreadsheet. There is a marker for drivers special ability. It was natural from academy given, not allowed to change. 

But I'm completely fine if this is stripped at transfer as long we can keep the league. We don't move staff.. That is a non issue to us. We just need to be able to move drivers within the league. 

I think your idea will practically solve the problem and keep us alive. 
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medal 5118
1 day ago
Kevin's solution is certainly a viable one.

I'd be completely happy resetting alterations to drivers/staff when they are transferred - aside from name and nationality. Losing special ability upon transfer is something I would much rather have than being unable to move drivers.

And it would definitely solve the original reason that buy now was removed - people amassing tokens at one account to add special ability then transfer back to another.
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medal 5106 Super Mod
1 day ago (Last edited by Kevin Bissell 1 day ago)
For the game owners, stripping of special abilities when staff transfer has a benefit over the other option proposed by some in this thread, namely limiting the number of staff an account can hold. There is already a limit in place for staff (5 each for CD and TD) to stop people hoarding high value staff. To limit it further would potentially hit revenue for the game because some managers are prepared to spend real money to have five each of TDs and CDs to maximise their research and design.

However, as a side issue, and completely off-topic, I'm not sure that Design ability TDs are value for money any more. It's 200 tokens for 3dp, which, because of the increased design range in Elite, is now effectively only 2dp. 

As a final note, and back on topic, my solution would result in re-introducing "Buy Now" which would allow people to recover drivers and staff if they accidentally let contracts expire. But would they have lost any special ability in the meantime? I don't know how difficult it would be to code, but maybe only reset special ability if they are purchased by a different account to the one they were previously assigned.
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medal 5417
1 day ago (Last edited by Skid Solo 1 day ago)
I’ve read this thread with interest and my pov is that it was right to remove the buy now button since it allows exploits as mentioned in threads above plus allows a small group of managers to keep drivers within their own small universe.

1.  Anyone who want to transfer a driver should have to do so on the open market allowing anyone to bid for them.  It’s that simple.

2.  It was probably a mistake making this change without examining and improving the function of the Transfer Market.  This doesn’t function well and has again being mentioned by a lot of managers in this thread.

3.  The best and fairest way to obtain new drivers is via your HQ and actually is more cost effective over the long term

4.  I do have sympathy with those running bespoke league rules which might not work now, but it was your choice to operate your league in that way and you can’t have sensible changes prevented because of a small minority that might not like it.  You are also keeping these drivers within your own private universe and for the game to thrive any drivers or staff up for transfer should be  available to all
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medal 5109
9 hours ago

Skid
I’ve read this thread with interest and my pov is that it was right to remove the buy now button since it allows exploits as mentioned in threads above plus allows a small group of managers to keep drivers within their own small universe.

1.  Anyone who want to transfer a driver should have to do so on the open market allowing anyone to bid for them.  It’s that simple.

2.  It was probably a mistake making this change without examining and improving the function of the Transfer Market.  This doesn’t function well and has again being mentioned by a lot of managers in this thread.

3.  The best and fairest way to obtain new drivers is via your HQ and actually is more cost effective over the long term

4.  I do have sympathy with those running bespoke league rules which might not work now, but it was your choice to operate your league in that way and you can’t have sensible changes prevented because of a small minority that might not like it.  You are also keeping these drivers within your own private universe and for the game to thrive any drivers or staff up for transfer should be  available to all


What other way were we supposed to follow? Seriously, the auction system is so broken that buy now option is the only way that we could keep alive our leagues. 

If auction was fixed then it would be better than what developers gave us last week in the update and I wouldn't care about bringing back buy now.

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medal 5106 Super Mod
8 hours ago
If every driver/staff hit the market as soon as someone listed them for auction there is still the potential for exploits. There are clever people who will write scripts to constantly scan the market and, even without the "Buy Now" option their bots would bid on the very best. This would reduce the chances of casual users from obtaining them at a reasonable price. This is what used to happen years ago and resulted in the changes to the market that we now have. 

Even now, with the removal of "Buy Now" it is still relatively easy to multi-account low level TDs with Legendary Skills. Stripping the skills from drivers and staff would stop multi-accounting immediately, there would be no benefit hiring a person from your alt account if you were then going to have to spend hundreds of tokens to restore the skill.
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medal 5730
8 hours ago
Well one thing can be to just get rid of terrible market we have, like why do everyone from lvl 1-30 get around 16 drivers that are only talent 1, whats the point of levelling up then, reduce market size if you have to but make it effective, and for people doing so called illegal activites like sending drivers to bot teams and letting them train there, its like complaining about f1 drivers driving old cars or doing simulation tests, every team have their own way of working, if my competitors are doing it, I dont even mind that since they have the time to do it, my league host and rest of the members in league should decide whats allowed and whats not, in the thread mentioned above, managers showed concern about what could go wrong, and that has exactly happened, but seems like it was decided to implement the easiest options out of lot, like i dont wanna give you destructive criticism but i was close to buying a talent 30 driver, but tada, i m having to rebuild with what I have now, the problem with this is that I am at disadvantage but others have already benefitted from buy now before. 
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medal 5000
7 hours ago

Jérôme

Skid
I’ve read this thread with interest and my pov is that it was right to remove the buy now button since it allows exploits as mentioned in threads above plus allows a small group of managers to keep drivers within their own small universe.

1.  Anyone who want to transfer a driver should have to do so on the open market allowing anyone to bid for them.  It’s that simple.

2.  It was probably a mistake making this change without examining and improving the function of the Transfer Market.  This doesn’t function well and has again being mentioned by a lot of managers in this thread.

3.  The best and fairest way to obtain new drivers is via your HQ and actually is more cost effective over the long term

4.  I do have sympathy with those running bespoke league rules which might not work now, but it was your choice to operate your league in that way and you can’t have sensible changes prevented because of a small minority that might not like it.  You are also keeping these drivers within your own private universe and for the game to thrive any drivers or staff up for transfer should be  available to all


What other way were we supposed to follow? Seriously, the auction system is so broken that buy now option is the only way that we could keep alive our leagues. 

If auction was fixed then it would be better than what developers gave us last week in the update and I wouldn't care about bringing back buy now.




You could do what everyone else does and use your HQ.  The only ppl complaining about it are those that want to keep the drivers they have restricted to their private pool and that itself is damaging to wider game.  I get that the Transfer Market is broken and yes it does need addressing, but expecting iGP to reinstate something they believe is better for the whole game just because you have a League with a very esoteric rule is not realistic
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medal 5109
6 hours ago

Herbie

Jérôme

Skid
I’ve read this thread with interest and my pov is that it was right to remove the buy now button since it allows exploits as mentioned in threads above plus allows a small group of managers to keep drivers within their own small universe.

1.  Anyone who want to transfer a driver should have to do so on the open market allowing anyone to bid for them.  It’s that simple.

2.  It was probably a mistake making this change without examining and improving the function of the Transfer Market.  This doesn’t function well and has again being mentioned by a lot of managers in this thread.

3.  The best and fairest way to obtain new drivers is via your HQ and actually is more cost effective over the long term

4.  I do have sympathy with those running bespoke league rules which might not work now, but it was your choice to operate your league in that way and you can’t have sensible changes prevented because of a small minority that might not like it.  You are also keeping these drivers within your own private universe and for the game to thrive any drivers or staff up for transfer should be  available to all


What other way were we supposed to follow? Seriously, the auction system is so broken that buy now option is the only way that we could keep alive our leagues. 

If auction was fixed then it would be better than what developers gave us last week in the update and I wouldn't care about bringing back buy now.




You could do what everyone else does and use your HQ.  The only ppl complaining about it are those that want to keep the drivers they have restricted to their private pool and that itself is damaging to wider game.  I get that the Transfer Market is broken and yes it does need addressing, but expecting iGP to reinstate something they believe is better for the whole game just because you have a League with a very esoteric rule is not realistic


Pretty much all of my drivers in the last five years I did use my HQ to get them, the whole point that I'm talking to is transferts within the league, which adds an amazing roleplay to your league. 

With Buy Now gone, this roleplay is basically dead. 
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