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iGP Manager 26: Universal Driver & Staff Rating System

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This topic has been closed by the moderator Jack Basford
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medal 5374
24 days ago
I didn't realise staff were being nerfed... they cost so much to replace (in tokens) and having spent more tokens on them to get special abilities too... that's.... disappointing.

Are we getting a way to train them?
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medal 5107 CEO & CTO
24 days ago
Staff are being scaled to the new system still. It's a process that is taking so long to complete it would have run well into the next day. I decided to put the game online when only drivers were done scaling because it was taking so long.

Staff should be complete in an hour or two, and then you'll see them back to as good as they were before the update.
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medal 5374
24 days ago
Ah I see, thanks Jack. My staff look like they're back to 5 stars again now.
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medal 5442
24 days ago
Thanks Jack,

Staff are back - Happy Days
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medal 5120
24 days ago
I accessed the game yesterday after the update. Many changes that we will have to get used to, but so it was with the previous major update. Big surprise when I looked at the Headquarters: 100 free parts, and 100 development points. Of course I took both, thank you for that!
However, accessing the game again today, I notice, to my utter dismay, that all my development points (130 in total; 100 gift of yesterday, plus 30 earned in my last race), ARE GONE! 0 available, including the 30 I had earned. The 100 extra parts, however, are still available.
This seems to be a serious glitch, as the same thing has happened in a second account that I have.
Can you please investigate and rectify. My next race takes place in about 8h!
Thank you, Jack.
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medal 5499
24 days ago
To clarify something - I see the drivers and staff are now converted. I am seeking clarification about the headquarter buildings now - pre update mine were level 25 / 5 star, the maximum I could get at my current manager level ( 25 ). Post update they are 25 / 3 star. Were the buildings intended to change?
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medal 5214
24 days ago

Lord
To clarify something - I see the drivers and staff are now converted. I am seeking clarification about the headquarter buildings now - pre update mine were level 25 / 5 star, the maximum I could get at my current manager level ( 25 ). Post update they are 25 / 3 star. Were the buildings intended to change?



It seams like this is intended behaviour
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medal 5374
24 days ago
Yeah, because there is a higher max level now, so we all need to upgrade a bit more to get back to 5 star.
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medal 5361
23 days ago Translate

David
Yeah, because there is a higher max level now, so we all need to upgrade a bit more to get back to 5 star.



A bit more?


Sadly it's around 1.5-2 years more, give ir or take. Specially from level 25.
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medal 5533
23 days ago
Well, so far I am not impressed with the changes. These changes took place right before our final race. I was leading in points by 4 going into this race. During the race, there were cars that were showing ahead of me and behind me that DID NOT show up on the screen! The cars act completely different and not naturally. Especially going into the corners. I know you wanted to get rid of the ghosting effect, but honestly, the previous way was better. I was going for my first championship going into this race and right now it’s showing me finishing second. Like I said, I was leading in points by 4, I finished 3rd in this race and the guy who was 2nd in points won the race. I’m hoping they figure this out soon. It is what it is, but truly disappointing!
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medal 5074
23 days ago
With 1% per training 20% for all skills every month (200 training sessions per month too keep up) seems too much.
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medal 5318
21 days ago Translate

Jack
Leveling the Playing Field
One of the biggest changes in iGP Manager 26 is the universal rating system for drivers and staff. Instead of skills being capped by your manager level, every attribute now sits on a single global scale, so a 5-star driver is always 5-star, no matter who is looking at them. Your drivers do not lose any skill as you level up. Instead, there is a seasonal reset, at the end of each season in with the new league system, applying a 10% atrophy in all skills in the off-season.

Universal % Scale & Stars
All driver and staff skills are now shown as percentages:


  • 0% = minimum, 100% = maximum (universal cap)

  • The same number means the same thing for every manager

  • Star ratings (1–5 stars) sit on top of this for quick comparison



Example:


  • A driver with 85% Talent and 4–5 stars is that rating for everyone

  • A staff member with 60% in a key attribute is clearly mid-range on a scale everyone shares



Migration: How Existing Drivers Are Converted
When iGP Manager 26 goes live, all existing drivers and staff are automatically converted:


  • First, their skills are scaled from your old level cap onto the new universal cap

  • Then, a one-time 10% reduction is applied to every trainable attribute



In practice, that means:


  • A maxed driver stays at the top of the field, just on the new universal scale

  • We preserve relative strength between drivers, while lining everyone up on the same scale

  • The addition of more levels at launch has no impact on things, you won't have to progress through those levels, your driver will be freshly scaled into them at launch



This 10% reduction doubles as the first “seasonal reset” in the new system. From here on, each season end applies a 10% atrophy to keep training meaningful and prevent everyone from parking at permanent 100%. VIP subscribers racing in multiple leagues (more on that in the leagues thread) are protected by a cap that synchronises atrophy to the global cycle, so they don’t get penalized for playing more.

A Single Global Transfers Market
Because everyone uses the same rating scale, the transfers market is now truly global and cross-level:


  • All managers see the same driver and staff pool

  • Percentages and star ratings make quality obvious at a glance

  • Pricing is relative to the buyer’s level and economy



That means a 90% / 5-star driver is desirable for everyone, but wages and fees are scaled locally to each manager's level in their interface, creating a natural progression. The goal is simple: anyone can find good talent, and the market always has meaningful options available, yet it will also become much more competitive.

Fair Cross-Level Competition
With the universal rating system in place:


  • Drivers and staff are judged on the same percentage scale for all managers

  • Car design uses a universal 300-point cap across all tiers

  • The matchmaking system which groups managers of similar levels ensures that there are not significant level discrepancies, creating a natural balance, unlike the old system

  • Boost and DRS are also now star-rated rather than raw levels, so provided everyone maintains everything at the maximum level for their team, they will have the same Boost and DRS available in the race



Success comes from how you build and run your team, training choices, facility upgrades, race strategy and transfers, rather than from which level you are. A smart level 10 manager with well-trained drivers and good decisions can now credibly take on far more experienced rivals.

The result is a management experience that’s easier to understand but deeper in practice as it becomes more competitive.

What This Means For You

  • New managers join a shared ecosystem instead of being locked behind level walls

  • Veterans keep their hard-earned advantage, but on a scale that’s fair and understandable

  • Recruiting, training and race strategy all gain importance relative to raw level



The universal driver and staff rating system is designed to make every decision, from a training session to a big-money transfer, feel clearer and more meaningful, while opening up a fair, shared playing field for the entire community.

More details and screenshots will follow in a blog.


Hi jack,

I think that 10% reduction of all training attributes is too much. 
Maybe 5% pre-season and the random daily race reduction will be enought.

What do you think about this?

10% each season I think is too crazy.
 

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medal 5405
21 days ago Translate
tem varios gerentes antigos com celular antigosss funcionavao bem com essa atualizaçao nem  os celular nao atualiza meus parabens  pro estraga tudo nem no pc as corridas abri no 3d meus parabens
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medal 5089
21 days ago Translate
é só excluir e instalar novamente 
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medal 5405
21 days ago Translate
meu celular ee LGK11 SEMPRE ATUALIZAVA AGORA ESSA COISA DE VCS NAO ATUALIZA  ATEEEE COLQUEI DINHEIRO ENTAO QUERO MEU DINHEIRO DE VOLTA










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medal 5376
20 days ago Translate
esse teu celular não presta não 
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medal 5070
20 days ago Translate
Biggest noob update
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medal 5186
20 days ago
What
A
Joke 

😒
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medal 5533
20 days ago
This WAS my favorite game to play. This update has screwed up a lot of things! How do I go from one of the top teams in my league, to barely able to compete? Ridiculous! 
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medal 5107 CEO & CTO
20 days ago
This thread has stopped being constructive, so I’m closing it to focus on shipping fixes and improvements.

The feedback around the update has been clearly received, and the priority now is turning that feedback into patches rather than continuing to repeat the same points across multiple threads.

If you’re encountering a specific technical issue (such as device compatibility problems or crashes), please raise it in the Help & Support section with relevant details so it can be investigated properly.

Thread closed.
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