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Driver reductions

medal 5147
29 days ago

Jack
Training can easily be given a small boost as well, as a final balancing factor. It sounds like everyone feels the pit crew is reasonably balanced with 5%?



Yes. What you could do is reduce the amount of atrophy lost based on how many races and sprints you do in a season. So keep it at say ten then set the % of loss reduced so if a driver does all races in a season they only have five percent and then in that time frame say for every 5 sprints that driver competes in its another 1% or atrophy loss taken capped at 5% off so to have 0% atrophy your driver needs to take part in every race in the season and in that time frame also do 25 sprints.
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medal 5325
29 days ago Translate

Jack
Training can easily be given a small boost as well, as a final balancing factor. It sounds like everyone feels the pit crew is reasonably balanced with 5%?



You know, right? There are some recently acquired drivers on the market who don't lose atrophy. They're always 100%.
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medal 5346
29 days ago (Last edited by David Parker 29 days ago)
Just going to put this here now:

1025x312

This accommodates leagues with less than 7 day weeks and custom season lengths, as well as managers joining a league mid-season and giving them a slight atrophy to prevent league hopping.

It's based on three things: 
- number of race days remaining in the season (calculated from total races in the season, set to 15 above, and races per week, set to 7 above)
- number of non-race days remaining (calculated from total races and races per week if not 7)
- number of completed races (set at 0 in the image above)


The numbers can be played with, I made a Google Sheets version here:
https://docs.google.com/spreadsheets/d/11DSeQXdoG1SQXxdbrVlDtTYGC-McHUlVGwXR4LatQrs/edit?usp=sharing


The idea is that this would be applied when you join a league, or switch mid-season. In my separate post I made atrophy independent so that it would only need to be applied on specific occasions: joining a league, end of season, or the driver being hired.

Second example, mid-season with a custom schedule:

1025x312
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medal 5549
29 days ago
5% is still too much.
I am not going to be able to train fast enough before they get nerfed a second time.
Why nerf so many stats on pilots?
I could understand why moral might take a hit but everything else decreasing makes no sense to me.
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medal 5431
27 days ago Translate
David
Just going to put this here now:

1025x312

This accommodates leagues with less than 7 day weeks and custom season lengths, as well as managers joining a league mid-season and giving them a slight atrophy to prevent league hopping.

It's based on three things: 
- number of race days remaining in the season (calculated from total races in the season, set to 15 above, and races per week, set to 7 above)
- number of non-race days remaining (calculated from total races and races per week if not 7)
- number of completed races (set at 0 in the image above)


The numbers can be played with, I made a Google Sheets version here:
https://docs.google.com/spreadsheets/d/11DSeQXdoG1SQXxdbrVlDtTYGC-McHUlVGwXR4LatQrs/edit?usp=sharing


The idea is that this would be applied when you join a league, or switch mid-season. In my separate post I made atrophy independent so that it would only need to be applied on specific occasions: joining a league, end of season, or the driver being hired.

Second example, mid-season with a custom schedule:

1025x312



I think this should be the aim. Getting a system like this. 

I still have the feeling that with 5% you won’t be able to improve the drivers, you’ll just be able to keep them on the same level. 

For now we can accomodate with 5% until Jack has time to improve it. In 3 weeks when the season is reset and we have the chance to train the drivers we might be able to give even better feedback to improve the new system.

But like I said, we can accomodate until Jack has time to address it. He should focus on the other bugs right now, nevertheless this should remain a priority for the near future.
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medal 5280
23 days ago
at this rate, drivers are going down by 0.5-1 stars per season, can’t we have a temporary increase in training effectiveness so that by the time there is a proper rework we aren’t stuck with lvl 1 drivers?
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medal 5189
21 days ago Translate
Jack
The atrophy needs rebalancing, I can finally focus on this now, probably too late for some leagues already. I'll reduce it to 5% immediately as I don't have a better proposal right now and it should be possible for regular activity to roughly match it.

EDIT: Done.


I have only one question: with a VIP subscription and three races per day, how can I tackle atrophy? )

The second question is: how much did IGP get for viewing ads before?
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medal 5549
18 days ago
Can we get some answers please?
5% is still too much atrophy.
Why is this not getting looked at?
The percentages have been worked out but still no answers.
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medal 5422
16 days ago
Even reserve driver is dropping 5%. Why bother  buying anyone from your own academy? This 5% drop forces everyone to shop for a new driver every season. Cannot train anyone back to 100% in time for the next drop. 
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medal 5544
13 days ago
My drivers that I bought from the offers are getting worse and worse. I also spend tokens for the legendary specialty. I need to buy new drivers now and the money I spend is wasted. I want to train my own academy drivers eventually but that seems impossible now. This system needs to get fixed soon as my drivers become useless.
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medal 5431
13 days ago Translate

JP
My drivers that I bought from the offers are getting worse and worse. I also spend tokens for the legendary specialty. I need to buy new drivers now and the money I spend is wasted. I want to train my own academy drivers eventually but that seems impossible now. This system needs to get fixed soon as my drivers become useless.



Really annoying indeed. I have 4 drivers with legendary ability and I might be forced to sell them because training is too slow to make up for the 5% loss. 

Before the update I bought 2 drivers for 6€ each and I was at around 80% stats in mental, every other stat maxed out and now they are becoming weaker and weaker. They are not even old. They are 25 y/o…
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medal 5442
13 days ago
5% is still way too much. Having had 2 seasons end with the 10% reductions and 1 with 5% reductions, it will be impossible for me to ever get my current drivers back to max trained.

5% reduction on 9 stats is a 45 point reduction on your drivers and you then have a 15 day season to recover that - and you are never getting 3% per day on training.

Either boost training by x10 so you make 5%+ every time you train, or just bin off atrophy. It's a nice idea but it just doesn't work in this format and is deeply frustrating. I'd rather see a random 1% loss on 1 stat after ever race so you have to log-in and train your drivers each day or you build up a loss. At the moment it doesn't work and it irrecoverable. 5% is way too much.
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medal 4986
13 days ago (Last edited by Giuliano Maietta 13 days ago) Translate
Team
5% is still way too much. Having had 2 seasons end with the 10% reductions and 1 with 5% reductions, it will be impossible for me to ever get my current drivers back to max trained.

5% reduction on 9 stats is a 45 point reduction on your drivers and you then have a 15 day season to recover that - and you are never getting 3% per day on training.

Either boost training by x10 so you make 5%+ every time you train, or just bin off atrophy. It's a nice idea but it just doesn't work in this format and is deeply frustrating. I'd rather see a random 1% loss on 1 stat after ever race so you have to log-in and train your drivers each day or you build up a loss. At the moment it doesn't work and it irrecoverable. 5% is way too much.


I completely agree. 5% atrophy at the end of each season is way too much! 45 points in 15-20 days are irrecoverable! I have trouble recovering lost points with 25-year-old drivers... imagine 28-30-year-old drivers. The best thing would be to lose 1 point per race and recover it with daily training without atrophy. If atrophy is absolutely necessary at the end of each season, at least let it drop to 2%, instead of 5%. 18 points are recoverable with a 28-30-year-old driver.

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medal 5268
11 days ago
Team
5% is still way too much. Having had 2 seasons end with the 10% reductions and 1 with 5% reductions, it will be impossible for me to ever get my current drivers back to max trained.

5% reduction on 9 stats is a 45 point reduction on your drivers and you then have a 15 day season to recover that - and you are never getting 3% per day on training.

Either boost training by x10 so you make 5%+ every time you train, or just bin off atrophy. It's a nice idea but it just doesn't work in this format and is deeply frustrating. I'd rather see a random 1% loss on 1 stat after ever race so you have to log-in and train your drivers each day or you build up a loss. At the moment it doesn't work and it irrecoverable. 5% is way too much.



Yeah, Jack pls change it to 1% on a random stat after every race for active drivers. Every single player hates this 5% atrophy system
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medal 5280
8 days ago
can we get any sort of acknowledgment here? it has been nearly a month and our drivers are losing significant stats every season…
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medal 5320
2 days ago
I believe Jack has addressed this is getting looked at in another post somebody made
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medal 5147
2 days ago Translate
That's what they want. The atrophy of a driver, and perhaps even of the staff, can't be recovered in one season because they want to force us to do extra paid training. Because basically this game is becoming a pay4win.
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medal 5320
2 days ago

Shaka
That's what they want. The atrophy of a driver, and perhaps even of the staff, can't be recovered in one season because they want to force us to do extra paid training. Because basically this game is becoming a pay4win.



I disagree. I think they just don’t want it to be easy. Lots of people sit on max stat drivers without really having to even train them. 

The point is you have to train them, although currently you can never get them back to max stats - or make them improve season to season.
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medal 5268
2 days ago

HCR
I watched a race in Monaco today in the Independent Racing League.
The winner had a driver with attributes between 81% and 91%. (The Red Team manager is insanely good)
So if you think you’re going to win every race with a 100% driver, you’re completely wrong.
iGP is not pay-to-win. 🤖👊
The people who understand how the game works and have data to work with will definitely have an advantage.



That’s because the manager were probably inactive or just not skilled enough.


Before the update, I was once competing against a level 30 manager. He had everything maxed out, I was level 28 with drivers that were like 15/20% behind in mental stats only (everything else was at level 30).
Even in races where the boost and drs difference was negligible (remember , I was level 28) I just couldn’t win. His drivers just had more pace at the end of the race.

After the update nothing changed in my technique or car development but I bought a maxed out driver from the market and what a coincidence, I was fighting for wins!

So, a maxed out driver makes all the difference in the world.
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medal 5079
1 day ago
He didn't miss it. You wrote yourself that manager is insanely good, but even then the other managers didn't made even a pretty good job. Buying a win doesn't mean leaving others no chance no matter how bad the own decisions are. It starts at leaving no chance even the others make a comparably good job, or put into position of being able to win despite doing a slightly worse job.

Not being able to fully train drivers is an interesting prospect, but it requires a very limited ability to heal and at best completely decoupled from token spending. Also a better training system would be nice, to better influence where to put training weight to achieve the, required, skill compromise, as currently it's down to luck if it's gonna be fast corners or defending.
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