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Training & Atrophy Update

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medal 5131
2 days ago (Last edited by Digital Druid 2 days ago)
Giuliano
To Bruno Rodriguez: Bruno avoids responding to Digital Druid. We're here to try to help Jack improve the game and make it perfect...

There’s no such thing as a perfect game. There are strong and weak games. What you’re doing is weakening a really good game just to fit your lazy standards.

You want to train once and then have the driver at 100% all the time. The real challenge is racing while managing the driver, not having perfect performance every lap. Differences between drivers make races interesting. Racing the same 100% driver every time is boring. What about race strategy? Fuel consumption, push levels, managing pace? 

If that’s the idea, then just set everything to 100% for everyone.
Max all cars, all drivers, all staffs. Nice !!!

Atrophy affects everyone the same. If someone complains about it, it just shows weak management.
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medal 5168
2 days ago Translate

Digital
There’s no such thing as a perfect game. There are strong and weak games. What you’re doing is weakening a really good game just to fit your lazy standards.

You want to train once and then have the driver at 100% all the time. The real challenge is racing while managing the driver, not having perfect performance every lap. Differences between drivers make races interesting. Racing the same 100% driver every time is boring. What about race strategy? Fuel consumption, push levels, managing pace? 

If that’s the idea, then just set everything to 100% for everyone.
Max all cars, all drivers, all staffs. Nice !!!

Atrophy affects everyone the same. If someone complains about it, it just shows weak management.



👍🏼
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medal 5427
2 days ago Translate

Digital
There’s no such thing as a perfect game. There are strong and weak games. What you’re doing is weakening a really good game just to fit your lazy standards.

You want to train once and then have the driver at 100% all the time. The real challenge is racing while managing the driver, not having perfect performance every lap. Differences between drivers make races interesting. Racing the same 100% driver every time is boring. What about race strategy? Fuel consumption, push levels, managing pace? 

If that’s the idea, then just set everything to 100% for everyone.
Max all cars, all drivers, all staffs. Nice !!!

Atrophy affects everyone the same. If someone complains about it, it just shows weak management.



No, it doesn't affect everyone the same. For vips it is hitting us three times a day. I have a driver racing in just one league during weekdays, but he is getting atrophy every day, 3 times and 2 times on weekend days. Just because I have a couple of other drivers racing in another two leagues.


This needs to be fix. I am not asking for an advantage for paying the VIP, I am asking to balance it so I suffer the same atrophy as someone that is not VIP.
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medal 5031
2 days ago Translate
Hello
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medal 5189 CEO & CTO
2 days ago
Bruno
No, it doesn't affect everyone the same. For vips it is hitting us three times a day. I have a driver racing in just one league during weekdays, but he is getting atrophy every day, 3 times and 2 times on weekend days. Just because I have a couple of other drivers racing in another two leagues.


This needs to be fix. I am not asking for an advantage for paying the VIP, I am asking to balance it so I suffer the same atrophy as someone that is not VIP.

I've taken your points on board and will work out something for VIP very soon, over the weekend. Certainly, we will ensure it's a benefit and not a hinderance.

Thanks for your patience and support in the meantime, it's greatly appreciated.
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medal 5082
2 days ago

Jack
I've taken your points on board and will work out something for VIP very soon, over the weekend. Certainly, we will ensure it's a benefit and not a hinderance.

Thanks for your patience and support in the meantime, it's greatly appreciated.



Just - as it's another point I've seen lots of players making - will your revision to the system ensure that drivers who do not drive in a race don't suffer atrophy as though they had competed?
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medal 5277
1 day ago Translate

Jack
We’ve made further adjustments to driver training, health recovery and atrophy.

What’s changed

  • Driver health now recovers at up to +7% per hour

  • Recovery decreases with age, so younger drivers recover faster

  • Training progress itself is no longer directly reduced by age (most drivers now train faster)

  • Atrophy is still in place, but recovery is now the main age-based factor

  • Pit crew recovery remains +5% per hour



What this means

All drivers should now feel better to train than before. Overall, the system is more intuitive and realistic.

  • young drivers = faster recovery, more training capacity

  • older drivers = slower recovery, less training capacity



UI improvements

  • Health tooltips now show recovery rate

  • Trainable skill tooltips now show estimated atrophy per race and "season target" for that skill

  • Driver health tooltips now show the estimated gain per hour



We’ll keep monitoring feedback closely. If you continue sharing real examples from your own teams, that helps us tune the system further.


Hola Jack,


Lo siento pero estos cambios no sirven, los pilotos mayores a partir de 34, hay que venderlos. Tardan mas en curar, por lo tanto no se pueden entrenar y se atrofian mas. No voy a gastar tokens para entrenarlos y a la vez curarlos.

Si vas a hacer cambios, que sean cambios convincentes no pruebas pruebas y pruebas.

Primero la atrofia 10 puntos al acabar la temporada.

Segundo, se vio que era una locura porque se acababa con la academia y con los pilotos en general y se bajo a 5.

Tercero, se siguio viendo que no tenia sentido porque seguia sin dar tiempo a recuperar, y no tiene sentido que el piloto no se recupere.

Cuarto, se quita la atrofia entre temporadas y se pone una atrofia para cada carrera para todos los pilotos, mas acentuada en los de mas edad.

Quinto, los de mas edad consiguen menos entrenando, de hecho a partir de 34 años y un nivel de simulador decente, 4 puntos por cada 11% de salud. Eso no da para recuperar un punto por dia.

Sexto, cambios actuales:
* Mayor recuperacion jovenes, mejor en mayores.
* Mejor entrenamiento en jovenes, levemente peor en mayores.
Imposibilidad de entrenar a los mayores, sino no se recuperan a tiempo para la carrera, por consiguiente al no ser entrenados, siempre van a bajar.

Todos estos cambios en un periodo de tiempo muy breve entre actualziaciones.

Visto todo esto, ¿alguien lleva las riendas?
¿Alguien hace pruebas de los cambios antes de implantarlos?
¿Se realizan simulaciones de lo que puede pasar?
¿Alguien que tenga idea de jugar, jugar no digo de programar ni gestionar, aconseja a los desarrolladores o a quien tome las decisiones?

Y lo ultimo, no se pueden realizar cambios a la ligera sin saber 100% las consecuencias ni avisar de los cambios realizados sin tener que entrar a los foros.

Una sugerencia: Todo cambio que se haga y afecte a la jugabilidad o funcionalidad deberia ser avisado a todos los jugadores via mensaje como se ha hecho con otros temas.
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medal 5260
6 hours ago Translate
Creo tener un problema con mi piloto y es que en 4 carreras ha bajado un 2% en todas las habilidades, se supone que es en unas en específico a este ritmo es inviable jugar juntos con el tiempo de espera de las compras. Por favor antes de cambiar algo como que las subastas tarden 1h ponlo a votación y dime qué hago con mi piloto que compre hace 10 días al 100%?. quieres que paguemos por todo dilo no lo ocultes
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