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Tyre Economy Effects

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medal 5289 CEO & CTO
7 years 111 days ago
Jack
I think tyres should be kept as close to real life as possible. Tyres should be constant but affected by track (corners, bumpiness etc) weather and driver characteristics. The proposal above isn't an intuitive way of assessing tyre strategy. It creates a logic specific to the game itself. My opinion is you should keep certain things as close to real life as possible.

I understand the reasoning behind this, although I see shortened races almost like accelerated events, where everything should be scaled accordingly. To not scale impacts makes it really tough to create interesting races across all race durations, and we end up with certain compounds being really unappealing at certain durations, huge excesses of parts due to little wear, unfair training advantages due to a reduced loss of health etc.

For this reason we are leaning toward scaling impacts on all simulation factors. It should really spice up the short races without compromising the realism of the longer ones. It makes sense that a lifelike race (100% or around 2 hours long) will produce a lifelike simulation, while a short 10 minute race is always going to be inherently artificial. The two are obviously aimed at different audienecs, and scaling impacts will only help to give everyone what they want, more interesting races, whether you want a quick race for fun or a full grand prix simulation.
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medal 5000
7 years 111 days ago
Tyre allocations it is then, that will hurt everyone. 24 tyres per track, 4 of each dry compound, 4 inters and 4 wets.

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medal 5289 CEO & CTO
7 years 111 days ago
No tyre allocations! Just good ongoing balancing until there are many choices at all race lengths, as opposed to artificially forced choices that add layer upon layer of GUI clutter. :)
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medal 5000
7 years 111 days ago
A thing you could do also is on high wear tracks like Malaysia, Spain, Britain, Belgium & Japan that use Medium & Hard tyres in real-life is to put the track wear levels up to the fullest level


Malaysia tyre strategies would look something like this maybe Supersoft 3laps, Soft 7laps, Meduim 19laps & Hard 27laps
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medal 5083
7 years 110 days ago
If you are going to implement these changes, please give us ample warning so we can alter our strategies accordingly.
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medal 5000
7 years 110 days ago (edited 7 years 110 days ago)
Jack
This thread flows nicely in to something we are discussing internally at the moment.

How would you guys feel about tyre wear being scaled to the race distance? So the tyres would wear 4x as fast in a 25% distance race, 2x in 50% and 1x (standard rate) in 100%.


Interesting idea but I think it would be better to set 1x scale on 50% races rather than 100% leagues. The last ones are 4 to 6 stops, it would be too much in 50% leagues and I'm not even talking about 25% leagues with 2/3 laps stints in Great Britain for example (15 laps).

With the last changes for the spy system and the attributes races are now closer and more interesting, 50% leagues strats consist of 2 to 3 stops with some rares 1 stop possible with hotter temperatures and that works pretty well. This is also close to reality, this is why if the scaling would be applied I think the 1x scale should be there.
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medal 5000
7 years 110 days ago
I go by the rule to run as close to 80% wear (but not over) as possible, with the "overcut" working as i tend to run progressively harder compounfs through the race.

I feel wear from quali would be better as its more realistic, and tyre wear scaling should definitely be in the game if not already, otherwise you could 0 stop at Spa on softs???
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medal 5000
7 years 109 days ago
Jagtar
I go by the rule to run as close to 80% wear (but not over) as possible, with the "overcut" working as i tend to run progressively harder compounfs through the race.

I feel wear from quali would be better as its more realistic, and tyre wear scaling should definitely be in the game if not already, otherwise you could 0 stop at Spa on softs???


That would be a good point 25% races are only 11 laps at spa
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medal 6223
7 years 109 days ago
That's a good point. Tyre wear from qualy should transfer to the start of the race, will help shake up the SS issue.

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medal 5011
7 years 108 days ago
Jack
This thread flows nicely in to something we are discussing internally at the moment.

How would you guys feel about tyre wear being scaled to the race distance? So the tyres would wear 4x as fast in a 25% distance race, 2x in 50% and 1x (standard rate) in 100%.


I don't think it would work.

Stopping has a bigger effect on a 25% race than it has on a 100% race because the pitlane time is a larger proportion of the overall race time. If ss were only good for 2 laps then they would become redundant in a short race.

For a shorter race pitlane time would have to be reduced to retain balance but if pitlane times are reduced then you may get the issue where it's quicker to make a pitstop than it is to go around on the track.

Let's assume for a moment that the 4 stops/5 stints currently available in setup are normal for a 100% race. Your proposal would have players stopping every 3 laps at Silverstone in a 25% race.

I think it's a good idea in principle to have variable wear at different race distances but not with the multiples proposed.

If we assume wear at 100% distance is about right then perhaps multiples for 50% and 25% of around 1.5x and 2x would work better?
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medal 5000
7 years 108 days ago
I

For a shorter race pitlane time would have to be reduced to retain balance but if pitlane times are reduced then you may get the issue where it's quicker to make a pitstop than it is to go around on the track.



"So what strategy are you going to run?"

"Oh I dont know, thinking maybe 25 stops" HAHAHA
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medal 5000
7 years 108 days ago
I agree with I B, as pointed out the most extreme race would be Spa with 11 laps at 25% races and of course Rookie level since those cars are not tyre friendly. If you don't want to run super softs too deep into the red you'll have to pit every single lap. The data from my first race at Spa fits nicely since I risked 8 laps on super softs on one car, which nicely translate to 2 laps at 4* wear, and I had 14% left on the tyres. Softs don't fare much better, you could do 2 laps on them, 3 if you drive them down to around 20%.

Aside that I don't think that it's much fun if you barely could do a lap without going in or out of pits I somewhat doubt that tyres could get decently balanced in those circumstances and I don't think cutting the advantages of super softs by what looks like making them completely obsolete in most cases but 100% races would really improve matters.
So I Bs scaling suggestion makes sense. It still looks like super softs would be a bad choice later in race but if they are made decently quick they could still hold their place for the tyre choice to get a good start into the race, or a really fast mini stint if you can pull it off without having to do any more stops or lengthen the ones on other tyres too much.
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medal 5000
6 years 361 days ago
Sorry to awaken an old thread - but I'm researching everything I can on tire wear. After seeing the suggestion to increase tire wear based on race %, that to me defeats the purpose of ever having a longer race. Why do the longer race when you can get the full 3-4 pit strategy experience in a quarter of the time? Just my two cents.
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medal 5000
6 years 361 days ago
Another consideration, it could be left up to the league manager to make the decision as to the rate of tire wear and fuel consumption...
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medal 5289 CEO & CTO
6 years 361 days ago
Jordon
After seeing the suggestion to increase tire wear based on race %, that to me defeats the purpose of ever having a longer race. Why do the longer race when you can get the full 3-4 pit strategy experience in a quarter of the time? Just my two cents.

Well that's kind of the point, the short race experience could do with the excitement. Otherwise, it's a 1 or 0 stopper grind to the finish.

Especially given that the largest audience for iGP is now on mobiles, I think it's inevitable that the experience for the shorter races needs some attention too.
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