"David
Right i've had some free time to run through David spreadsheet/idea's so i've got a couple of questions regarding that
1/ So assuming parts A-F, Does R&D change the main stats of these. or only sub-stats?
2/ Assuming you can only only have 1 part per season, e.g. A, [which you will improve throughout the season] does B-F stay the same or lose stats [due to less knowledge of the parts
3/ Can you through design/r&d etc, over a number of seasons make part A similar [or same stats] as part B/C/D etc
4/ How do you initally implement it [Just at the end of the season etc
5/ How do all of your parts come togethor as such? [with a combined skill level or total % increase/reduction etc]
6/ How do you keep it "even/fair" for all players? [both higher level players in lower tiers(rookie/pro] but also brand new players [surrely they will be at a disadvantage]
Apoligies if this has been covered and i just havent read enough into it
1/ Some Main, Some substats, the style of the model A is absolutely little downforce, while model F looks like a Wing from 2008. R&D improves these stats, but the Downforce and Aerodynamics numbers are base numbers.
2/ Parts B and F are seperate from Parts A, they don't share the same R&D, for R&D on the other parts, you can improve them throughout the season. There is no real limit aside from 197 Designers. If you had 100 Designers, you can work on 20 different components at any one time. Each Upgrade should only take 1-5 Races to complete. Therefore there would be no reason to link their developments, but if you'd like we could add this:
[list]
[*]Research done on Front Wing A improved Drag Reduction by 10%
[*]Team's knowledge of Drag reduction improves
[*]Next Drag Reduction research on Models B to F gain an additional 1% reduction.
[*]Research done on Front Wing B improved Drag Reduction by 11%
[*]Team's knowledge of Drag Reduction improves
[*]Next Drag Reduction research on models A, C to F gain an additional 1% Reduction.
[*]Research done on Front Wing C, improved Drag reduction by 12%
[*]Team's knowledge of Drag reduction improves
[*]Next Drag Reduction research on models A to B and D to F gain an additional 1% Reduction.
[*]Research done on Front Wing A improved Drag Reduction by 12%
[*]Team's knowledge of Drag reduction improves
[*]Next Drag Reduction research on Models B to F gain an additional 1% reduction.
[*]Research done on Front Wing A improved Drag Reduction by 10%
[*]Team's knowledge of Drag reduction improves
[*]Next Drag Reduction research on Models B to F gain an additional 1% reduction.
[/list]
Etc..
3/ The idea of having different parts with different baseline stats is to add diversity instead of making them all similar. Models A are generally designed to be very fast on straight lines, Model F is suppose to be fast on corners, while Models C is suppose to be balanced but favours Straightline more than corner speed, and vice versa on Model D. Removing that effect just leaves you with 1 model. Think of it as tires, different types available.
4/ During the Interval starting from the last race finishing and 30mins before the first race starting, you have that time to choose your season's car components.
5/ Lets take speed bonuses for example, say a part gave the result +2 to speed, then your topspeed would be increased by 2 points (not 2kph), the conversion for that stat is entirely developer decision. but lets say it adds topSpeed=(enginePower*5)+((bonusOverallSpeed*1.5)+((BonusOverallSpeed/3)*2)), and say the bonus speed of your car is 23 and the enginePower of a Merc is 60. Then your car's topspeed would be 349.83Kph (217.37Mph)
6/ If a team gets demoted then we could enforce a penalty to all R&D of the team and reduce some bonuses they gained as part of a 'Back to the Drawing board' or if they left the league.
On an additional note, Both Car One and Car Two can have entirely different models. If you know your driver's To strengths and weaknesses, you can create the baseline of your car around that.
To Calculate Drag, it would be 80% of Downforce take away drag reduction. (Model F front wing would have 16 drag) if you researched on drag reduction first round, it would have then got 14.4 Drag, another 10% reduction would be
12.976, and after constantly researching drag reduction for an additional 8 times, you'd have 5.57 Drag on the model F front wing.
Finally, researching costs money now, and researching further and further like 10 times onto one component's R&D of like Front Wing's Drag Reduction, then it would increase alot. Say it would go like this (times researched):
[list=1]
[*]$100,000
[*]$235,000
[*]$552,250
[*]$1,297,787
[*]$3,049,800
[*]$7,167,031
[*]$16,842,523
[/list]
This also grants the possibility of increasing or adding more sponsors to the game to fund teams and gives spending options for the top teams.
End of Season can increase reduce all R&D bonuses by 33% (ie if you collectivelyand resets the price of R&D by 1 level. So if someone had 5.5 drag to their 16 Downforce front wing at the end of the season, then next to the season, that wing will have 7.5 drag.
Also Aero-cooling now generates Drag.