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Remove DRS?

Remove DRS?

27.02% (77)
Yes, remove DRS
61.75% (176)
No, keep DRS
10.53% (30)
Make DRS a league rule ON by default
0.7% (2)
Make DRS a league rule OFF by default
CEO & CTO medal 5232
134 days ago

Will
Racing in Clear air should always be faster than a DRS train especailly on fresh tyres.
I would also Make boost 25% of what it is now, but have it regen fully over 3 laps.  This will favor online racers and will allow for over or under cuts if used smartly rather than being stuck in a DRS train. 

The last time we had rapid boost regen in the game everyone used it on the same 2-3 straights every lap, and it became monotonous. There was 0 strategy to deployment.
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medal 6354
133 days ago Translate
I would like to raise an issue with the current behavior of DRS (which is often inconsistent) and how cars interact in groups. At the moment, the game creates situations where fundamental racing principles are either missing or not working correctly. In particular, the effect of dirty air is barely noticeable. As a result, groups of cars running within DRS range consistently end up being faster than a single leader. This completely ignores the fact that battling, braking errors, lock-ups, and running in traffic should all lead to time loss over a lap. Instead, the opposite happens - the group does not lose time but actually gains an advantage, which feels more like road cycling than motorsport.
A similar issue occurs when two evenly matched cars are running at the front within one second of each other. Technically, they are in a constant battle, which should reduce their pace, but in practice this does not happen. On every lap, one of them is able to use DRS, which leaves almost no chance for other cars to close the gap. Moreover, they can comfortably save their boost for the final lap. In reality, both drivers should be losing time while fighting, while a chasing car running in clean air should be able to reduce the gap.
In my opinion, the core problem is that the system currently includes a bonus in the form of DRS but lacks any balancing factors. There is no time loss from battling, so the mechanic works in only one direction. A more logical approach would be that clean air provides maximum pace, while running in dirty air and engaging in direct battles should result in small time losses.
At the same time, this would significantly increase the importance of the manager’s involvement during the race. It would require timely use of boost, active push level management, and strategic decision-making - whether to drop back to save resources for a later attack or to try and break away from the chasing car. Ultimately, this would give the manager more control over the race.
I apologize if my explanation isn’t perfect, but I would like to see a system that makes races more logical and strategic, rather than dependent on inconsistent DRS behavior.



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medal 8111
127 days ago

Jack
The last time we had rapid boost regen in the game everyone used it on the same 2-3 straights every lap, and it became monotonous. There was 0 strategy to deployment.



With regen boost, people only use it to keep within the range of drs for the same straights. Or dump it all on the last lap. The same monotonous situation. Same 0 level of strategy. 
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medal 5161
127 days ago
Many don't use them, but races provide opportunities to put boost to overall better use than last lap and gaining DRS (not that I'm much better at using them, am often too reluctant to be good in split second decisions and waste chances).

A lot more limited and fast regaining boost makes it almost useless and mostly a repetitive chore. It's applying a little bit every lap to not waste regain. It's much less use to perform an overtake beyond getting a faster car out of side-by-side a little sooner, as track position is then often more valuable than limiting boost use, so for the front car it's often better to fight the atrack off with using its own boost, or retake a bit later if it's more efficient, as they operate from an advantageous position as they haven't already used some boost to close a little bit of gap. Closing DRS gap becomes more difficult if the car in front decides shaking you off serves their purpose better. There's a little skill left in using it most efficiently over the race to harvest the most time, but no more managing it to gain the most out of a limited resource.
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medal 6245
124 days ago
Even if boost seems to be a drs issue.  Clear air should still be quicker than drs.  Stock pilling boost to the end is not a strategy. No skill. 
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medal 6596
91 days ago
Oh, so late to the party...

The issue is not do we have DRS or no.. The issue is if DRS train is faster than the car in clear air. Just make it that he DRS is so weak that it will be much better to be in clear air and not in the DRS train. Simple as that. 

We need DRS in this game. But to overtake an move on.. Not to have DRS trains or leapfrogs the whole race. 

Just find a solution where clear air is MUCH faster than DRS (fighting with each other) trains. 
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medal 6354
89 days ago Translate
The current DRS system is ruining the races. Even with equally skilled drivers and equally matched cars, if I fall behind the DRS train, I end up losing an entire pit stop by the time I reach my second pit stop. This isn’t right, and it shouldn’t be happening.
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medal 5212
81 days ago
Yes. or at least reduce the DRS effect.
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medal 6354
25 days ago Translate
Developers, do you think it's normal to lose 1.5 seconds per lap without DRS? Will there finally be any changes in this regard? It's impossible to play like this—how many times do we have to say it?
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medal 6354
21 days ago Translate
Is DRS during rain now standard in our game?
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medal 6999
21 days ago
No, Not when it’s above 1mm
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medal 5214
20 days ago Translate

Alex
Developers, do you think it's normal to lose 1.5 seconds per lap without DRS? Will there finally be any changes in this regard? It's impossible to play like this—how many times do we have to say it?


The vast majority, as can be seen in the survey results, expect there to be no change. How many times do we have to say it?
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medal 6481
20 days ago

Admin
The vast majority, as can be seen in the survey results, expect there to be no change. How many times do we have to say it?


Surveys are prone to being rigged. This means surveys don't reflect how the community feels 
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medal 7897
20 days ago Translate
Ma metterlo magari come Opzione? Ogni admin di Lega sceglie se ATTIVARE o meno il DRS.. 
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medal 6354
20 days ago Translate

Admin
The vast majority, as can be seen in the survey results, expect there to be no change. How many times do we have to say it?



How many players are playing the game? And how many participated in the survey? Not many people visit the forum. Plus, it's easy to get lost there. Your argument isn't convincing!
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medal 5214
20 days ago Translate

Alex
How many players are playing the game? And how many participated in the survey? Not many people visit the forum. Plus, it's easy to get lost there. Your argument isn't convincing!


If mine isn't convincing, yours too😂 because it's the same argument 😂
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medal 6732
19 days ago
Admin
The vast majority, as can be seen in the survey results, expect there to be no change. How many times do we have to say it?



I see you everywhere and I haven't seen someone more conservative andess open to change than you in my whole life....If you really want this play only you with some other people,Tell the Devs to stop game development and we all leave.

And actually the survey argument not being convincing îs actually a very good affirmation,as I can Tell you from my league,more than 10 people are for a drs nerf, 3 are for removing drs completly, 4 for keeping it like it is.Out of them,I was the only one to vote on the survey
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medal 6640
19 days ago (Last edited by Klaus Psotta 19 days ago)
There seems to be a simple solution to the problem. Give the administrator of each league some choices:


  • DRS (as is) ON

  • DRS OFF

  • For those that choose ON; Give them a slider 1 to 10, with which to control the strength of the DRS, preferably for each track.


This will give each administrator the tools he needs to adjust DRS to the exact needs of his/her league.

The above suggestion should provide quite an equitable solution to this problem....?

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medal 5214
19 days ago Translate

Bogdan
I see you everywhere and I haven't seen someone more conservative andess open to change than you in my whole life....If you really want this play only you with some other people,Tell the Devs to stop game development and we all leave.

And actually the survey argument not being convincing îs actually a very good affirmation,as I can Tell you from my league,more than 10 people are for a drs nerf, 3 are for removing drs completly, 4 for keeping it like it is.Out of them,I was the only one to vote on the survey


What are you talking about mate? It's the first message I wrote in months 😂😂😂😂😂😂


In my league we are 23 people and no one what to remove DRS or nerf DRS and they didn't vote too. In The biggest league in the game, with over 150 players 80% want the DRS we have now and they also didn't vote on the survey.

People here generalize when talking about what others want or don't want, why shouldn't I be able to do it? What's the problem?


Giving your opinion is fine, but don't say things like "how many times do WE (who are WE?) have to say it?" as if everyone or most people agree. All you're doing is confusing the staff, who might end up implementing something that most people don't want.

The best solution, as the person above said, is to make it an option for the league. This would also allow the game to generate revenue by requiring leagues that want to modify it to buy a boost, thus enabling the game to continue growing.
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medal 6481
19 days ago
It’s an easy solution to ask for a league option in a discussion with different, valid, opinions; but it’s a big investment for igp. A league option is not a cheap trick.

And I think removing drs is a league option that would not survive, would be toggled back on for most. So in my view, not worth the time or effort.
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