I should warn anyone who wishes to try this, it'll be a very time-consuming endeavor.
Due to the Elo rating system that this game uses, if your reputation is around 1800 lower than the league's average reputation and the league is full, you lose only 1 reputation even for finishing 32nd. (If the league has fewer players, you can't even reach 1800 below the average reputation.)
This means if you have the ambition of reaching 0 reputation, you'll need 2 leagues: one at around 3333 avg. rep, and one at around 1666 avg. rep. Assuming you even have the spare time, if you run 2-car leagues, you'll need roughly 16 accounts for the 3333 rep league and 16 accounts for the 1666 rep league. Even so it'll take a couple of months of everyday races to get all your accounts to 3333 rep, and even longer to get 16 accounts to 1666 rep, and finally *even longer* to get 1 account to 0 rep. This whole feat would probably take around 2 years of mistake-free management of 1 hour per day on average at a minimum. The question is, does the importance of this feat warrant such time expenditure?
I'm running a 16-car private league that currently has an average rep of ~4000. I'm working on decreasing the average rep of this league, but I don't have the time to handle all 16 accounts. (If I did, it would certainly go quicker.)
Let this be a warning to anyone interested...
P.S. On second thought, if anyone actually achieved 0 reputation, they may be able to test the edge case of possibly reaching a negative reputation (recent oil prices lmao amirite)! I'd love to see some production testing myself... XD
I did these calculations, too. And that's the reason why I quit this project from the beginning.. too much work and a waste of time. Not worth it.
I'll settle for leading the Top Retirements in the Hall of Fame :)