Jack
1) Per-league level cap - Instead of the current level cap per-team, I propose having one for each tier within a league that is set as an average of the participating teams. This average would be set at the start of a season and frozen for that entire season.
I would prefer this one over the other one. it is far less complicated and the current system is messed up. Some teams can gain such a massive advantage with a great car from the new design and just clear off with the major boost in points over anything i can get. right now the league i am in, i just can't compete with these higher level managers and i know i can do it as last season the half a season i did have, i was a nightmare to the established runners!
If this cap equalises the design and design points aspects, it would be a good thing to consider for an average.
Jack
1-A) Alternative level-cap system - an alternative to the per-league level cap would be the potential to raise the level cap through spies. So, a lower team could spy on a higher team and their level cap would increase along with the design points gained. Then there could remain a per-team level cap instead of a per-league one. More on the spies system below.
I don't like this system.
Jack
2) New feature: Illegal designs - Top teams can generate enough design points to "breach" the level cap. The interface will make it clear when a design is illegal and warn you of the consequences, which can be serious, but maybe the rewards are worth the risk! I'll elaborate on penalties in point 4. It would also be possible to subtract design points, so you could run an illegal design for one race, and then remove it, and hope nobody finds out.
I don't much like this one either, if a team can go over the cap then what is the point in the cap for? May as well just remove it completely.
Jack
3) Spy system - The spies system allows smaller teams to spy on bigger teams at each race, and copy what they find on their car. This would come in the form of Design Points, potentially enough points to catch the team being spied on.
Since you already mentioned the spy system is coming anyway, this is not a suggestion. nothing to debate on something that is already passed to come into the game.
I would like to see ways of counter against spying that costs money as well. make it a bit more interesting.
Jack
4) Penalties for Illegal Designs - With the ability to create illegal designs comes the risk of being caught under the new spies system. If an illegal design is found by spies, it can either be cloned by the team that finds it, and they can run the same risks, or report it to the governing body. Depending on the severity of the breach a cash fine or even being disqualified from a race could be applied for an illegal design.
Repeated illegal usage should receive a multi race ban or a season wide ban or the ability to race and not score any points all season. the last i recall of industrial espionage by a formula 1 team is the Ferrari-Mclaren scandal in 2007 and that ended up with Mclaren losing all that team points by FIA investigation but not their drivers mostly because of legalities.
There should be a range of penalties for spying since it is an illegal practice. risk vs reward.