iGP Manager changelog
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iGP Manager 2025
05 Feb 2025, 11:05 AccountAndroidiOSLeaguesLivery editorNew feature(s)Race viewerServiceUI / UXWebAdded
- New 2025 Car with four new paint finishes for livery customization: Matte, Gloss, Metallic, and Carbon
- Dynamic car showcase cut scene in livery editor (wait 5 seconds and it will begin)
- New 3D Character Editor with millions of customization possibilities
- New HQ system with isometric visuals and tile-based zooming/panning
- New Community Hub featuring a Creator Program, top forum threads, and dev blogs
- New AI Assistant integrated directly into the game
- New dynamic progression system - levels and unlocks start with simpler, faster gameplay in early levels, increasing in complexity and depth as you level up
- New tutorials with animated, easy-to-follow steps
- New Centralized progress tracking dialog on home page
- New Sprint Races system
- New slider GUI for car design in Rookie Tier/Sprint Races
- Customizable driver numbers
Improved
- Revamped menu design with bottom placement on mobile devices
- Rookie Tier moved to public Sprint Races (separate from leagues)
- League system simplified to just Pro and Elite tiers to ensure higher population
- Increased design caps across all tiers Rookie: 100 (up from 50), Pro: 200 (up from 100), Elite: 300 (up from 200)
- New research formula to better balance leagues
- Streamlined navigation with tab cycling
- More intuitive progression system for all players
- Groundwork for future features like HQ customization, tournaments, and events
- Modernization of all underlying systems, software, hardware, SDKs and APIs behind the applications and services - one of the most complex challanges of the update, to ensure we can update iGP Manager for years to comeNew music playlist
- New dynamic music playlist with more track variety
- Various other improvements and fixes
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