iGP Manager changelog

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iGP Manager 2025

05 Feb 2025, 11:05
Added
  • New 2025 Car with four new paint finishes for livery customization: Matte, Gloss, Metallic, and Carbon
  • Dynamic car showcase cut scene in livery editor (wait 5 seconds and it will begin)
  • New 3D Character Editor with millions of customization possibilities
  • New HQ system with isometric visuals and tile-based zooming/panning
  • New Community Hub featuring a Creator Program, top forum threads, and dev blogs
  • New AI Assistant integrated directly into the game
  • New dynamic progression system - levels and unlocks start with simpler, faster gameplay in early levels, increasing in complexity and depth as you level up
  • New tutorials with animated, easy-to-follow steps
  • New Centralized progress tracking dialog on home page
  • New Sprint Races system
  • New slider GUI for car design in Rookie Tier/Sprint Races
  • Customizable driver numbers
Improved
  • Revamped menu design with bottom placement on mobile devices
  • Rookie Tier moved to public Sprint Races (separate from leagues)
  • League system simplified to just Pro and Elite tiers to ensure higher population
  • Increased design caps across all tiers Rookie: 100 (up from 50), Pro: 200 (up from 100), Elite: 300 (up from 200)
  • New research formula to better balance leagues
  • Streamlined navigation with tab cycling
  • More intuitive progression system for all players
  • Groundwork for future features like HQ customization, tournaments, and events
  • Modernization of all underlying systems, software, hardware, SDKs and APIs behind the applications and services - one of the most complex challanges of the update, to ensure we can update iGP Manager for years to comeNew music playlist
  • New dynamic music playlist with more track variety
  • Various other improvements and fixes
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