New!
- Wheel-to-Wheel Racing - cars race each other and must find space to perform overtakes
- Tyre Model - tyres now heat based on cornering g-forces and cool on straights
- Netherlands circuit - go Dutch with our new race track!
- Sprint Race system with scheduled races and splits
- League system with auto-rotation, auto-population and synchronised scheduling
- Instant league placement - join a league immediately when selecting a race time slot
- Global transfers market - buy and sell drivers across all manager levels
- League Boosts - boost any league and unlock premium league features
- Daily Donut - a new and exciting way to earn rewards for your team
- Chassis Manufacturer - share designs with other teams for design bonuses
- Boost recharge - boost recharges by 1% per lap
- AI driver chat - talk to your drivers about their race performances or... anything! Mental traits will impact their personality
- VIP Subscription - includes perks like free AI Driver Chat, multi-league participation (up to 3 leagues), sponsor tokens per league race, 1 free league boost per month, monthly token bonus, VIP-only leagues and hosted league tier requirements
- Top view in 3D - a top-down birdseye view resembling fully zoomed-in 2D
Improved
- Universal driver & staff skill rating system
- Qualifying format for more representative laptimes
- Sprint Car design system with direct parallels to League Car design and clearer UI/UX
- League Car Setup system with range sliders, wider range of values and ideal range for better UX
- Animations - animated items such as parts, engines etc.
- Beginner tutorial with completely revised flow
- 3D tree models on all circuits for better visuals
- Driver & Staff fees now adjusted to manager level
- Driver & Staff fees further scaled to 1-car and 2-car leagues to balance economy
- Parts consumption scaled to 1-car and 2-car leagues to balance economy
- Various major interface improvements and refinements
Fixed
- Various pit lane issues such as blocking and dirty air impacts. Ghost mode now ensures they ignore each other.
- Windows Standalone screen resolution issues on 4k monitors
- Click / input delays on Windows Standalone
- Various other minor fixes
