iGP Manager changelog

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iGP Manager 26 - Wheel-to-Wheel Racing!

21 Aug 2025, 14:30
iGP Manager 26 lays a renewed foundation for years to come. We will be building rapidly upon this foundation and releasing patches throughout 2026, including more features, more subscription perks and more league boost functionality.

New!
  • Wheel-to-Wheel Racing - cars race each other and must find space to perform overtakes
  • Tyre Model - tyres now heat based on cornering g-forces and cool on straights
  • Netherlands circuit - go Dutch with our new race track!
  • Sprint Race system with scheduled races and splits
  • League system with auto-rotation, auto-population and synchronised scheduling
  • Instant league placement - join a league immediately when selecting a race time slot
  • Global transfers market - buy and sell drivers across all manager levels
  • League Boosts - boost any league and unlock premium league features
  • Daily Donut - a new and exciting way to earn rewards for your team
  • Chassis Manufacturer - share designs with other teams for design bonuses
  • Boost recharge - boost recharges by 1% per lap
  • AI driver chat - talk to your drivers about their race performances or... anything! Mental traits will impact their personality
  • VIP Subscription - includes perks like free AI Driver Chat, multi-league participation (up to 3 leagues), sponsor tokens per league race, 1 free league boost per month, monthly token bonus, VIP-only leagues and hosted league tier requirements
  • Top view in 3D - a top-down birdseye view resembling fully zoomed-in 2D

Improved
  • Universal driver & staff skill rating system
  • Qualifying format for more representative laptimes
  • Sprint Car design system with direct parallels to League Car design and clearer UI/UX
  • League Car Setup system with range sliders, wider range of values and ideal range for better UX
  • Animations - animated items such as parts, engines etc.
  • Beginner tutorial with completely revised flow
  • 3D tree models on all circuits for better visuals
  • Driver & Staff fees now adjusted to manager level
  • Driver & Staff fees further scaled to 1-car and 2-car leagues to balance economy
  • Parts consumption scaled to 1-car and 2-car leagues to balance economy
  • Various major interface improvements and refinements

Fixed
  • Various pit lane issues such as blocking and dirty air impacts. Ghost mode now ensures they ignore each other.
  • Windows Standalone screen resolution issues on 4k monitors
  • Click / input delays on Windows Standalone
  • Various other minor fixes
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