iGP Manager changelog
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Race viewer
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UI / UX
New feature(s)
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24 Sep 2020, 20:16 AndroidiOSWebAccountUI / UXNew feature(s)
- New: Google Play Services login option added
- New: Apple Sign In and Game Center login options added
- Improved keyboard shortcuts when used in chat
- Improved visual feedback for Boost and DRS indicators - they now react faster and will show for at least 0.4s even if the boost was shorter.
- Improved Chat area resizing for mobile users when virtual keyboard is active.
- Improved Livery Editor performance
- Improved RAM usage
- Improved behaviour of the link boost button
- Improved look of the boost effect
- Improved Japanese fonts
- Added ESC(Escape) key to unfocus chat input area.
- Added hologramic car position indicator in AR Car preview.
- Fixed boost button issues
- Fixed visual bugs in expanded strategy panel
- Fixed AR mode photo taken wasn't successful sometimes
- Fixed login problem with facebook app
- Fixed rare login issue
- Fixed pre-race out of sync issue
- Fixed boost usage with using multiple other hotkeys.
- Fixed hotkey usage to access chat in public quick race.
- Fixed visual artefacts appearing while when following a car across the finish line at the end of a race.
- Fixed not being able to press anything on the screen when you relaunch the viewer for mobile versions.
- Fixed some crashes on low end iOS devices and iOS 11.
- Fixed tyre temperatures sometimes not being updated right after a race has loaded
- Various other fixes and improvements.
31 Jul 2020, 23:53 LeaguesService
- Improved end-of-season reputation reward for Hall of Fame season 3. Now all tiers get reputation rewards scaled by the number of participants in a championship, the number of races (more races = more reputation, to reduce or eliminate the advantages of shorter seasons), league tier (greater rewards in Elite then Pro and in Pro than Rookie) and season finishing position (first earns the most, last the least).
- Fixed muted / banned users being able to bypass restrictions by issuing an appeal.
27 Jul 2020, 13:42 Race simulationUI / UX
- Changed pit stop timings - pit times now correlate only to the amount of fuel added or tyre change time with all other factors and variance removed
- Hotfix for pre-race strategy stint 5 saving with tyres from stint 4