Changelog

iGP Manager changelog

Your source for recent updates
All
Android
iOS
Web
Race viewer
Race simulation
Livery editor
Drivers
Staff
Circuits
Account
UI / UX
New feature(s)
Leagues
Service

Various optimisations, improvements and fixes

12 Sep 2019, 15:30
  • Hotfix for gaining a marginal advantage when leaving and rejoining a league at the start of a season. Due to the new 19 race calendar, it was giving a small performance advantage. We patched it quickly after a couple of cases were reported, so very few people were affected by this.
  • Fixed tooltips displaying on links when clicked on mobiles (looked like a glitch, would appear only briefly before being wiped by loading).
  • Fixed tooltips interrupting button functionality on iOS 13.
  • Optimisations to comments performance both in-game on league wall and on blogs (reduced loading times, faster response changing pages and editing comments etc.)
  • Optimisations to translation system which should result in reduced page loading times, particularly on the forum and comments
  • Optimisations to bad word filters so that they process content faster (also reducing loading times)
  • Improved welcome tutorial to stop showing once 'Okay' is clicked. It was showing every time the app was initialised, for new teams not in a league. So, mainly this affected teams that only take part in Quick Races.
  • Changing pages on blog comments now takes place without a full page refresh

New Circuit: Canada

05 Sep 2019, 11:22
Following on from the recent launch of the French circuit, we are happy to announce that another new circuit, Canada, is also available in iGP Manager now!

  • New Circuit: Canada
  • Fixed bug where first comment on league wall might not go through on some devices/browsers. Most users did not seem to have this problem.

Daily Rewards hotfixes

04 Sep 2019, 00:00
  • Fixed daily rewards not showing for users not in a league.
  • Fixed daily rewards hit area being offset on iOS due to an animation glitch - this misleadingly giving some managers the impression that they could not access them, but the actual issue was that the hit area was offset from where it appeared to be.