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medal 5000
6 years 344 days ago
Hi all.
Someone can explain how is possible that hard tyres are better then supersoft tyres with 10°C and 17 lap fuel hard...7 lap fuel ss?????? How??? This is f1 game or karting????
I am on the top 400 players so i know how to play....
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medal 5000
6 years 340 days ago
That is strange. I believe I have seen an instance or 2 of something similar - Hard tyres on heavy fuel working better than fresh softs with low temps. I assumed there are some fixed track characteristics which cannot be overridden by the temperature effect. Would be nice to get a developer's explanation on this. I agree with you that it doesn't make sense.
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medal 5000
6 years 340 days ago
I have the same problem in my League. Hards are significantly raster than even SS and just pitting once using 2x hard wins no matter the track or conditions. No real tyre strategy needed anymore
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medal 5836
6 years 339 days ago
The developers are aware of the hard tyres overperforming and adjusting them to be realistic is a very high priority. They will be adjusted when they can complete the higher priority projects first.
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medal 5000
6 years 339 days ago
Never seen this myself but that is odd just have to hope the developers fix it
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medal 5000
6 years 314 days ago
i hope they will fix fast because it's very unrealistic!!!! i know, there are a lot of things to see....fuel, temperture, drs, kers, tyres conditions etc etc....but it s every race the same....H are better thans SS, same tyres conditions, more fuel for H so there won't be faster, no kers, no drs....h 1 or 2 second fastest than SS....
Thanks you
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medal 4979 Moderator
6 years 313 days ago (edited 6 years 313 days ago)
Yunus
The developers are aware of the hard tyres overperforming and adjusting them to be realistic is a very high priority. They will be adjusted when they can complete the higher priority projects first.
Btw was something changed in things tyres during the last year? Last winter I remember we were knee deep in threads a la "Super soft win everything despite a ridiculous amount of pit stops" but I can't remember reading anything about a rebalance. But either everyone including me suddenly forgot how to use super softs and softs properly or hards are better than they should be, but I didn't notice any improvement step as such.
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medal 5836
6 years 313 days ago
Frank
Yunus
The developers are aware of the hard tyres overperforming and adjusting them to be realistic is a very high priority. They will be adjusted when they can complete the higher priority projects first.
Btw was something changed in things tyres during the last year? Last winter I remember we were knee deep in threads a la "Super soft win everything despite a ridiculous amount of pit stops" but I can't remember reading anything about a rebalance. But either everyone including me suddenly forgot how to use super softs and softs properly or hards are better than they should be, but I didn't notice any improvement step as such.


The performance of any of the tyres haven't been touched since open beta (ended in Aug. 2016). I think the last tyre to receive a performance balance were the Meds, and I think they were slowed down a bit, but I can't remember as it was so long ago.
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medal 5000
6 years 313 days ago
Yunus
Frank
Yunus
The developers are aware of the hard tyres overperforming and adjusting them to be realistic is a very high priority. They will be adjusted when they can complete the higher priority projects first.
Btw was something changed in things tyres during the last year? Last winter I remember we were knee deep in threads a la "Super soft win everything despite a ridiculous amount of pit stops" but I can't remember reading anything about a rebalance. But either everyone including me suddenly forgot how to use super softs and softs properly or hards are better than they should be, but I didn't notice any improvement step as such.


The performance of any of the tyres haven't been touched since open beta (ended in Aug. 2016). I think the last tyre to receive a performance balance were the Meds, and I think they were slowed down a bit, but I can't remember as it was so long ago.


Then I think the Hard-abusers have known how to outsmart SS and S runners lol
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medal 4979 Moderator
6 years 312 days ago (edited 6 years 312 days ago)
Theory: It actually might be a trend thing. The problem is that if most cars on similar, tried and tested, strategies are taking advantage of DRS train(s) and perhaps this often were super soft/soft strategies during autumn and winter, it meant that hard strategies had to be either still be able to stay at the back and pulled by the train or the strategy has to be really good to work out going on their own. So trend often beats the tyres actual performance. But once using hards became an adopted trend, especially with the help of rising temperatures in summer, it turned the opposite and the shortcomings of super soft and soft became apparent. Unlike hards they lack the performance and usually can't beat, or at least stay on equal ground with, the trending strategy.
Yunus
The performance of any of the tyres haven't been touched since open beta (ended in Aug. 2016). I think the last tyre to receive a performance balance were the Meds, and I think they were slowed down a bit, but I can't remember as it was so long ago.
Yes, some old players mentioned that Meds were nerfed taking them from being too powerfull to about useless.

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medal 5000
6 years 308 days ago
Duc
Yunus
Frank
Yunus
The developers are aware of the hard tyres overperforming and adjusting them to be realistic is a very high priority. They will be adjusted when they can complete the higher priority projects first.
Btw was something changed in things tyres during the last year? Last winter I remember we were knee deep in threads a la "Super soft win everything despite a ridiculous amount of pit stops" but I can't remember reading anything about a rebalance. But either everyone including me suddenly forgot how to use super softs and softs properly or hards are better than they should be, but I didn't notice any improvement step as such.


The performance of any of the tyres haven't been touched since open beta (ended in Aug. 2016). I think the last tyre to receive a performance balance were the Meds, and I think they were slowed down a bit, but I can't remember as it was so long ago.


Then I think the Hard-abusers have known how to outsmart SS and S runners lol


It's only a bug....not outsmart....i prefer to lose with real strategy and not to win with a bug....for me it's impossible that in winter...with better conditions for SS (as i wrote pit at the same moment but less fuel for SS and much more for H) that H go 1.6/2 seconds better...it's only unrealistic.....
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medal 4979 Moderator
6 years 308 days ago
simone
Duc
Yunus
Frank
Yunus
The developers are aware of the hard tyres overperforming and adjusting them to be realistic is a very high priority. They will be adjusted when they can complete the higher priority projects first.
Btw was something changed in things tyres during the last year? Last winter I remember we were knee deep in threads a la "Super soft win everything despite a ridiculous amount of pit stops" but I can't remember reading anything about a rebalance. But either everyone including me suddenly forgot how to use super softs and softs properly or hards are better than they should be, but I didn't notice any improvement step as such.


The performance of any of the tyres haven't been touched since open beta (ended in Aug. 2016). I think the last tyre to receive a performance balance were the Meds, and I think they were slowed down a bit, but I can't remember as it was so long ago.


Then I think the Hard-abusers have known how to outsmart SS and S runners lol


It's only a bug....not outsmart....i prefer to lose with real strategy and not to win with a bug....for me it's impossible that in winter...with better conditions for SS (as i wrote pit at the same moment but less fuel for SS and much more for H) that H go 1.6/2 seconds better...it's only unrealistic.....
Not a bug, just somewhat unbalanced. Also they're not how the tyres types are supposed to be but not exactly unrealistic. There were tyre types or brands in racing that (almost) never worked or not how they were expected to or already started to grain or smear if you looked too hard at them or came too near with a hot cup of coffee.

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medal 5000
6 years 306 days ago
another problem in the race yestarday.....with only 0.4mm rain (after 2/3 lap was 0.3mm) Intermediary tyres were 3.5 seconds more fast than soft tyres.....only 0.4 - 0.3 mm
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medal 5000
6 years 306 days ago
I did a small survey, writing down all tyres average time-per-lap throughout the whole season to find out how they actually worked and that was what I found:
-tyres seem to be showing better performance and lap times at the end of the race, no matter which particular type you are using and what amount of fuel filled in the car and on the opposite, worse performance at the beginning. And I want to underline here, that I'm not talking about a tyre set, I'm talking about the whole race, because it's clear to everyone that lap times are faster at the end of the set as less fuel means lighter car, but I've found, that even first laps of softs (or any other type of tyres) put on the car at the end of the race are faster than the first laps of softs (or any other same tyre) put on the car at the beginning.
-in terms of average lap times hards are NOT faster than ss or even s, but as hards are way more durable, they keep improving results for more laps and show a way better result (compared to the first laps of the set) at the last laps of its set (not the whole race) before it's worn out.
-keeping the right temperature is utterly important, as all types become junk in overheated conditions, BUT at the same time I've noticed a significant growth in matter of speed at the beginning of this intentional "pushing to the max" strategy, which can result in hards showing 1-2 seconds faster laps than supersofts, but only for a few laps.
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medal 5000
6 years 306 days ago
1) this is because the track will be more cleaned lap by lap...so at the end of the race you will go faster....
2) i'm playing since june...and i repeat.....no DRS used, no kers used, more fuel for H, pit at the same lap....H 1.6/2 sec more fast...than SS....i have to make a video to proove that?
3) i know temperature....

and i forgot to write in the post yesterday that with intermediary tyres DRS was enable.....wtf???
i don't understand if this game is F1 simulator or karting or other.....in F1 real with 10°C (example russia) tyres type are US, SS and S....in this game with 10°C you win with H.....they shouldn't even go into temperature!!!! no comment.
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medal 5000
6 years 306 days ago
2)Have you ever taken to account that his drivers have talent higher than yours or your engine is worse or even your drivers' health could affect your racing
And DRS is activated when the water on track is below 0.5 to 1mm I believe so DRS activated in 0.4 mm condition is right just like in f1 when the stewart thinks it is not wet enough they will allow drivers to use DRS for example the Japanese GP 2014 when everyone was on inters and stewarts allow DRS to be used
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medal 5000
6 years 306 days ago
also was your car faster or slower than the Hard runners?
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medal 5000 Super Mod
6 years 305 days ago
@Simone. I'm confused, you post here that Hards are too fast yet I look at the league you compete in and I see the last dry race was the day before yesterday at Silverstone when it would have been 10 degrees. The winner ran a SS/H/H strategy and the highest placed driver running a H/H strategy finished in 19th place 47seconds behind the winner. So if Hards are so much faster than SS why did the top teams in your league qualify and run their first stint on SS or S and in that stint the ultimate winner built a big enough lead to compensate for the extra pit stop. Why was the team who used hards for the first stint so uncompetitive if the tyres are so quick?

Race Results - British iGP
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medal 5000
6 years 305 days ago
Duc
2)Have you ever taken to account that his drivers have talent higher than yours or your engine is worse or even your drivers' health could affect your racing
And DRS is activated when the water on track is below 0.5 to 1mm I believe so DRS activated in 0.4 mm condition is right just like in f1 when the stewart thinks it is not wet enough they will allow drivers to use DRS for example the Japanese GP 2014 when everyone was on inters and stewarts allow DRS to be used


in my league we are so much player online on the race but we are 4/5 that we understand a little bit the game....all of us we change engine every race....and we have driver at the same talent...20-19-18....

ok for drs maybe this one....but with only 0.4mm how it's possible to have a difference of 3.5 second between Inters and soft?

for car i can tell you that i'm the best car in the 4 main skill of the guide ACC-BRA-HAN-DWN....but my problem is not why i don't win....in this periode i haven't so much time to see the race live....my question is why H are better than SS or S condition....
with 10°C H had to be so cold and to be slow not better than SS.....in winter why should do 3/4 pits with S/SS.....not 2 pits with S/H/H strategy!!!! it's unrealistic!!!
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medal 5000
6 years 305 days ago
Kevin
@Simone. I'm confused, you post here that Hards are too fast yet I look at the league you compete in and I see the last dry race was the day before yesterday at Silverstone when it would have been 10 degrees. The winner ran a SS/H/H strategy and the highest placed driver running a H/H strategy finished in 19th place 47seconds behind the winner. So if Hards are so much faster than SS why did the top teams in your league qualify and run their first stint on SS or S and in that stint the ultimate winner built a big enough lead to compensate for the extra pit stop. Why was the team who used hards for the first stint so uncompetitive if the tyres are so quick?

Race Results - British iGP


better strategy in my league is S/H/H. I usually doing SS/S/SS/SS or SS/S/S/SS. but after other good player are started to usign S/H/H i notice this problem (so much difference between SS/S and H)
H/H strategy is not good....so much lap and so much fuel....and you start far behind....so it's impossible to recover this gap....and if you look at driver skill of the winner and the driver 19th. there are so much difference, first of all talent 19 vs 14 and are two different player, the first is a good player, the second no so much active....
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