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REWARDS for Champions

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medal 5000
6 years 111 days ago
Dear Developers,
in order to get the game more interesting would it be possible to get rewards for winners ? tokens/cashs? young talented drivers ?
Rookie and Pro levels are honoured by playing in the higher tiers but what about Elite?

getting +1 in personal datas looks fine but personally not enough to awake drivers on middle part on elite table

looking forward to reading you soon

Mcciv
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medal 5000
6 years 111 days ago
At the moment, there is no rewards given out at the end of the season based on finishing position. This can lead to the situation I experienced last season:

I was newly promoted to Elite, and I knew I wouldn't be winning the title in my first season. After 5 races I had managed to accrue a few points. This meant that I was 100% safe from relegation (as the bottom 5 all had no points in the previous season), but it also meant that there was no way I would win the title. So, at this point, it made the most sense for me to stop using new engines and parts (so I would have more to use next season) and not bother trying to get any results in the races. My sponsor bonus target was to simply finish races, so I wasn't losing out by not pushing for a better position.

This season, I am 3rd in elite, with half the points of the 1st place team. My chances of winning are very slim, but I know that with effort, I could make a push for 2nd place. But there is absolutely no point in me doing so because it would just result in me using engines that I could use next season when I have a chance to win the title.

I propose that each team is rewarded at the end of the season based on their finishing position, so that it is worth using parts and engines to push for that extra spot in the standings, ever at the last race of the season.

Thanks for reading!
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medal 5000
6 years 111 days ago
Completely agree with this! Went even further in my post (here: https://igpmanager.com/forum-thread/16729) regarding rewards for all finishing positions.
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medal 5290 Community Manager
6 years 111 days ago
If you give prizes to the first ones then the distance between the best and the worst will become bigger. In this way the competitiveness is completely lost because winning more prizes will make them stronger.
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medal 5290 Community Manager
6 years 111 days ago
Duplicate topic.
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medal 5000
6 years 111 days ago
Maybe the next-season balance can be  regarding Ranking of managers ? My point was to boot players somehow and keeping things just lead players to give up before the end of each season because fighting for winning is completely useless ... somehow
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medal 5618
6 years 111 days ago
What do you think about:
at the start of every season each team puts a buy-in (maybe 1 mil.) to participate to te Championship, (like in poker tournaments) and at the end of the season this amount of cash will be divided to first half of teams. 
1.Example: 16 teams championship. Each team give 1 milion to "bank". At the end of the season the first 8 team will have a part from the Bank, divided in %. 
Like ( 25-20-15-12-10-8-6-4 % )

2. Example: 32 starting team, each with 500k to partecipate to the season, and the rewards will be for the first 16 teams. With others percentage.

With this adjustments the people will now for what they are fighting, and in adition there will be less people who will change leagues because they will lose the "bank" money to start season. And the people who are in Rookie or PRO will have a possibility to have a little boost of cash when they will be promoted in upper league. 
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medal 4989 Moderator
6 years 111 days ago
I'm behind the reasoning like Jose explained. If racing for the competition is not enough and people need prizes to motivate them then those prizes need a value in order to motivate in the first place. Value in this game can only be easier access to performance, which means the teams that are winning have it easier to maintain and increase their performance. Managing money and tokens is not hard currently, thus in order to give those any real worth to strive for means it needs to get a lot harder for teams to pay for everything in the game, especially in the late game. Now this makes it harder for everyone else who's not winning on a regular basis to compete, which again leads towards that those whose chances to compete get smaller and smaller every race/season, as long as they don't spend real money to equal out the prize money and tokens, would loose the motivation to race. In the end more would be lost than gained by it I think.

That's why I think that virtual bragging rights like Hall of Fame reputation should remain the prizes. However the game could do more to satisfy the collector in the human with a trophy case/room to collect the golden, silver and bronze race and league championship trophies and hopefully soon the ones of the additional friendly races, tournaments and stuff. 

Also a football manager, which let user uploads their own club logos, let you also show a selection of the pennants exchanged with the managers you played against. In this game you could let managers collect team badges, by exchanging between friends, compete against and/or win them, like some race for the badge friendly race/tournament or collect the ones from the teams you're ahead of (with statistics how many races/badges went which way). Such custom badges, regardless if uploaded user designs or going for a selection of designs to choose/combine from in a badge maker, also would mean another thing to charge a hand full of token for.
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medal 6356
6 years 111 days ago
The thing is by giving championship winner or top 3 teams prize end of season you are only going to make them even stronger and mid teams or lower teams by not having this prizes get even weaker. So season by season strong teams gets even stronger and weaker teams get more weaker. This is not what the game developers want. Plus also every team at the moment has individual prizes as in form of targets which can be achieved per race if you do well. The beauty of this system is all teams depending on thier strength get differrent target which they can achieve keeping things fair.
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medal 5000
6 years 111 days ago
I agree with Frank, the prizes should be Rep points for top 3 in each tier, maybe 100/50/25. This way the prize does not allow a championship winning team to become more and more dominant.
However, if Rep is going to be the prize something else has to be done to make it more difficult to reach 10K. The current Reputation gain algorithm isn't working, it's too easy. All a player has to do is join a league with high average Rep and do okay, not win, just do okay! If it's a one car league you can finish 4th in the championship and you'll gain 100 rep at the end of the season.
Ranking teams on newness of account instead of number of championships (trophies) also needs to be reviewed. It simply encourages experienced managers to create a new account, use their knowledge of the game to get to 10K as quickly as possible then retire the team. Teams not competing in active leagues should gradually lose Rep.
So in a nutshell:
Rep prizes for top 3 in a league / tier
Fewer rep points for anyone finishing outside the podium places in a race (but still proportional to the average rep of the league)
Gradual reduction in rep for teams not competing in an active league (or a filter button to hide inactives)
Rank teams on equal points by the number of team chmpionships and then by number of driver championships.
Simples LOL.
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medal 5000
6 years 111 days ago
I would be happy with the hall of fame being revamped and a trophy cabinet....I did bring this topic up many moons ago suggesting tokens but I see the argument against that...so yeah some trophies on profile page and a steak dinner :p
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medal 5000
6 years 111 days ago
What about winners getting extra reputation points for champion driver and champion team as it would increase your reputation to win the title
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medal 5000
6 years 106 days ago
How about tokens for the top 10 teams in each division but not enough to make huge difference, say 10 tokens for 1st down to 1 token for 10th. That way, teams are rewarded for success but not enough to make a huge difference.
I've also suggested a trophy room in the past, one where the top 3 of each division can display their trophy, either a standard one or one which is unique to your league. We designed a trophy which we hand out to the top 3 of each division, with a special one handed to the Victor of Elite, these are displayed in our end of season review in Discord cos there's nowhere else for us to display them.... Yet
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medal 5000
6 years 104 days ago (edited 6 years 104 days ago)
I agree with view that rewarding winners with money and tokens will only increase the gap between the best and the worst, and make it less competitive. 

However I think there could be some sort of solution (whether it can work practically is another matter), with regards to rewarding XP. Just focusing on an 'Elite' tier 2 car league for now, my idea starts with giving all managers a weight/multiplier depending on your existing level, like so:



  1. Level 20 = x1.0

  2. Level 19 = x1.3

  3. Level 18 = x1.6

  4. Level 17 = x2.0

  5. Level 16 = x3.0

  6. Level 15 = x4.0

  7. Level 14 = x5.0

  8. Level 13 = x6.0

  9. Level 12 = x7.0



Then at the end of the season your final standing in the league table equals the amount of XP you receive, as below: 




  1. 800XP

  2. 750XP

  3. 700XP

  4. 650XP

  5. 600XP

  6. 550XP

  7. 500XP

  8. 450XP

  9. 400XP

  10. 350XP

  11. 300XP

  12. 250XP

  13. 200XP

  14. 150XP

  15. 100XP

  16. 50XP



Then simply multiply the two together to receive your XP. Winning the League as a Level 20 manager will net you 850XP; 1,105XP for Level 19; 1,360XP for Level 18; 1,700XP for Level 17 and so on. The lower your level in Elite, the harder the challenge, that's why I've increased the multiplier by a factor of 1 once you get below Level 17. This will add an added incentive for the midfield and the newly promoted teams, as it will help them reach the next Level sooner and therefore add to the competitiveness of the League, whilst not really putting those at the front at a disadvantage. It may even help attendance for live races as even if those fighting outside the top 10 have the extra motivation to finish as high up as possible.


As an example, if you're a newly promoted team in Elite on Level 12 and towards the back, facing relegation being 15th in the standings as the season is drawing to close, you'll be on course for 700XP. However if there are a few teams on 0 points and you only need a 16th place finish to jump up to 12th in the standings, but still on 0 points, suddenly you'll be looking at a bonus of 1,750XP. Coupled with the gain of XP throughout the season, it could help you jump two levels and be on Level 14 for the following season, bringing extra competitiveness to yourself and the league. Overall it will also bring a slight reduction in the time it takes to reach Level 20, at best in a daily league it currently takes over a year (going by Joey McLane's advanced guide).

My only thought on an adverse effect so far, is it'll eventually make it harder to stay up in your first season in Elite, but who doesn't like the extra challenge, right?!

Well, that's the overview. The amount of XP, and multiplier can be played around with, I just used those figures for the purpose of explanation. Finally, if this has been mentioned elsewhere on iGP before, I apologise. If it hasn't, then I look forward to seeing what sort of response there is to this, the good and the bad! I'm sure somewhere there'll be a vital flaw that I have overlooked :)
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medal 5000
6 years 103 days ago
I think it should be rated against highest level team in league otherwise you could get a league with only 14 and 15 in it and they get as much as a 14 in a league with a 20 team in it otherwise it a good suggestion 
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medal 5000
6 years 103 days ago
Hi Jack Basford

I would like to suggest the prizes and bonuses for the title of the elite.

Type:5 tokens for the champion, 3 tokens for the second and 1 token for the third place. At least it would be an incentive and a prize for whoever fought until the end the championship. This award could vary according to the reputation of the members of the league and the league itself.

what do you think?
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medal 5000
6 years 101 days ago

Lucy
I think it should be rated against highest level team in league otherwise you could get a league with only 14 and 15 in it and they get as much as a 14 in a league with a 20 team in it otherwise it a good suggestion 



Good point Lucy, I agree.
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medal 5000
6 years 101 days ago
@Richard. Why would you award a L20 team with XP? They can't level up any higher so, excuse the pun, it's pointless. 
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medal 5000
6 years 98 days ago
The only real way ppl can get a sense of afhievement here would ge if all leagues were game generated.

Leagues
1 - 1000, new starters go in league 1000.

That way as you go you move up the leagues till finally reaching league 1 if you can.

It would make the game harder and have more reward in the races, sadly as in all games those that pay will win.

So unless we get more set up options and tracks leagues become stale, its time to leave the tyres and looks of the game and give us more depth please
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medal 5000
6 years 97 days ago
@Kevin, yes I know it is pointless to award XP to someone who's Level 20, but the process is automatic I suppose. You always need to give the highest Level player in the league a multiplier of x1.0 and always award the winner 800XP. It was more an illustrative exercise to show the concept.
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