Hello developers,
I've been thinking about a couple of ways to bring in "counter-strategy"ing to some extent to the game; which I would explain as performing your next move(s) according to what your competitors are doing.
(I put the main suggestion in bold text if you do not want to go through a bit of the thinking process and observations)
What I noticed when I'm playing, is that you can almost never change your strategy after a race start in the current state of things. You have to go to the end of your fuel tank on them, otherwise it's going to be an "extra" pitstop which will just add 16-22 seconds to your race. Right now, to change your strategy, that new strategy has to be much quicker to actually regain that lost time (Like switching to inters when rain starts.) Which means you can almost never do it. (*)
Another reason is the number of viable strategies. In my opinion the latest tyre change worked really well on this part, so I have to give credit to you people, thank you for that. What I have got to say here is that it's almost never viable to go on a 2 stop, before all this I would blame it on the tyres, but now that their effect is reduced, I think fuel could be adjusted too.
To do a 2 stopper, you are supposed to pick the harder compounds and put high fuel loads in, usually above 50L, and I think pretty much anyone who's got some experience with the game knows the cars become trucks with such amounts of fuel.
I will suggest a decrease in the amount a lap of fuel affects your laptimes.
So you could do a 2 stop with the amount of time you lose from the tyres, rather than the fuel. High fuel load + slower tyres are the compromises of a 2 stop, yes, but without adjustments it seems impossible to try except on a track or two.
Thanks for reading, and I'd be happy to help with the idea if it gets approved or anything.